Demo Data from EDBT 2026 / reviewers in the wild / expert
Peiyuan Zhi
dblp:322/8605
· DBLP profile ↗
6ranked-venue papers
2as first author
6since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Robot manipulation · 48% 3D vision · 20% Robot navigation and mapping · 13% |
Topics — the 10 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d scene understanding
3d scene graph |
0.9 | 1 | 2025 | SYNERGAI: Perception Alignment for Human-Robot Collaboration · ICRA 2025 |
Robotics › Robot manipulation › human-robot interaction
human-robot collaboration |
0.9 | 1 | 2025 | SYNERGAI: Perception Alignment for Human-Robot Collaboration · ICRA 2025 |
Robotics › Robot manipulation
mobile manipulation |
0.9 | 1 | 2025 | Closed-Loop Open-Vocabulary Mobile Manipulation with GPT-4V · ICRA 2025 |
Robotics › Robot manipulation › mobile manipulation
open-vocabulary mobile manipulation |
0.9 | 1 | 2025 | Closed-Loop Open-Vocabulary Mobile Manipulation with GPT-4V · ICRA 2025 |
Computer vision › 3D vision › 3d generation
3d scene generation |
0.8 | 1 | 2024 | PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI · CVPR 2024 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI · CVPR 2024 |
Robotics › Robot manipulation › grasping › grasp detection
grasp pose estimation |
0.6 | 1 | 2022 | Hybrid Physical Metric For 6-DoF Grasp Pose Detection · ICRA 2022 |
Robotics › Robot manipulation › grasping
grasp quality evaluation |
0.6 | 1 | 2022 | Hybrid Physical Metric For 6-DoF Grasp Pose Detection · ICRA 2022 |
Natural language and speech › Language models and text generation
large language model |
0.3 | 1 | 2025 | SYNERGAI: Perception Alignment for Human-Robot Collaboration · ICRA 2025 |
Robotics › Robot manipulation › grasping › grasp stability
force-closure grasp |
0.2 | 1 | 2022 | Hybrid Physical Metric For 6-DoF Grasp Pose Detection · ICRA 2022 |
Methods — techniques the papers use, named apart from their topics
vision-language foundation model · 0.9online interaction · 0.9large language model · 0.9closed-loop feedback · 0.9GPT-4V · 0.93d scene graph · 0.9physics-based guidance · 0.8interactivity-based guidance · 0.8collision constraint · 0.8joint loss · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SYNERGAI: Perception Alignment for Human-Robot CollaborationabstractRecently, large language models (LLMs) have shown strong potential in facilitating human-robotic interaction and collaboration. However, existing LLM-based systems often overlook the misalignment between human and robot perceptions, which hinders their effective communication and real-world robot deployment. To address this issue, we introduce SYNERGAI, a unified system designed to achieve both perceptual alignment and human-robot collaboration. At its core, SYNERGAI employs 3D Scene Graph (3DSG) as its explicit and innate representation. This enables the system to leverage LLM to break down complex tasks and allocate appropriate tools in intermediate steps to extract relevant information from the 3DSG, modify its structure, or generate responses. Importantly, SYNERGAI incorporates an automatic mechanism that enables perceptual misalignment correction with users by updating its 3DSG with online interaction. SYNERGAI achieves comparable performance with the data-driven models in ScanQA in a zero-shot manner. Through comprehensive experiments across 10 real-world scenes, SYNERGAI demonstrates its effectiveness in establishing common ground with humans, realizing a success rate of 61.9 % in alignment tasks. It also significantly improves the success rate from 3.7% to 45.68 % on novel tasks by transferring the knowledge acquired during alignment. Yixin Chen 0003, Guoxi Zhang, Yaowei Zhang, Hongming Xu 0003, Peiyuan Zhi, Qing Li 0003, Siyuan Huang 0001 |
ICRA | 5 |
| 2025 | Closed-Loop Open-Vocabulary Mobile Manipulation with GPT-4VabstractAutonomous robot navigation and manipulation in open environments require reasoning and replanning with closed-loop feedback. In this work, we present COME-robot, the first closed-loop robotic system utilizing the GPT-4V vision-language foundation model for open-ended reasoning and adaptive planning in real-world scenarios. COME-robot incorporates two key innovative modules: (i) a multi-level open-vocabulary perception and situated reasoning module that enables effective exploration of the 3D environment and target object identification using commonsense knowledge and situated information, and (ii) an iterative closed-loop feedback and restoration mechanism that verifies task feasibility, monitors execution success, and traces failure causes across different modules for robust failure recovery. Through comprehensive experiments involving 8 challenging real-world mobile and tabletop manipulation tasks, COME-robot demonstrates a significant improvement in task success rate ($\sim 35 \%$) compared to state-of-the-art methods. We further conduct comprehensive analyses to elucidate how COME-robot's design facilitates failure recovery, free-form instruction following, and long-horizon task planning. Peiyuan Zhi, Muzhi Han, Zeyu Zhang 0001, Zhitian Li, Ziyuan Jiao, Baoxiong Jia, Siyuan Huang 0001 |
ICRA | 1 |
