Pintong Xiao

dblp:323/9040 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2023
0000-0002-5852-6991ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 62% Visualization and visual analytics · 38%
Human-computer interaction and pervasive computing
2 papers
Wearable and physiological sensing · 54% User interface design and tools · 46%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › scene authoring
3d scene design
0.612022
C3 Assignment: Camera Cubemap Color Assignment for Creative Interior Design · IEEE Trans. Vis. Comput. Graph. 2022
Visualization and visual analytics › visual encoding
color assignment
0.612022
C3 Assignment: Camera Cubemap Color Assignment for Creative Interior Design · IEEE Trans. Vis. Comput. Graph. 2022
Visualization and visual analytics › visualization recommendation
view selection
0.212023
Creative and Progressive Interior Color Design with Eye-tracked User Preference · ACM Trans. Comput. Hum. Interact. 2023
Wearable and physiological sensing
eye tracking
0.212023
Creative and Progressive Interior Color Design with Eye-tracked User Preference · ACM Trans. Comput. Hum. Interact. 2023

Methods — techniques the papers use, named apart from their topics

visual attention modeling · 1.3preference inference · 1.3user study · 1.1surrogate-assisted evolutionary algorithm · 1.1optimization · 1.1
YearPublicationVenuePosition
2023 Creative and Progressive Interior Color Design with Eye-tracked User Preference
abstract
Interior scene colorization is vastly demanded in areas such as personalized architecture design. Existing works either require manual efforts to colorize individual objects or conform to fixed color patterns automatically learned from prior knowledge, whilst neglecting user preference. Quantitatively identifying user preferences is challenging, particularly at the early stage of the design process. The 3D setup also presents new challenges as the inhabitant can observe from any possible viewpoint. We propose a representative view selection method based on visual attention and a progressive preference inference model. We particularly focus on the progressive integration of eye-tracked user preference, which enables the assistance in creativity support and allows the possibility of convergent thinking. A series of user studies have been conducted to validate the effectiveness of the proposed view selection method, preference inference model and the creativity support mechanism.
Shihui Guo, Yubin Shi, Pintong Xiao, Yinan Fu, Juncong Lin, Wei Zeng 0004, Tong-Yee Lee
ACM Trans. Comput. Hum. Interact.3
2022 C3 Assignment: Camera Cubemap Color Assignment for Creative Interior Design
abstract
Color design for 3D indoor scenes is a challenging problem due to many factors that need to be balanced. Although learning from images is a commonly adopted strategy, this strategy may be more suitable for natural scenes in which objects tend to have relatively fixed colors. For interior scenes consisting mostly of man-made objects, creative yet reasonable color assignments are expected. We propose$C^{3}$C3Assignment, a system providing diverse suggestions for interior color design while satisfying general global and local rules including color compatibility, color mood, contrast, and user preference. We extend these constraints from the image domain to$\mathbb {R}^3$, and formulate 3D interior color design as an optimization problem. The design is accomplished in an omnidirectional manner to ensure a comfortable experience when the inhabitant observes the interior scene from possible positions and directions. We design a surrogate-assisted evolutionary algorithm to efficiently solve the highly nonlinear optimization problem for interactive applications, and investigate the system performance concerning problem complexity, solver convergence, and suggestion diversity. Preliminary user studies have been conducted to validate the rule extension from 2D to 3D and to verify system usability.
Juncong Lin, Pintong Xiao, Yinan Fu, Yubin Shi, Hongran Wang, Shihui Guo, Ying He 0001, Tong-Yee Lee
IEEE Trans. Vis. Comput. Graph.2