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Michal Bortkiewicz

dblp:323/7810 · also Michal Pawel Bortkiewicz · DBLP profile ↗
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8ranked-venue papers
2as first author
8since 2021 · last 2025
0000-0001-5470-7878ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 2 first-author · 8 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 46% Deep learning architectures and training · 28% Learning paradigms · 7%

Topics — the 11 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning
1.722025
1000 Layer Networks for Self-Supervised RL: Scaling Depth Can Enable New Goal-Reaching Capabilities · NeurIPS 2025
Accelerating Goal-Conditioned Reinforcement Learning Algorithms and Research · ICLR 2025
Machine learning › Learning paradigms
continual learning
0.912025
Learning Continually by Spectral Regularization · ICLR 2025
Machine learning › Representation and self-supervised learning
contrastive learning
0.912025
Contrastive Representations for Temporal Reasoning · NeurIPS 2025
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
contrastive reinforcement learning
0.912025
Accelerating Goal-Conditioned Reinforcement Learning Algorithms and Research · ICLR 2025
Machine learning › Deep learning architectures and training › training dynamics
plasticity loss
0.912025
Learning Continually by Spectral Regularization · ICLR 2025
Machine learning › Deep learning architectures and training
regularization
0.912025
Learning Continually by Spectral Regularization · ICLR 2025
Machine learning › Reinforcement learning
self-supervised reinforcement learning
0.912025
1000 Layer Networks for Self-Supervised RL: Scaling Depth Can Enable New Goal-Reaching Capabilities · NeurIPS 2025
Machine learning › Deep learning architectures and training › regularization
spectral regularization
0.912025
Learning Continually by Spectral Regularization · ICLR 2025
Machine learning › Reinforcement learning
actor-critic methods
0.812024
Overestimation, Overfitting, and Plasticity in Actor-Critic: the Bitter Lesson of Reinforcement Learning · ICML 2024
Natural language and speech › Language models and text generation › large language model › knowledge in language models
knowledge retention
0.812024
Fine-tuning Reinforcement Learning Models is Secretly a Forgetting Mitigation Problem · ICML 2024
Machine learning › Reinforcement learning
transfer learning in reinforcement learning
0.812024
Fine-tuning Reinforcement Learning Models is Secretly a Forgetting Mitigation Problem · ICML 2024

