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Zhikai Wen

dblp:324/2138 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2026
0009-0000-1180-5515ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 45% Computer animation and physical simulation · 34% Rendering · 21%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 50% Interaction techniques and input · 50%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
motion control
1.012026
Motion Hierarchical Gaussian for Dynamic Control in VR · IEEE Trans. Vis. Comput. Graph. 2026
Virtual and augmented reality › immersive interaction
VR interaction
1.012026
Motion Hierarchical Gaussian for Dynamic Control in VR · IEEE Trans. Vis. Comput. Graph. 2026
Interaction techniques and input › spatial interaction › navigation
group navigation
1.012026
Automatic Formation Generation Based on Scene Awareness for Guided Group Navigation in VR · IEEE Trans. Vis. Comput. Graph. 2026
Immersive interaction
virtual reality interaction
1.012026
Automatic Formation Generation Based on Scene Awareness for Guided Group Navigation in VR · IEEE Trans. Vis. Comput. Graph. 2026
Rendering › gaussian splatting
3d gaussian splatting
0.312026
Motion Hierarchical Gaussian for Dynamic Control in VR · IEEE Trans. Vis. Comput. Graph. 2026
Rendering › temporal rendering
dynamic scene rendering
0.312026
Motion Hierarchical Gaussian for Dynamic Control in VR · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

viewpoint observation score · 2.0user study · 2.0formation optimization · 2.0motion hierarchical gaussian representation · 1.0motion hierarchical decomposition · 1.0
YearPublicationVenuePosition
2026 Motion Hierarchical Gaussian for Dynamic Control in VR
abstract
Intuitive motion control is essential for virtual reality, allowing users to manipulate objects naturally while receiving realistic and responsive visual feedback. 3D Gaussian splatting provides real-time, photorealistic scene rendering, making it promising for virtual reality applications. Still, it falls short in accurate motion control of dynamic objects due to its unstructured global motion representation and redundant motion learning. To address these problems, we propose a motion hierarchical Gaussian based dynamic control method. First, a motion hierarchical Gaussian representation is introduced and initialized with semantic and deformation information. Then a motion hierarchical decomposition method is proposed to optimize the local motion in the representation. The representation is next optimized by a local motion analysis based refinement method. We also design a set of motion control operations for the motion hierarchical Gaussian. Experimental results show that our method achieves high-precision motion reconstruction, accurate motion decomposition, real-time, intuitively and immersive VR motion control.
Runze Fan, Jian Wu 0033, Qixiang Ma, Zhikai Wen, Lili Wang 0006
IEEE Trans. Vis. Comput. Graph.4
2026 Automatic Formation Generation Based on Scene Awareness for Guided Group Navigation in VR
abstract
Group navigation is a virtual reality (VR) technology designed to replace personal navigation, enhancing efficiency and aiding guided tours in path planning for other users. Group navigation techniques require users to have a clear understanding of navigation and travel modalities. Tour guides must ensure that users do not intersect with the environment or other users' models and must provide reasonable tour formations. To address these needs, we propose a scene-aware automatic formation generation method for fast and easy-to-use guided tours. First, we generate a limited number of candidate points for the exhibition and initialize the visiting group formation. Next, we optimize the formation to maximize view quality using our proposed viewpoint observation score. Finally, we match the visitors to the optimized formation to ensure a minimal view deflection angle. Moreover, we conducted a user study to evaluate the performance of our approach. Compared to the current method, our approach significantly increased navigation efficiency and view quality. Additionally, it substantially decreased the task load and improved the system usability for both tour guides and visitors.
Jian Wu 0033, Lili Wang 0006, Zhikai Wen, Yanzhou Chen, Xuehuai Shi
IEEE Trans. Vis. Comput. Graph.3
2025 A 3D Simulation Platform for Fuel Handling and Storage Systems
Qixiang Ma, Zhikai Wen, Min Zhang 0005, Jian Wu 0033, Lili Wang 0006
ICXR3