Andreas Alexander Haupt

dblp:324/3726 · also Andreas A. Haupt · DBLP profile ↗
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8ranked-venue papers
3as first author
8since 2021 · last 2025
0000-0002-2952-4188ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-author · 6 since 2021Theory of computation · 3 · 2 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learning
abstract
Behavioral diversity, expert imitation, fairness, safety goals and others give rise to preferences in sequential decision making domains that do not decompose additively across time. We introduce the class of convex Markov games that allow general convex preferences over occupancy measures. Despite infinite time horizon and strictly higher generality than Markov games, pure strategy Nash equilibria exist. Furthermore, equilibria can be approximated empirically by performing gradient descent on an upper bound of exploitability. Our experiments reveal novel solutions to classic repeated normal-form games, find fair solutions in a repeated asymmetric coordination game, and prioritize safe long-term behavior in a robot warehouse environment. In the prisoner’s dilemma, our algorithm leverages transient imitation to find a policy profile that deviates from observed human play only slightly, yet achieves higher per-player utility while also being three orders of magnitude less exploitable.
Ian Gemp, Andreas Alexander Haupt, Luke Marris, Siqi Liu 0002, Georgios Piliouras
ICML2
2024 Certification Design for a Competitive Market
abstract
We consider a market for products with varying but hidden levels of quality. A third-party certifier can provide informative signals about the quality of products and can charge for this service. Sellers choose both the quality of the product they produce and a certification. The products are then sold in a competitive market. Under a single-crossing condition, we show that the levels of certification chosen by sellers are uniquely determined at equilibrium. The certifier's problem is equivalent to a screening problem with non-linear valuations. Certification objectives to maximize gains from trade, quantity traded, and certification revenue are in general incompatible. We prove that optimal menus for these and other objectives satisfy a monotonicity property, and we provide a FPTAS for their computation. We also show that a full, two-sided mechanism can improve over certification only through the possibility of subsidizing certificates. We discuss how to interpret our results in the motivating example of markets for carbon offsets and removal activities.
Andreas Alexander Haupt, Nicole Immorlica, Brendan Lucier
EC1
2024 Steering No-Regret Learners to a Desired Equilibrium
abstract
A mediator observes no-regret learners playing an extensive-form game repeatedly across T rounds. The mediator attempts to steer players toward some desirable predetermined equilibrium by giving (nonnegative) payments to players. We call this the steering problem. The steering problem captures problems several problems of interest, among them equilibrium selection and information design (persuasion). If the mediator's budget is unbounded, steering is trivial because the mediator can simply pay the players to play desirable actions. We study two bounds on the mediator's payments: a total budget and a per-round budget. If the mediator's total budget does not grow with T, we show that steering is impossible. However, we show that it is enough for the total budget to grow sublinearly with T, that is, for the average payment to vanish. When players' full strategies are observed at each round, we show that constant per-round budgets permit steering. In the more challenging setting where only trajectories through the game tree are observable, we show that steering is impossible with constant per-round budgets in general extensive-form games, but possible in normal-form games or if the per-round budget may itself depend on T. We also show how our results can be generalized to the case when the equilibrium is being computed online while steering is happening. We supplement our theoretical positive results with experiments highlighting the efficacy of steering in large games.
