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Simone Macciò

dblp:323/4130 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2025
0000-0002-0698-0631ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 2 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 56% Robot manipulation · 44%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 50% Immersive interaction · 50%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › tactile sensing › tactile perception
haptic exploration
0.912025
Robotic Haptic Exploration of Object Shape With Autonomous Symmetry Detection · IEEE Trans. Robotics 2025
Computer vision › 3D vision › 3d shape analysis
shape estimation
0.912025
Robotic Haptic Exploration of Object Shape With Autonomous Symmetry Detection · IEEE Trans. Robotics 2025
Human-robot interaction › robot communication
intent communication
0.612022
Mixed Reality as Communication Medium for Human-Robot Collaboration · ICRA 2022
Immersive interaction › mixed reality interaction
mixed reality interface
0.612022
Mixed Reality as Communication Medium for Human-Robot Collaboration · ICRA 2022
Computer vision › 3D vision › 3d shape analysis › symmetry analysis
symmetry detection
0.312025
Robotic Haptic Exploration of Object Shape With Autonomous Symmetry Detection · IEEE Trans. Robotics 2025
Virtual and augmented reality › immersive display
head-mounted display
0.212022
Mixed Reality as Communication Medium for Human-Robot Collaboration · ICRA 2022

Methods — techniques the papers use, named apart from their topics

user study · 1.1mixed reality · 1.1anticipatory visualization · 1.1symmetry-aware surface modeling · 0.9gaussian process models · 0.9
YearPublicationVenuePosition
2025 Robotic Haptic Exploration of Object Shape With Autonomous Symmetry Detection
abstract
Haptic robotic exploration aims to control the movements of a robot with the objective of touching an object and retrieving physical information about it. In this work, we present an innovative exploration strategy to simultaneously detect symmetries in a 3-D object and use this information to enhance shape estimation. This is achieved by leveraging a novel formulation of Gaussian process models that allows the modeling of symmetric surfaces. Our procedure does not assume any prior knowledge about the object, neither about its shape nor about the presence and type of symmetry, necessitating only an approximate estimate of the size and boundaries (bounding box). We report experimental results both in simulation and in the real world, showing that using symmetric models leads to a reduction in shape estimation error, exploration time, and in the number of physical contacts performed by a robot when exploring objects that have symmetries.
Aramis Augusto Bonzini, Lucia Seminara, Simone Macciò, Alessandro Carfì, Lorenzo Jamone
IEEE Trans. Robotics3
2024 Kinesthetic Teaching in Robotics: a Mixed Reality Approach
abstract
As collaborative robots become more common in manufacturing scenarios and adopted in hybrid human-robot teams, we should develop new interaction and communication strategies to ensure smooth collaboration between agents. In this paper, we propose a novel communicative interface that uses Mixed Reality as a medium to perform Kinesthetic Teaching (KT) on any robotic platform. We evaluate our proposed approach in a user study involving multiple subjects and two different robots, comparing traditional physical KT with holographic-based KT through user experience questionnaires and task-related metrics.
Simone Macciò, Mohamad Shaaban, Alessandro Carfì, Fulvio Mastrogiovanni
RO-MAN1
2024 Investigating Mixed Reality for Communication Between Humans and Mobile Manipulators
abstract
This article investigates mixed reality (MR) to enhance human-robot collaboration (HRC). The proposed solution adopts MR as a communication layer to convey a mobile manipulator’s intentions and upcoming actions to the humans with whom it interacts, thus improving their collaboration. A user study involving 20 participants demonstrated the effectiveness of this MR-focused approach in facilitating collaborative tasks, with a positive effect on overall collaboration performances and human satisfaction.
Mohamad Shaaban, Simone Macciò, Alessandro Carfì, Fulvio Mastrogiovanni
RO-MAN2
2023 RICO-MR: An Open-Source Architecture for Robot Intent Communication through Mixed Reality
abstract
This article presents an open-source architecture for conveying robots’ intentions to human teammates using Mixed Reality and Head-Mounted Displays. The architecture has been developed focusing on its modularity and re-usability aspects. Both binaries and source code are available, enabling researchers and companies to adopt the proposed architecture as a standalone solution or to integrate it in more comprehensive implementations. Due to its scalability, the proposed architecture can be easily employed to develop shared Mixed Reality experiences involving multiple robots and human teammates in complex collaborative scenarios.
Simone Macciò, Mohamad Shaaban, Alessandro Carfì, Renato Zaccaria, Fulvio Mastrogiovanni
RO-MAN1
2022 Mixed Reality as Communication Medium for Human-Robot Collaboration
abstract
Humans engaged in collaborative activities are naturally able to convey their intentions to teammates through multi-modal communication, which is made up of explicit and implicit cues. Similarly, a more natural form of human-robot collaboration may be achieved by enabling robots to convey their intentions to human teammates via multiple communication channels. In this paper, we postulate that a better communication may take place should collaborative robots be able to anticipate their movements to human teammates in an intuitive way. In order to support such a claim, we propose a robot system's architecture through which robots can communicate planned motions to human teammates leveraging a Mixed Reality interface powered by modern head-mounted displays. Specifically, the robot's hologram, which is superimposed to the real robot in the human teammate's point of view, shows the robot's future movements, allowing the human to understand them in advance, and possibly react to them in an appropriate way. We conduct a preliminary user study to evaluate the effectiveness of the proposed anticipatory visualization during a complex collaborative task. The experimental results suggest that an improved and more natural collaboration can be achieved by employing this anticipatory communication mode.
Simone Macciò, Alessandro Carfì, Fulvio Mastrogiovanni
ICRA1