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Jenny Zhang

dblp:322/8650 · DBLP profile ↗
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6ranked-venue papers
2as first author
6since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 6 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 25% Legged, aerial and field robots · 21% Knowledge representation and reasoning · 15%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 14 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning
open-world learning
1.622025
OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code · ICLR 2025
OMNI: Open-endedness via Models of human Notions of Interestingness · ICLR 2024
Computer vision › 3D vision
depth estimation
0.912025
Depth Estimation Through Translucent Surfaces · ICRA 2025
Machine learning › Reinforcement learning › reinforcement learning environment › environment design
environment generation
0.912025
OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code · ICLR 2025
Machine learning › Learning paradigms › curriculum learning
automatic curriculum generation
0.812024
OMNI: Open-endedness via Models of human Notions of Interestingness · ICLR 2024
Machine learning › Learning paradigms
curriculum learning
0.812024
OMNI: Open-endedness via Models of human Notions of Interestingness · ICLR 2024
Robotics › Legged, aerial and field robots › gait generation
gait learning
0.812024
Learning Emergent Gaits with Decentralized Phase Oscillators: on the role of Observations, Rewards, and Feedback · ICRA 2024
Robotics › Legged, aerial and field robots
legged robots
0.812024
Learning Emergent Gaits with Decentralized Phase Oscillators: on the role of Observations, Rewards, and Feedback · ICRA 2024
Robotics › Legged, aerial and field robots › legged robots › legged robot locomotion
quadruped locomotion
0.812024
Learning Emergent Gaits with Decentralized Phase Oscillators: on the role of Observations, Rewards, and Feedback · ICRA 2024
Machine learning › Optimization for machine learning › evolutionary computation
quality-diversity
0.812024
Quality Diversity through Human Feedback: Towards Open-Ended Diversity-Driven Optimization · ICML 2024
Machine learning › Reinforcement learning
reinforcement learning from human feedback
0.812024
Quality Diversity through Human Feedback: Towards Open-Ended Diversity-Driven Optimization · ICML 2024
Machine learning › Reinforcement learning › curriculum reinforcement learning
task selection
0.812024
OMNI: Open-endedness via Models of human Notions of Interestingness · ICLR 2024
Machine learning › Deep learning architectures and training
foundation model
0.522025
OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code · ICLR 2025
OMNI: Open-endedness via Models of human Notions of Interestingness · ICLR 2024
Natural language and speech › Language models and text generation › text generation
creative writing
0.212024
Quality-Diversity through AI Feedback · ICLR 2024
Machine learning › Generative modeling › diffusion model
text-to-image generation
0.212024
Quality Diversity through Human Feedback: Towards Open-Ended Diversity-Driven Optimization · ICML 2024