| 2024 | PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIabstractWith recent developments in Embodied Artificial Intel-ligence (EAI) research, there has been a growing demand for high-quality, large-scale interactive scene generation. While prior methods in scene synthesis have prioritized the naturalness and realism of the generated scenes, the physical plausibility and interactivity of scenes have been largely left unexplored. To address this disparity, we introduce PhyScene, a novel method dedicated to gener-ating interactive 3D scenes characterized by realistic lay-outs, articulated objects, and rich physical interactivity tai-lored for embodied agents. Based on a conditional diffusion model for capturing scene layouts, we devise novel physics-and interactivity-based guidance mechanisms that integrate constraints from object collision, room layout, and object reachability. Through extensive experiments, we demon-strate that PhyScene effectively leverages these guidance functions for physically interactable scene synthesis, out-performing existing state-of-the-art scene synthesis methods by a large margin. Our findings suggest that the scenes generated by PhyScene hold considerable potential for facilitating diverse skill acquisition among agents within in-teractive environments, thereby catalyzing further advance-ments in embodied AI research. Yandan Yang, Baoxiong Jia, Peiyuan Zhi, Siyuan Huang 0001 |
CVPR | 3 |
| 2024 | Cascaded Network with Hierarchical Self-Distillation for Sparse Point Cloud ClassificationabstractIncomplete point clouds that are generally scanned with flaws or large gaps can cause to inaccurate predictions by learning-based classification methods. To address this issue, in this paper, we propose an end-to-end architecture that compensates for and identifies partial point clouds on the fly. First, we propose a cascaded solution that integrates both the upstream and downstream networks simultaneously, allowing the task-oriented downstream to identify the points generated by the completion-oriented upstream. These two streams complement each other, resulting in improved performance for both completion and downstream-dependent tasks. Second, to explicitly understand the predicted points’ pattern, we introduce hierarchical self-distillation (HSD), which can be applied to arbitrary hierarchy-based point cloud methods. On the classification task, our proposed method performs competitively on the synthetic dataset and achieves superior results on the challenging real-world benchmark when compared to the state-of-the-art models. Kaiyue Zhou, Ming Dong 0001, Peiyuan Zhi, Shengjin Wang |
ICME | 3 |
| 2023 | Feature Decoupling and Uncertainty Estimation for 3D Object DetectionabstractIn the real scene of 3D object detection, the point cloud collected for a single object is incomplete, resulting in misalignment of classification and regression features and uncertainty of object boundaries. Existing works pay little attention to the uncertainty caused by the incompleteness of point clouds. To address this issue, we propose a Feature Decoupling and Uncertainty Estimation single-stage 3D object detector named FDUE-Net. First, we design a Classification-Regression Attention Decoupling module to extract shared low-level and high-level features in a decoupling paradigm, generating the feature maps that are more helpful for classification or regression by layer-level and space-level attention modules. Furthermore, we propose an Uncertainty Estimation head (UE-head), which improves the quality of the predicted bounding boxes by modeling the regression values as general distributions, and uses the predicted distributions to correct the classification scores. Experiments on the KITTI dataset show that the proposed method achieves significant improvement, with 3D detection performance improved by 1.46% on the moderate set compared to the baseline, and competitive performance compared to the state-of-the-arts. Peiyuan Zhi, Kaiyue Zhou, Yali Li 0001, Shengjin Wang |
ICME | 1 |
| 2022 | Hybrid Physical Metric For 6-DoF Grasp Pose Detectionabstract6-DoF grasp pose detection of multi-grasp and multi-object is a challenge task in the field of intelligent robot. To imitate human reasoning ability for grasping objects, data driven methods are widely studied. With the introduction of large-scale datasets, we discover that a single physical metric usually generates several discrete levels of grasp confidence scores, which cannot finely distinguish millions of grasp poses and leads to inaccurate prediction results. In this paper, we propose a hybrid physical metric to solve this evaluation insufficiency. First, we define a novel metric is based on the force-closure metric, supplemented by the measurement of the object flatness, gravity and collision. Second, we leverage this hybrid physical metric to generate elaborate confidence scores. Third, to learn the new confidence scores effectively, we design a multi-resolution network called Flatness Gravity Collision GraspNet (FGC-GraspNet). FGC-GraspNet proposes a multi-resolution features learning architecture for multiple tasks and introduces a new joint loss function that enhances the average precision of the grasp detection. The network evaluation and adequate real robot experiments demonstrate the effectiveness of our hybrid physical metric and FGC-GraspNet. Our method achieves 90.5% success rate in real-world cluttered scenes. Our code is available at https://github.com/luyh20IFGC-GraspNet. Yuhao Lu, Beixing Deng, Zhenyu Wang 0005, Peiyuan Zhi, Yali Li 0001, Shengjin Wang |
ICRA | 4 |