Demo Data from EDBT 2026 / reviewers in the wild / expert
Chunru Lin
dblp:324/5212
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 36% Vision and language · 30% Robot manipulation · 13% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 12 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | TopoGaussian: Inferring Internal Topology Structures from Visual Clues · ICLR 2025 |
Robotics › Motion planning and robot control › robot learning
manipulation skill learning |
0.9 | 1 | 2025 | RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills · NeurIPS 2025 |
Natural language and speech › Language models and text generation › LLM agents
tool use |
0.9 | 1 | 2025 | RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills · NeurIPS 2025 |
Computer animation and physical simulation
differentiable simulation |
0.9 | 1 | 2025 | TopoGaussian: Inferring Internal Topology Structures from Visual Clues · ICLR 2025 |
Computer vision › Vision and language › 3d vision and language
3d question answering |
0.7 | 1 | 2023 | 3D Concept Learning and Reasoning from Multi-View Images · CVPR 2023 |
Computer vision › 3D vision
3d scene understanding |
0.7 | 1 | 2023 | 3D Concept Learning and Reasoning from Multi-View Images · CVPR 2023 |
Robotics › Robot manipulation › deformable object manipulation
soft-body manipulation |
0.7 | 1 | 2023 | DiffVL: Scaling Up Soft Body Manipulation using Vision-Language Driven Differentiable Physics · NeurIPS 2023 |
Computer vision › Vision and language › visual reasoning
3d visual reasoning |
0.6 | 1 | 2022 | 3D Concept Grounding on Neural Fields · NeurIPS 2022 |
Computer vision › 3D vision › implicit neural representation
neural field |
0.6 | 1 | 2022 | 3D Concept Grounding on Neural Fields · NeurIPS 2022 |
Computer vision › Vision and language
visual question answering |
0.6 | 1 | 2022 | 3D Concept Grounding on Neural Fields · NeurIPS 2022 |
Computer vision › 3D vision
3d content generation |
0.3 | 1 | 2025 | RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills · NeurIPS 2025 |
Robotics › Robot manipulation
soft robotics |
0.3 | 1 | 2025 | TopoGaussian: Inferring Internal Topology Structures from Visual Clues · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
particle-based simulation · 1.7gaussian splatting · 1.7vision-language model · 1.5neural field · 1.2trajectory optimization · 0.9physics simulation · 0.9neural implicit surfaces · 0.9neural implicit surface · 0.9neural reasoning operator · 0.7gradient-based trajectory optimization · 0.7differentiable physics simulation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | TopoGaussian: Inferring Internal Topology Structures from Visual CluesabstractWe present TopoGaussian, a holistic, particle-based pipeline for inferring the interior structure of an opaque object from easily accessible photos and videos as input. Traditional mesh-based approaches require tedious and error-prone mesh filling and fixing process, while typically output rough boundary surface. Our pipeline combines Gaussian Splatting with a novel, versatile particle-based differentiable simulator that simultaneously accommodates constitutive model, actuator, and collision, without interference with mesh. Based on the gradients from this simulator, we provide flexible choice of topology representation for optimization, including particle, neural implicit surface, and quadratic surface. The resultant pipeline takes easily accessible photos and videos as input and outputs the topology that matches the physical characteristics of the input. We demonstrate the efficacy of our pipeline on a synthetic dataset and four real-world tasks with 3D-printed prototypes. Compared with existing mesh-based method, our pipeline is 5.26x faster on average with improved shape quality. These results highlight the potential of our pipeline in 3D vision, soft robotics, and manufacturing applications. Xiaoyu Xiong, Chunru Lin, Pingchuan Ma 0002, Chuang Gan 0001, Tao Du 0001 |
ICLR | 3 |
| 2025 | RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation SkillsabstractEndowing robots with tool design abilities is critical for enabling them to solve complex manipulation tasks that would otherwise be intractable. While recent generative frameworks can automatically synthesize task settings—such as 3D scenes and reward functions—they have not yet addressed the challenge of tool-use scenarios. Simply retrieving human-designed tools might not be ideal since many tools (e.g., a rolling pin) are difficult for robotic manipulators to handle. Furthermore, existing tool design approaches either rely on predefined templates with limited parameter tuning or apply generic 3D generation methods that are not optimized for tool creation.
To address these limitations, we propose **RobotSmith**, an automated pipeline that leverages the implicit physical knowledge embedded in vision-language models (VLMs) alongside the more accurate physics provided by physics simulations to design and use tools for robotic manipulation. Our system (1) iteratively proposes tool designs using collaborative VLM agents, (2) generates low-level robot trajectories for tool use, and (3) jointly optimizes tool geometry and usage for task performance.