Methods — techniques the papers use, named apart from their topics

foundation model · 1.6code generation · 0.9reinforcement learning · 0.8phase oscillator · 0.8learning progress · 0.8human feedback · 0.8evolutionary algorithm · 0.8diversity metric inference · 0.8ablation study · 0.8AI feedback · 0.8
YearPublicationVenuePosition
2025 OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code
abstract
Open-ended and AI-generating algorithms aim to continuously generate and solve increasingly complex tasks indefinitely, offering a promising path toward more general intelligence. To accomplish this grand vision, learning must occur within a vast array of potential tasks. Existing approaches to automatically generating environments are constrained within manually predefined, often narrow distributions of environments, limiting their ability to create any learning environment. To address this limitation, we introduce a novel framework, OMNI-EPIC, that augments previous work in Open-endedness via Models of human Notions of Interestingness (OMNI) with Environments Programmed in Code (EPIC). OMNI-EPIC leverages foundation models to autonomously generate code specifying the next learnable (i.e., not too easy or difficult for the agent’s current skill set) and interesting (e.g., worthwhile and novel) tasks. OMNI-EPIC generates both environments (e.g., an obstacle course) and reward functions (e.g., progress through the obstacle course quickly without touching red objects), enabling it, in principle, to create any simulatable learning task. We showcase the explosive creativity of OMNI-EPIC, which continuously innovates to suggest new, interesting learning challenges. We also highlight how OMNI-EPIC can adapt to reinforcement learning agents’ learning progress, generating tasks that are of suitable difficulty. Overall, OMNI-EPIC has the potential to endlessly create learnable and interesting environments, further propelling the development of self-improving AI systems and AI-Generating Algorithms.
Maxence Faldor, Jenny Zhang, Antoine Cully, Jeff Clune
ICLR2
2025 Depth Estimation Through Translucent Surfaces
Siyu Dai, Xibai Lou, Petter Nilsson, Shantanu Thakar, Cassie Meeker, Ariel Gordon, Xiangxin Kong, Jenny Zhang, Benjamin Knoerlein, Ruguan Liu, Bhavana Chandrashekhar, Sisir Karumanchi
ICRA8
2024 Quality-Diversity through AI Feedback
abstract
In many text-generation problems, users may prefer not only a single response, but a diverse range of high-quality outputs from which to choose. Quality-diversity (QD) search algorithms aim at such outcomes, by continually improving and diversifying a population of candidates. However, the applicability of QD to qualitative domains, like creative writing, has been limited by the difficulty of algorithmically specifying measures of quality and diversity. Interestingly, recent developments in language models (LMs) have enabled guiding search through \emph{AI feedback}, wherein LMs are prompted in natural language to evaluate qualitative aspects of text. Leveraging this development, we introduce Quality-Diversity through AI Feedback (QDAIF), wherein an evolutionary algorithm applies LMs to both generate variation and evaluate the quality and diversity of candidate text. When assessed on creative writing domains, QDAIF covers more of a specified search space with high-quality samples than do non-QD controls. Further, human evaluation of QDAIF-generated creative texts validates reasonable agreement between AI and human evaluation. Our results thus highlight the potential of AI feedback to guide open-ended search for creative and original solutions, providing a recipe that seemingly generalizes to many domains and modalities. In this way, QDAIF is a step towards AI systems that can independently search, diversify, evaluate, and improve, which are among the core skills underlying human society's capacity for innovation.
Herbie Bradley, Andrew Dai 0001, Hannah Teufel, Jenny Zhang, Koen Oostermeijer, Marco Bellagente, Jeff Clune, Kenneth O. Stanley, Grégory Schott, Joel Lehman
ICLR4
2024 OMNI: Open-endedness via Models of human Notions of Interestingness
abstract
Open-ended algorithms aim to learn new, interesting behaviors forever. That requires a vast environment search space, but there are thus infinitely many possible tasks. Even after filtering for tasks the current agent can learn (i.e., learning progress), countless learnable yet uninteresting tasks remain (e.g., minor variations of previously learned tasks). An Achilles Heel of open-endedness research is the inability to quantify (and thus prioritize) tasks that are not just learnable, but also $\textit{interesting}$ (e.g., worthwhile and novel). We propose solving this problem by $\textit{Open-endedness via Models of human Notions of Interestingness}$ (OMNI). The insight is that we can utilize foundation models (FMs) as a model of interestingness (MoI), because they $\textit{already}$ internalize human concepts of interestingness from training on vast amounts of human-generated data, where humans naturally write about what they find interesting or boring. We show that FM-based MoIs improve open-ended learning by focusing on tasks that are both learnable $\textit{and interesting}$, outperforming baselines based on uniform task sampling or learning progress alone. This approach has the potential to dramatically advance the ability to intelligently select which tasks to focus on next (i.e., auto-curricula), and could be seen as AI selecting its own next task to learn, facilitating self-improving AI and AI-Generating Algorithms.
Jenny Zhang, Joel Lehman, Kenneth O. Stanley, Jeff Clune
ICLR1
2024 Quality Diversity through Human Feedback: Towards Open-Ended Diversity-Driven Optimization
abstract
Reinforcement Learning from Human Feedback (RLHF) has shown potential in qualitative tasks where easily defined performance measures are lacking. However, there are drawbacks when RLHF is commonly used to optimize for average human preferences, especially in generative tasks that demand diverse model responses. Meanwhile, Quality Diversity (QD) algorithms excel at identifying diverse and high-quality solutions but often rely on manually crafted diversity metrics. This paper introduces Quality Diversity through Human Feedback (QDHF), a novel approach that progressively infers diversity metrics from human judgments of similarity among solutions, thereby enhancing the applicability and effectiveness of QD algorithms in complex and open-ended domains. Empirical studies show that QDHF significantly outperforms state-of-the-art methods in automatic diversity discovery and matches the efficacy of QD with manually crafted diversity metrics on standard benchmarks in robotics and reinforcement learning. Notably, in open-ended generative tasks, QDHF substantially enhances the diversity of text-to-image generation from a diffusion model and is more favorably received in user studies. We conclude by analyzing QDHF’s scalability, robustness, and quality of derived diversity metrics, emphasizing its strength in open-ended optimization tasks. Code and tutorials are available at https://liding.info/qdhf.
Li Ding 0010, Jenny Zhang, Jeff Clune, Lee Spector, Joel Lehman
ICML2
2024 Learning Emergent Gaits with Decentralized Phase Oscillators: on the role of Observations, Rewards, and Feedback
abstract
We present a minimal phase oscillator model for learning quadrupedal locomotion. Each of the four oscillators is coupled only to itself and its corresponding leg through local feedback of the ground reaction force, which can be interpreted as an observer feedback gain. We interpret the oscillator itself as a latent contact state-estimator. Through a systematic ablation study, we show that the combination of phase observations, simple phase-based rewards, and the local feedback dynamics induces policies that exhibit emergent gait preferences, while using a reduced set of simple rewards, and without prescribing a specific gait. The code is open-source, and a video synopsis available at https://youtu.be/1NKQ0rSV3jU.
Jenny Zhang, Steve Heim, Se Hwan Jeon, Sangbae Kim
ICRA1