EDBT 2026 Demo / reviewers in the wild / expert
Hyuna Seo
dblp:322/6331
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021Security and privacy · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
3 papers |
Immersive interaction · 53% Human-robot interaction · 36% Collaborative and social computing · 11% | |
| Databases, data mining, and information retrieval
1 paper |
Data mining · 100% | |
| Computer networks
1 paper |
Internet of things and sensor networks · 100% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › embodiment › virtual embodiment
avatar embodiment |
0.9 | 1 | 2025 | EmoShortcuts: Emotionally Expressive Body Augmentation for Social Mixed Reality Avatars · UIST 2025 |
Human-robot interaction
emotion expression |
0.9 | 1 | 2025 | EmoShortcuts: Emotionally Expressive Body Augmentation for Social Mixed Reality Avatars · UIST 2025 |
Virtual and augmented reality
cross-reality |
0.8 | 1 | 2024 | GradualReality: Enhancing Physical Object Interaction in Virtual Reality via Interaction State-Aware Blending · UIST 2024 |
Data mining
anomaly detection |
0.6 | 1 | 2022 | Simultaneous Sporadic Sensor Anomaly Detection for Smart Homes · SenSys 2022 |
Virtual and augmented reality
mixed reality |
0.6 | 1 | 2022 | LIVE: life-immersive virtual environment with physical interaction-aware adaptive blending · MobiSys 2022 |
Internet of things and sensor networks
smart home |
0.6 | 1 | 2022 | Simultaneous Sporadic Sensor Anomaly Detection for Smart Homes · SenSys 2022 |
Collaborative and social computing › collaborative virtual environments
social virtual reality |
0.3 | 1 | 2025 | EmoShortcuts: Emotionally Expressive Body Augmentation for Social Mixed Reality Avatars · UIST 2025 |
Immersive interaction
usability and presence evaluation |
0.2 | 1 | 2024 | GradualReality: Enhancing Physical Object Interaction in Virtual Reality via Interaction State-Aware Blending · UIST 2024 |
Immersive interaction
mixed reality interaction |
0.2 | 1 | 2022 | LIVE: life-immersive virtual environment with physical interaction-aware adaptive blending · MobiSys 2022 |
Methods — techniques the papers use, named apart from their topics
user study · 1.5outlier exposure · 1.1hypersphere classification · 1.1deep neural network · 1.1context-aware blending · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | BootMarker: UEFI Bootkit Defense via Control-Flow Verification
Jihoon Kwon, Myeongyeol Lee, Hyuna Seo |
ISC | 4 |
| 2025 | EmoShortcuts: Emotionally Expressive Body Augmentation for Social Mixed Reality Avatars
Hyuna Seo, Youngki Lee 0001, Rajesh Krishna Balan, Thivya Kandappu |
UIST | 1 |
| 2024 | GradualReality: Enhancing Physical Object Interaction in Virtual Reality via Interaction State-Aware BlendingabstractWe present GradualReality, a novel interface enabling a Cross Reality experience that includes gradual interaction with physical objects in a virtual environment and supports both presence and usability. Daily Cross Reality interaction is challenging as the user’s physical object interaction state is continuously changing over time, causing their attention to frequently shift between the virtual and physical worlds. As such, presence in the virtual environment and seamless usability for interacting with physical objects should be maintained at a high level. To address this issue, we present an Interaction State-Aware Blending approach that (i) balances immersion and interaction capability and (ii) provides a fine-grained, gradual transition between virtual and physical worlds. The key idea includes categorizing the flow of physical object interaction into multiple states and designing novel blending methods that offer optimal presence and sufficient physical awareness at each state. We performed extensive user studies and interviews with a working prototype and demonstrated that GradualReality provides better Cross Reality experiences compared to baselines. Hyuna Seo, Juheon Yi, Rajesh Krishna Balan, Youngki Lee 0001 |
UIST | 1 |
| 2022 | LIVE: life-immersive virtual environment with physical interaction-aware adaptive blendingabstractWe present LIVE, a system enabling a life-immersive Mixed Reality experience. Daily MR usage is challenging in that the user's interaction state with the physical objects continuously change over time, while the immersion and the utility should be supported simultaneously in the process. As many works of blending the virtual and physical world are designed for a single interaction state, they are not enough to support life-immersive MR. We propose the initial design of LIVE that (i) selects the current user's context among the three states of interaction with physical object and (ii) applies the most suitable blending method to balance immersion and the utility. Hyuna Seo, Juheon Yi, Youngki Lee 0001 |
MobiSys | 1 |
| 2022 | Simultaneous Sporadic Sensor Anomaly Detection for Smart HomesabstractDissemination of sensors and advances in techniques (e.g., network) has led to the opportunity for smart home. However, sensor malfunctions and difficult-to-diagnose characteristics hinder robust sensor system operation. Sensor anomaly detection systems for smart home have been proposed, but they target only a few specific types of sensor anomalies of a single sensor. In this work, we propose a sensor anomaly detection method based on Deep Neural Network (DNN), which automatically extracts critical features to detect the anomalies, even for simultaneous sporadic anomalies with complex data patterns. We leverage Hypersphere Classification (HSC) [14], the state-of-the-art DNN-based supervised outlier exposure method. We evaluate our proposed method on a public smart home sensor dataset. Our results show that the performances of the baselines drop up to 54.4% while ours drops up to 1.1%. Hyunwoo Jung, Wootack Kim, Hyuna Seo, Youngki Lee 0001 |
SenSys | 3 |