Hyuna Seo

dblp:322/6331 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021Security and privacy · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
3 papers
Immersive interaction · 53% Human-robot interaction · 36% Collaborative and social computing · 11%
Databases, data mining, and information retrieval
1 paper
Data mining · 100%
Computer networks
1 paper
Internet of things and sensor networks · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › embodiment › virtual embodiment
avatar embodiment
0.912025
EmoShortcuts: Emotionally Expressive Body Augmentation for Social Mixed Reality Avatars · UIST 2025
Human-robot interaction
emotion expression
0.912025
EmoShortcuts: Emotionally Expressive Body Augmentation for Social Mixed Reality Avatars · UIST 2025
Virtual and augmented reality
cross-reality
0.812024
GradualReality: Enhancing Physical Object Interaction in Virtual Reality via Interaction State-Aware Blending · UIST 2024
Data mining
anomaly detection
0.612022
Simultaneous Sporadic Sensor Anomaly Detection for Smart Homes · SenSys 2022
Virtual and augmented reality
mixed reality
0.612022
LIVE: life-immersive virtual environment with physical interaction-aware adaptive blending · MobiSys 2022
Internet of things and sensor networks
smart home
0.612022
Simultaneous Sporadic Sensor Anomaly Detection for Smart Homes · SenSys 2022
Collaborative and social computing › collaborative virtual environments
social virtual reality
0.312025
EmoShortcuts: Emotionally Expressive Body Augmentation for Social Mixed Reality Avatars · UIST 2025
Immersive interaction
usability and presence evaluation
0.212024
GradualReality: Enhancing Physical Object Interaction in Virtual Reality via Interaction State-Aware Blending · UIST 2024
Immersive interaction
mixed reality interaction
0.212022
LIVE: life-immersive virtual environment with physical interaction-aware adaptive blending · MobiSys 2022

Methods — techniques the papers use, named apart from their topics

user study · 1.5outlier exposure · 1.1hypersphere classification · 1.1deep neural network · 1.1context-aware blending · 1.1
YearPublicationVenuePosition
2025 BootMarker: UEFI Bootkit Defense via Control-Flow Verification
Jihoon Kwon, Myeongyeol Lee, Hyuna Seo
ISC4
2025 EmoShortcuts: Emotionally Expressive Body Augmentation for Social Mixed Reality Avatars
Hyuna Seo, Youngki Lee 0001, Rajesh Krishna Balan, Thivya Kandappu
UIST1
2024 GradualReality: Enhancing Physical Object Interaction in Virtual Reality via Interaction State-Aware Blending
abstract
We present GradualReality, a novel interface enabling a Cross Reality experience that includes gradual interaction with physical objects in a virtual environment and supports both presence and usability. Daily Cross Reality interaction is challenging as the user’s physical object interaction state is continuously changing over time, causing their attention to frequently shift between the virtual and physical worlds. As such, presence in the virtual environment and seamless usability for interacting with physical objects should be maintained at a high level. To address this issue, we present an Interaction State-Aware Blending approach that (i) balances immersion and interaction capability and (ii) provides a fine-grained, gradual transition between virtual and physical worlds. The key idea includes categorizing the flow of physical object interaction into multiple states and designing novel blending methods that offer optimal presence and sufficient physical awareness at each state. We performed extensive user studies and interviews with a working prototype and demonstrated that GradualReality provides better Cross Reality experiences compared to baselines.
Hyuna Seo, Juheon Yi, Rajesh Krishna Balan, Youngki Lee 0001
UIST1
2022 LIVE: life-immersive virtual environment with physical interaction-aware adaptive blending
abstract
We present LIVE, a system enabling a life-immersive Mixed Reality experience. Daily MR usage is challenging in that the user's interaction state with the physical objects continuously change over time, while the immersion and the utility should be supported simultaneously in the process. As many works of blending the virtual and physical world are designed for a single interaction state, they are not enough to support life-immersive MR. We propose the initial design of LIVE that (i) selects the current user's context among the three states of interaction with physical object and (ii) applies the most suitable blending method to balance immersion and the utility.
Hyuna Seo, Juheon Yi, Youngki Lee 0001
MobiSys1
2022 Simultaneous Sporadic Sensor Anomaly Detection for Smart Homes
abstract
Dissemination of sensors and advances in techniques (e.g., network) has led to the opportunity for smart home. However, sensor malfunctions and difficult-to-diagnose characteristics hinder robust sensor system operation. Sensor anomaly detection systems for smart home have been proposed, but they target only a few specific types of sensor anomalies of a single sensor. In this work, we propose a sensor anomaly detection method based on Deep Neural Network (DNN), which automatically extracts critical features to detect the anomalies, even for simultaneous sporadic anomalies with complex data patterns. We leverage Hypersphere Classification (HSC) [14], the state-of-the-art DNN-based supervised outlier exposure method. We evaluate our proposed method on a public smart home sensor dataset. Our results show that the performances of the baselines drop up to 54.4% while ours drops up to 1.1%.
Hyunwoo Jung, Wootack Kim, Hyuna Seo, Youngki Lee 0001
SenSys3