Brian Hu Zhang, Gabriele Farina, Ioannis Anagnostides, Federico Cacciamani, Stephen McAleer, Andreas Alexander Haupt, Andrea Celli, Nicola Gatti 0001, Vincent Conitzer, Tuomas Sandholm
EC6
2024 Formal contracts mitigate social dilemmas in multi-agent reinforcement learning
abstract
Abstract Multi-agent Reinforcement Learning (MARL) is a powerful tool for training autonomous agents acting independently in a common environment. However, it can lead to sub-optimal behavior when individual incentives and group incentives diverge. Humans are remarkably capable at solving these social dilemmas. It is an open problem in MARL to replicate such cooperative behaviors in selfish agents. In this work, we draw upon the idea of formal contracting from economics to overcome diverging incentives between agents in MARL. We propose an augmentation to a Markov game where agents voluntarily agree to binding transfers of reward, under pre-specified conditions. Our contributions are theoretical and empirical. First, we show that this augmentation makes all subgame-perfect equilibria of all Fully Observable Markov Games exhibit socially optimal behavior, given a sufficiently rich space of contracts. Next, we show that for general contract spaces, and even under partial observability, richer contract spaces lead to higher welfare. Hence, contract space design solves an exploration-exploitation tradeoff, sidestepping incentive issues. We complement our theoretical analysis with experiments. Issues of exploration in the contracting augmentation are mitigated using a training methodology inspired by multi-objective reinforcement learning: Multi-Objective Contract Augmentation Learning. We test our methodology in static, single-move games, as well as dynamic domains that simulate traffic, pollution management, and common pool resource management.
Andreas Alexander Haupt, Phillip J. K. Christoffersen, Mehul Damani, Dylan Hadfield-Menell
Auton. Agents Multi Agent Syst.1
2023 Computing Optimal Equilibria and Mechanisms via Learning in Zero-Sum Extensive-Form Games
abstract
We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, information design, and solution concepts such as correlated, communication, and certification equilibria. We observe that optimal equilibria are minimax equilibrium strategies of a player in an extensive-form zero-sum game. This reformulation allows to apply techniques for learning in zero-sum games, yielding the first learning dynamics that converge to optimal equilibria, not only in empirical averages, but also in iterates. We demonstrate the practical scalability and flexibility of our approach by attaining state-of-the-art performance in benchmark tabular games, and by computing an optimal mechanism for a sequential auction design problem using deep reinforcement learning.
Brian Hu Zhang, Gabriele Farina, Ioannis Anagnostides, Federico Cacciamani, Stephen McAleer, Andreas Alexander Haupt, Andrea Celli, Nicola Gatti 0001, Vincent Conitzer, Tuomas Sandholm
NeurIPS6
2022 Towards Psychologically-Grounded Dynamic Preference Models
abstract
Designing recommendation systems that serve content aligned with time varying preferences requires proper accounting of the feedback effects of recommendations on human behavior and psychological condition. We argue that modeling the influence of recommendations on people’s preferences must be grounded in psychologically plausible models. We contribute a methodology for developing grounded dynamic preference models. We demonstrate this method with models that capture three classic effects from the psychology literature: Mere-Exposure, Operant Conditioning, and Hedonic Adaptation. We conduct simulation-based studies to show that the psychological models manifest distinct behaviors that can inform system design. Our study has two direct implications for dynamic user modeling in recommendation systems. First, the methodology we outline is broadly applicable for psychologically grounding dynamic preference models. It allows us to critique recent contributions based on their limited discussion of psychological foundation and their implausible predictions. Second, we discuss implications of dynamic preference models for recommendation systems evaluation and design. In an example, we show that engagement and diversity metrics may be unable to capture desirable recommendation system performance.
Mihaela Curmei, Andreas Alexander Haupt, Benjamin Recht, Dylan Hadfield-Menell
RecSys2
2022 Contextually Private Mechanisms
abstract
A designer employs a dynamic protocol to elicit private information. Protocols produce a set of contextual privacy violations—information learned that may be superfluous given the context. A protocol is maximally contextually private if there is no protocol that produces a proper subset of the violations it produces, while implementing the choice rule. Contextual privacy violations arise when a choice rule makes some agents collectively, but not individually, pivotal. In auctions, designing for contextual privacy requires choosing an initial question posed to each agent and the order for querying agents. Ascending-join protocols are maximally contextually private for k-item Vickrey auctions. (JEL D44, D82)
Andreas Alexander Haupt, Zoë Hitzig
EC1
2021 The Optimality of Upgrade Pricing
Dirk Bergemann, Alessandro Bonatti, Andreas Alexander Haupt, Alex Smolin
WINE3