Demo Data from EDBT 2026 / reviewers in the wild / expert
Ben Xue
dblp:322/8694
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Computer networks · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 40% Visual content generation and editing · 35% Geometric modeling and processing · 20% | |
| Artificial intelligence
2 papers |
Video understanding and tracking · 62% Representation and self-supervised learning · 31% Deep learning architectures and training · 6% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Representation and self-supervised learning › representation learning
discrete representation learning |
0.9 | 1 | 2025 | SweetTok: Semantic-Aware Spatial-Temporal Tokenizer for Compact Video Discretization · ICCV 2025 |
Computer vision › Video understanding and tracking
video representation learning |
0.9 | 1 | 2025 | SweetTok: Semantic-Aware Spatial-Temporal Tokenizer for Compact Video Discretization · ICCV 2025 |
Computer vision › Video understanding and tracking › video representation learning
video tokenization |
0.9 | 1 | 2025 | SweetTok: Semantic-Aware Spatial-Temporal Tokenizer for Compact Video Discretization · ICCV 2025 |
Visual content generation and editing
3d content creation |
0.8 | 1 | 2024 | An End-to-End, Low-Cost, and High-Fidelity 3D Video Pipeline for Mobile Devices · MobiCom 2024 |
Virtual and augmented reality
3d video |
0.8 | 1 | 2024 | An End-to-End, Low-Cost, and High-Fidelity 3D Video Pipeline for Mobile Devices · MobiCom 2024 |
Geometric modeling and processing › surface reconstruction › implicit surface reconstruction
neural implicit surface reconstruction |
0.8 | 1 | 2024 | An End-to-End, Low-Cost, and High-Fidelity 3D Video Pipeline for Mobile Devices · MobiCom 2024 |
Virtual and augmented reality › 3d video
volumetric video |
0.8 | 1 | 2024 | An End-to-End, Low-Cost, and High-Fidelity 3D Video Pipeline for Mobile Devices · MobiCom 2024 |
Visual content generation and editing › image editing › image compositing
image harmonization |
0.6 | 1 | 2022 | DCCF: Deep Comprehensible Color Filter Learning Framework for High-Resolution Image Harmonization · ECCV (7) 2022 |
Multimedia systems and quality of experience › mobile multimedia
mobile video streaming |
0.2 | 1 | 2024 | An End-to-End, Low-Cost, and High-Fidelity 3D Video Pipeline for Mobile Devices · MobiCom 2024 |
Methods — techniques the papers use, named apart from their topics
deep learning · 1.1color filter learning · 1.1semantic-aware tokenization · 0.9sparse computation · 0.8neural surface reconstruction · 0.8keyframe registration · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SweetTok: Semantic-Aware Spatial-Temporal Tokenizer for Compact Video Discretization
Zhentao Tan, Ben Xue, Jian Jia, Wencai Ye, Shaoyun Shi, Mingjie Sun, Wenjin Wu, Quan Chen 0006, Peng Jiang 0002 |
ICCV | 2 |
| 2024 | HQ-Avatar: Towards High-Quality 3D Avatar Generation via Point-based RepresentationabstractDespite the flourishing of 3D object generation, generating high-quality digital avatars with detailed geometry and texture that are free to animate remains a challenging task. Existing avatar generation techniques often suffer from limitations such as low-quality geometry and blurry texture. Thus, we propose HQ-Avatar, a novel method for generating animatable avatars with high-quality geometry and texture. We enhance the geometry quality by proposing an importance sampling strategy and capturing intricate details through learned normal maps. To achieve high-quality texture, we present a neural point-based avatar representation, which enables high-resolution rendering results at a resolution of 10242, allowing detailed supervision. Extensive experiments on THuman2.0 dataset demonstrate the superiority of our method over state-of-the-art techniques in generating high-quality avatars. Furthermore, we show the applicability of our method by employing it as 3D priors to simplify the human avatar reconstruction process from scans or even single images. Code is available at https://github.com/olivia23333/HQ-Avatar Weitian Zhang, Sijing Wu, Yichao Yan, Ben Xue, Wenhan Zhu, Xiaokang Yang 0001 |
ICME | 4 |
| 2024 | An End-to-End, Low-Cost, and High-Fidelity 3D Video Pipeline for Mobile DevicesabstractTo provide full-body 3D videos of performers showcasing diverse clothes with dynamic movements for e-commerce platforms, we develop an end-to-end, low-cost, and high-fidelity production and deployment pipeline. We first set up a low-cost capture studio with only 24 RGB cameras and embrace fast neural surface reconstruction to produce high-quality meshes without depth information. We then quickly group all the frames with local motion priors, select a keyframe for each group, and accurately register any other frame to the keyframe under the guidance of semantic labels, thereby avoiding transmitting all the frames to mobile devices and loading them into memory. For real-time rendering, we propose an on-device sparse computation method for efficient deformation from keyframes to the other frames. Evaluation over 2 self-captured performances and 8 public performances reveals that the pipeline achieves the reconstruction time of 28 minutes per frame, the average PSNR of 30.4, the average bandwidth requirement of 4.2MB/s, and the on-device frame rate of 60 fps, demonstrating superiority over existing baselines. Tiancheng Fang, Chaoyue Niu, Yujie Sun 0001, Chengfei Lv, Xiaotang Jiang, Ben Xue, Fan Wu 0006, Guihai Chen |
MobiCom | 6 |
| 2022 | DCCF: Deep Comprehensible Color Filter Learning Framework for High-Resolution Image Harmonization
Ben Xue, Shenghui Ran, Rongfei Jia, Binqiang Zhao |
ECCV (7) | 1 |
| 2022 | Video2Subtitle: Matching Weakly-Synchronized Sequences via Dynamic Temporal AlignmentabstractThis paper investigates a new research task in multimedia analysis, dubbed as Video2Subtitle. The goal of this task is to finding the most plausible subtitle from a large pool for a querying video clip. We assume that the temporal duration of each sentence in a subtitle is unknown. Compared with existing cross-modal matching tasks, the proposed Video2Subtitle confronts several new challenges. In particular, video frames / subtitle sentences are temporally ordered, respectively, yet no precise synchronization is available. This casts Video2Subtitle into a problem of matching weakly-synchronized sequences. In this work, our technical contributions are two-fold. First, we construct a large-scale benchmark for the Video2Subtitle task. It consists of about 100K video clip / subtitle pairs with a full duration of 759 hours. All data are automatically trimmed from conversational sub-parts of movies and youtube videos. Secondly, an ideal algorithm for tackling Video2Subtitle requires both temporal synchronization of the visual / textual sequences, but also strong semantic consistency between two modalities. To this end, we propose a novel algorithm with the key traits of heterogeneous multi-cue fusion and dynamic temporal alignment. The proposed method demonstrates excellent performances in comparison with several state-of-the-art cross-modal matching methods. Additionally, we also depict a few interesting applications of Video2Subtitle, such as re-generating subtitle for given videos. Ben Xue, Yadong Mu |
ICMR | 1 |