Demo Data from EDBT 2026 / reviewers in the wild / expert
Ivan Lopes
dblp:322/7109
· DBLP profile ↗
4ranked-venue papers
4as first author
4since 2021 · last 2025
0009-0001-3755-7529ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › image generation
texture synthesis |
0.8 | 1 | 2024 | Material Palette: Extraction of Materials from a Single Image · CVPR 2024 |
Rendering › appearance acquisition
material acquisition |
0.8 | 1 | 2024 | Material Palette: Extraction of Materials from a Single Image · CVPR 2024 |
Rendering
physically based rendering |
0.8 | 1 | 2024 | Material Palette: Extraction of Materials from a Single Image · CVPR 2024 |
Rendering › appearance acquisition › material acquisition
SVBRDF estimation |
0.8 | 1 | 2024 | Material Palette: Extraction of Materials from a Single Image · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
unsupervised domain adaptation · 1.5diffusion model · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MatSwap: Light-aware material transfers in imagesabstractAbstract We present MatSwap, a method to transfer materials to designated surfaces in an image realistically. Such a task is non‐trivial due to the large entanglement of material appearance, geometry, and lighting in a photograph. In the literature, material editing methods typically rely on either cumbersome text engineering or extensive manual annotations requiring artist knowledge and 3D scene properties that are impractical to obtain. In contrast, we propose to directly learn the relationship between the input material—as observed on a flat surface—and its appearance within the scene, without the need for explicit UV mapping. To achieve this, we rely on a custom light‐ and geometry‐aware diffusion model. We fine‐tune a large‐scale pre‐trained text‐to‐image model for material transfer using our synthetic dataset, preserving its strong priors to ensure effective generalization to real images. As a result, our method seamlessly integrates a desired material into the target location in the photograph while retaining the identity of the scene. MatSwap is evaluated on synthetic and real images showing that it compares favorably to recent works. Our code and data are made publicly available on https://github.com/astra‐vision/MatSwap Ivan Lopes, Valentin Deschaintre, Yannick Hold-Geoffroy, Raoul de Charette |
Comput. Graph. Forum | 1 |
| 2025 | Material transforms from disentangled NeRF representationsabstractAbstract In this paper, we first propose a novel method for transferring material transformations across different scenes. Building on disentangled Neural Radiance Field (NeRF) representations, our approach learns to map Bidirectional Reflectance Distribution Functions (BRDF) from pairs of scenes observed in varying conditions, such as dry and wet. The learned transformations can then be applied to unseen scenes with similar materials, therefore effectively rendering the transformation learned with an arbitrary level of intensity. Extensive experiments on synthetic scenes and real‐world objects validate the effectiveness of our approach, showing that it can learn various transformations such as wetness, painting, coating, etc. Our results highlight not only the versatility of our method but also its potential for practical applications in computer graphics. We publish our method implementation, along with our synthetic/real datasets on https://github.com/astra‐vision/BRDFTransform Ivan Lopes, Jean-François Lalonde, Raoul de Charette |
Comput. Graph. Forum | 1 |
| 2024 | Material Palette: Extraction of Materials from a Single ImageabstractPhysically-Based Rendering (PBR) is key to modeling the interaction between light and materials, and finds extensive applications across computer graphics domains. However, acquiring PBR materials is costly and requires special apparatus. In this paper, we propose a method to extract PBR materials from a single real-world image. We do so in two steps: first, we map regions of the image to material concept tokens using a diffusion model, allowing the sampling of texture images resembling each material in the scene. Second, we leverage a separate network to decom-pose the generated textures into spatially varying BRDFs (SVBRDFs), offering us readily usable materials for rendering applications. Our approach relies on existing synthetic material libraries with SVBRDF ground truth. It exploits a diffusion-generated RGB texture dataset to allow generalization to new samples using unsupervised do-main adaptation (UDA). Our contributions are thoroughly evaluated on synthetic and real-world datasets. We further demonstrate the applicability of our method for editing 3D scenes with materials estimated from real photographs. Along with video, we share code and models as open-source on the project page: https://github.com/astra-vision/MaterialPalette. Ivan Lopes, Fabio Pizzati, Raoul de Charette |
CVPR | 1 |
| 2023 | Cross-task Attention Mechanism for Dense Multi-task LearningabstractMulti-task learning has recently become a promising solution for comprehensive understanding of complex scenes. With an appropriate design, multi-task models can not only be memory-efficient but also favour the exchange of complementary signals across tasks. In this work, we jointly address 2D semantic segmentation, and two geometry-related tasks, namely dense depth, surface normal estimation as well as edge estimation showing their benefit on several datasets. We propose a novel multi-task learning architecture that exploits pair-wise cross-task exchange through correlation-guided attention and self-attention to enhance the average representation learning for all tasks. We conduct extensive experiments on three multi-task setups, showing the benefit of our proposal in comparison to competitive baselines in both synthetic and real benchmarks. We also extend our method to the novel multi-task unsupervised domain adaptation setting. Our code is available at https://github.com/cv-rits/DenseMTL Ivan Lopes, Raoul de Charette |
WACV | 1 |