Methods — techniques the papers use, named apart from their topics

temporal contrastive learning · 0.9singular value decomposition · 0.9self-supervised learning · 0.9negative sampling · 0.9contrastive reinforcement learning · 0.9contrastive learning · 0.9GPU-accelerated replay buffer · 0.9regularization · 0.8fine-tuning · 0.8empirical benchmarking · 0.8
YearPublicationVenuePosition
2025 Accelerating Goal-Conditioned Reinforcement Learning Algorithms and Research
abstract
Self-supervision has the potential to transform reinforcement learning (RL), paralleling the breakthroughs it has enabled in other areas of machine learning. While self-supervised learning in other domains aims to find patterns in a fixed dataset, self-supervised goal-conditioned reinforcement learning (GCRL) agents discover *new* behaviors by learning from the goals achieved during unstructured interaction with the environment. However, these methods have failed to see similar success, both due to a lack of data from slow environment simulations as well as a lack of stable algorithms. We take a step toward addressing both of these issues by releasing a high-performance codebase and benchmark (`JaxGCRL`) for self-supervised GCRL, enabling researchers to train agents for millions of environment steps in minutes on a single GPU. By utilizing GPU-accelerated replay buffers, environments, and a stable contrastive RL algorithm, we reduce training time by up to $22\times$. Additionally, we assess key design choices in contrastive RL, identifying those that most effectively stabilize and enhance training performance. With this approach, we provide a foundation for future research in self-supervised GCRL, enabling researchers to quickly iterate on new ideas and evaluate them in diverse and challenging environments. Code: [https://anonymous.4open.science/r/JaxGCRL-2316/README.md](https://anonymous.4open.science/r/JaxGCRL-2316/README.md)
Michal Bortkiewicz, Wladyslaw Palucki, Vivek Myers, Tadeusz Dziarmaga, Tomasz Arczewski, Lukasz Kucinski, Benjamin Eysenbach
ICLR1
2025 Learning Continually by Spectral Regularization
abstract
Loss of plasticity is a phenomenon where neural networks can become more difficult to train over the course of learning. Continual learning algorithms seek to mitigate this effect by sustaining good performance while maintaining network trainability. We develop a new technique for improving continual learning inspired by the observation that the singular values of the neural network parameters at initialization are an important factor for trainability during early phases of learning. From this perspective, we derive a new spectral regularizer for continual learning that better sustains these beneficial initialization properties throughout training. In particular, the regularizer keeps the maximum singular value of each layer close to one. Spectral regularization directly ensures that gradient diversity is maintained throughout training, which promotes continual trainability, while minimally interfering with performance in a single task. We present an experimental analysis that shows how the proposed spectral regularizer can sustain trainability and performance across a range of model architectures in continual supervised and reinforcement learning settings. Spectral regularization is less sensitive to hyperparameters while demonstrating better training in individual tasks, sustaining trainability as new tasks arrive, and achieving better generalization performance..
Alex Lewandowski, Michal Bortkiewicz, Saurabh Kumar 0004, András György 0001, Dale Schuurmans, Mateusz Ostaszewski, Marlos C. Machado
ICLR2
2025 1000 Layer Networks for Self-Supervised RL: Scaling Depth Can Enable New Goal-Reaching Capabilities
abstract
Scaling up self-supervised learning has driven breakthroughs in language and vision, yet comparable progress has remained elusive in reinforcement learning (RL). In this paper, we study building blocks for self-supervised RL that unlock substantial improvements in scalability, with network depth serving as a critical factor. Whereas most RL papers in recent years have relied on shallow architectures (around 2 -- 5 layers), we demonstrate that increasing the depth up to 1024 layers can significantly boost performance. Our experiments are conducted in an unsupervised goal-conditioned setting, where no demonstrations or rewards are provided, so an agent must explore (from scratch) and learn how to maximize the likelihood of reaching commanded goals. Evaluated on simulated locomotion and manipulation tasks, our approach increases performance on the self-supervised contrastive RL algorithm by $2\times$ -- $50\times$, outperforming other goal-conditioned baselines. Increasing the model depth not only increases success rates but also qualitatively changes the behaviors learned.
Ishaan Javali, Michal Bortkiewicz, Tomasz Trzcinski, Benjamin Eysenbach
NeurIPS3
2025 Contrastive Representations for Temporal Reasoning
abstract
In classical AI, perception relies on learning state-based representations, while planning --- temporal reasoning over action sequences --- is typically achieved through search. We study whether such reasoning can instead emerge from representations that capture both perceptual and temporal structure. We show that standard temporal contrastive learning, despite its popularity, often fails to capture temporal structure due to its reliance on spurious features. To address this, we introduce Contrastive Representations for Temporal Reasoning (CRTR), a method that uses a negative sampling scheme to provably remove these spurious features and facilitate temporal reasoning. CRTR achieves strong results on domains with complex temporal structure, such as Sokoban and Rubik’s Cube. In particular, for the Rubik’s Cube, CRTR learns representations that generalize across all initial states and allow it to solve the puzzle using fewer search steps than BestFS — though with longer solutions. To our knowledge, this is the first method that efficiently solves arbitrary Cube states using only learned representations, without relying on an external search algorithm.
Alicja Ziarko, Michal Bortkiewicz, Michal Zawalski, Benjamin Eysenbach, Piotr Milos
NeurIPS2
2024 Subgoal Reachability in Goal Conditioned Hierarchical Reinforcement Learning
Michal Bortkiewicz, Jakub Lyskawa, Pawel Wawrzynski, Mateusz Ostaszewski, Artur Grudkowski, Bartlomiej Sobieski, Tomasz Trzcinski
ICAART (1)1
2024 Overestimation, Overfitting, and Plasticity in Actor-Critic: the Bitter Lesson of Reinforcement Learning
abstract
Recent advancements in off-policy Reinforcement Learning (RL) have significantly improved sample efficiency, primarily due to the incorporation of various forms of regularization that enable more gradient update steps than traditional agents. However, many of these techniques have been tested in limited settings, often on tasks from single simulation benchmarks and against well-known algorithms rather than a range of regularization approaches. This limits our understanding of the specific mechanisms driving RL improvements. To address this, we implemented over 60 different off-policy agents, each integrating established regularization techniques from recent state-of-the-art algorithms. We tested these agents across 14 diverse tasks from 2 simulation benchmarks, measuring training metrics related to overestimation, overfitting, and plasticity loss — issues that motivate the examined regularization techniques. Our findings reveal that while the effectiveness of a specific regularization setup varies with the task, certain combinations consistently demonstrate robust and superior performance. Notably, a simple Soft Actor-Critic agent, appropriately regularized, reliably finds a better-performing policy within the training regime, which previously was achieved mainly through model-based approaches.
Michal Nauman, Michal Bortkiewicz, Piotr Milos, Tomasz Trzcinski, Mateusz Ostaszewski, Marek Cygan
ICML2
2024 Fine-tuning Reinforcement Learning Models is Secretly a Forgetting Mitigation Problem
abstract
Fine-tuning is a widespread technique that allows practitioners to transfer pre-trained capabilities, as recently showcased by the successful applications of foundation models. However, fine-tuning reinforcement learning (RL) models remains a challenge. This work conceptualizes one specific cause of poor transfer, accentuated in the RL setting by the interplay between actions and observations: forgetting of pre-trained capabilities. Namely, a model deteriorates on the state subspace of the downstream task not visited in the initial phase of fine-tuning, on which the model behaved well due to pre-training. This way, we lose the anticipated transfer benefits. We identify conditions when this problem occurs, showing that it is common and, in many cases, catastrophic. Through a detailed empirical analysis of the challenging NetHack and Montezuma’s Revenge environments, we show that standard knowledge retention techniques mitigate the problem and thus allow us to take full advantage of the pre-trained capabilities. In particular, in NetHack, we achieve a new state-of-the-art for neural models, improving the previous best score from $5$K to over $10$K points in the Human Monk scenario.
Maciej Wolczyk, Bartlomiej Cupial, Mateusz Ostaszewski, Michal Bortkiewicz, Michal Zajac 0005, Razvan Pascanu, Lukasz Kucinski, Piotr Milos
ICML4
2022 Progressive Latent Replay for Efficient Generative Rehearsal
Stanislaw Pawlak, Filip Szatkowski, Michal Bortkiewicz, Jan Dubinski, Tomasz Trzcinski
ICONIP (4)3