Demo Data from EDBT 2026 / reviewers in the wild / expert
Julian Lemmel
dblp:323/4655
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0002-3517-2860ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
biologically plausible reinforcement learning |
0.9 | 1 | 2025 | Real-Time Recurrent Reinforcement Learning · AAAI 2025 |
Machine learning › Reinforcement learning
partially observable reinforcement learning |
0.9 | 1 | 2025 | Real-Time Recurrent Reinforcement Learning · AAAI 2025 |
Machine learning › Reinforcement learning
meta-reinforcement learning |
0.3 | 1 | 2025 | Real-Time Recurrent Reinforcement Learning · AAAI 2025 |
Methods — techniques the papers use, named apart from their topics
temporal difference learning · 0.9recurrent neural network · 0.9online automatic differentiation · 0.9eligibility traces · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Real-Time Recurrent Reinforcement LearningabstractWe introduce a biologically plausible RL framework for solving tasks in partially observable Markov decision processes (POMDPs). The proposed algorithm combines three integral parts: (1) A Meta-RL architecture, resembling the mammalian basal ganglia; (2) A biologically plausible reinforcement learning algorithm, exploiting temporal difference learning and eligibility traces to train the policy and the value-function; (3) An online automatic differentiation algorithm for computing the gradients with respect to parameters of a shared recurrent network backbone. Our experimental results show that the method is capable of solving a diverse set of partially observable reinforcement learning tasks. The algorithm we call real-time recurrent reinforcement learning (RTRRL) serves as a model of learning in biological neural networks, mimicking reward pathways in the basal ganglia. Julian Lemmel, Radu Grosu |
AAAI | 1 |
| 2025 | Scalable Offline Reinforcement Learning for Mean Field Games
Axel Brunnbauer, Julian Lemmel, Zahra Babaiee, Sophie A. Neubauer, Radu Grosu |
AAMAS | 2 |
| 2025 | Online Fine-Tuning of Carbon Emission Predictions using Real-Time Recurrent Learning for State Space Models
Julian Lemmel, Manuel Kranzl, Adam Lamine, Philipp Neubauer, Radu Grosu, Sophie A. Neubauer |
SMC | 1 |