We evaluate our approach across a wide range of manipulation tasks involving rigid, deformable, and fluid objects. Experiments show that our method consistently outperforms strong baselines in both task success rate and overall performance. Notably, our approach achieves a 50.0\% average success rate, significantly surpassing other baselines such as 3D generation (21.4\%) and tool retrieval (11.1\%). Finally, we deploy our system in real-world settings, demonstrating that the generated tools and their usage plans transfer effectively to physical execution, validating the practicality and generalization capabilities of our approach. Chunru Lin, Haotian Yuan 0005, Yian Wang 0001, Xiaowen Qiu, Tsun-Hsuan Wang, Yashraj Narang, Dieter Fox, Chuang Gan 0001 |
NeurIPS | 1 |
| 2023 | 3D Concept Learning and Reasoning from Multi-View ImagesabstractHumans are able to accurately reason in 3D by gathering multi-view observations of the surrounding world. Inspired by this insight, we introduce a new large-scale benchmark for 3D multi-view visual question answering (3DMV-VQA). This dataset is collected by an embodied agent actively moving and capturing RGB images in an environment using the Habitat simulator. In total, it consists of approximately 5k scenes, 600k images, paired with 50k questions. We evaluate various state-of-the-art models for visual reasoning on our benchmark and find that they all perform poorly. We suggest that a principled approach for 3D reasoning from multi-view images should be to infer a compact 3D representation of the world from the multi-view images, which is further grounded on open-vocabulary semantic concepts, and then to execute reasoning on these 3D representations. As the first step towards this approach, we propose a novel 3D concept learning and reasoning (3D-CLR) framework that seamlessly combines these components via neural fields, 2D pre-trained vision-language models, and neural reasoning operators. Experimental results suggest that our framework outperforms baseline models by a large margin, but the challenge remains largely unsolved. We further perform an in-depth analysis of the challenges and highlight potential future directions.. Yining Hong, Chunru Lin, Yilun Du, Zhenfang Chen, Josh Tenenbaum, Chuang Gan 0001 |
CVPR | 2 |
| 2023 | DiffVL: Scaling Up Soft Body Manipulation using Vision-Language Driven Differentiable PhysicsabstractCombining gradient-based trajectory optimization with differentiable physics simulation is an efficient technique for solving soft-body manipulation problems.
Using a well-crafted optimization objective, the solver can quickly converge onto a valid trajectory.
However, writing the appropriate objective functions requires expert knowledge, making it difficult to collect a large set of naturalistic problems from non-expert users.
We introduce DiffVL, a method that enables non-expert users to communicate soft-body manipulation tasks -- a combination of vision and natural language, given in multiple stages -- that can be readily leveraged by a differential physics solver.
We have developed GUI tools that enable non-expert users to specify 100 tasks inspired by real-life soft-body manipulations from online videos, which we'll make public.
We leverage large language models to translate task descriptions into machine-interpretable optimization objectives. The optimization objectives can help differentiable physics solvers to solve these long-horizon multistage tasks that are challenging for previous baselines. Zhiao Huang, Yewen Pu, Chunru Lin, Hao Su 0001, Chuang Gan 0001 |
NeurIPS | 4 |
| 2022 | 3D Concept Grounding on Neural FieldsabstractIn this paper, we address the challenging problem of 3D concept grounding (i.e., segmenting and learning visual concepts) by looking at RGBD images and reasoning about paired questions and answers. Existing visual reasoning approaches typically utilize supervised methods to extract 2D segmentation masks on which concepts are grounded. In contrast, humans are capable of grounding concepts on the underlying 3D representation of images. However, traditionally inferred 3D representations (e.g., point clouds, voxelgrids and meshes) cannot capture continuous 3D features flexibly, thus making it challenging to ground concepts to 3D regions based on the language description of the object being referred to. To address both issues, we propose to leverage the continuous, differentiable nature of neural fields to segment and learn concepts. Specifically, each 3D coordinate in a scene is represented as a high dimensional descriptor. Concept grounding can then be performed by computing the similarity between the descriptor vector of a 3D coordinate and the vector embedding of a language concept, which enables segmentations and concept learning to be jointly learned on neural fields in a differentiable fashion. As a result, both 3D semantic and instance segmentations can emerge directly from question answering supervision using a set of defined neural operators on top of neural fields (e.g., filtering and counting). Experimental results show that our proposed framework outperforms unsupervised / language-mediated segmentation models on semantic and instance segmentation tasks, as well as outperforms existing models on the challenging 3D aware visual reasoning tasks. Furthermore, our framework can generalize well to unseen shape categories and real scans. Yining Hong, Yilun Du, Chunru Lin, Josh Tenenbaum, Chuang Gan 0001 |
NeurIPS | 3 |