Demo Data from EDBT 2026 / reviewers in the wild / expert
Nicolas Castanet
dblp:322/5615
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 50% Planning, search and constraint satisfaction · 25% Learning paradigms · 25% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Learning paradigms
curriculum learning |
0.7 | 1 | 2023 | Stein Variational Goal Generation for adaptive Exploration in Multi-Goal Reinforcement Learning · ICML 2023 |
Machine learning › Reinforcement learning
exploration |
0.7 | 1 | 2023 | Stein Variational Goal Generation for adaptive Exploration in Multi-Goal Reinforcement Learning · ICML 2023 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › goal reasoning
goal generation |
0.7 | 1 | 2023 | Stein Variational Goal Generation for adaptive Exploration in Multi-Goal Reinforcement Learning · ICML 2023 |
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
multi-goal reinforcement learning |
0.7 | 1 | 2023 | Stein Variational Goal Generation for adaptive Exploration in Multi-Goal Reinforcement Learning · ICML 2023 |
Methods — techniques the papers use, named apart from their topics
stein variational gradient descent · 0.7particle modeling · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Imagine Beyond ! Distributionally Robust Autoencoding for State Space Coverage in Online Reinforcement LearningabstractGoal-Conditioned Reinforcement Learning (GCRL) enables agents to autonomously acquire diverse behaviors, but faces major challenges in visual environments due to high-dimensional, semantically sparse observations. In the online setting, where agents learn representations while exploring, the latent space evolves with the agent's policy, to capture newly discovered areas of the environment. However, without incentivization to maximize state coverage in the representation, classical approaches based on auto-encoders may converge to latent spaces that over-represent a restricted set of states frequently visited by the agent. This is exacerbated in an intrinsic motivation setting, where the agent uses the distribution encoded in the latent space to sample the goals it learns to master.
To address this issue, we propose to progressively enforce distributional shifts towards a uniform distribution over the full state space, to ensure a full coverage of skills that can be learned in the environment.
We introduce DRAG (Distributionally Robust Auto-Encoding for GCRL), a method that combines the $\beta$-VAE framework with Distributionally Robust Optimization (DRO).
DRAG leverage an adversarial neural weighter of training states of the VAE, to account for the mismatch between the current data distribution and unseen parts of the environment. This allows the agent to construct semantically meaningful latent spaces beyond its immediate experience. Our approach improves state space coverage and downstream control performance on hard exploration environments such as mazes and robotic control involving walls to bypass, without relying on pre-training nor prior environment knowledge. Nicolas Castanet, Olivier Sigaud, Sylvain Lamprier |
NeurIPS | 1 |
| 2023 | Stein Variational Goal Generation for adaptive Exploration in Multi-Goal Reinforcement LearningabstractIn multi-goal Reinforcement Learning, an agent can share experience between related training tasks, resulting in better generalization for new tasks at test time. However, when the goal space has discontinuities and the reward is sparse, a majority of goals are difficult to reach. In this context, a curriculum over goals helps agents learn by adapting training tasks to their current capabilities. In this work, we propose Stein Variational Goal Generation (SVGG), which samples goals of intermediate difficulty for the agent, by leveraging a learned predictive model of its goal reaching capabilities. The distribution of goals is modeled with particles that are attracted in areas of appropriate difficulty using Stein Variational Gradient Descent. We show that SVGG outperforms state-of-the-art multi-goal Reinforcement Learning methods in terms of success coverage in hard exploration problems, and demonstrate that it is endowed with a useful recovery property when the environment changes. Nicolas Castanet, Olivier Sigaud, Sylvain Lamprier |
ICML | 1 |