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Fatemeh Zargarbashi

dblp:324/6278 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2026
0009-0001-9734-2693ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Motion planning and robot control · 55% Legged, aerial and field robots · 45%
Computer graphics and multimedia
1 paper
Computational fabrication · 50% Computer animation and physical simulation · 50%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control › robot control
compliant motion control
0.812024
Deep Compliant Control for Legged Robots · ICRA 2024
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion
0.812024
Deep Compliant Control for Legged Robots · ICRA 2024
Robotics › Motion planning and robot control › robot control
model-based control
0.212022
Simulation and Fabrication of Soft Robots with Embedded Skeletons · ICRA 2022

Methods — techniques the papers use, named apart from their topics

finite element simulation · 1.1recovery stage training · 0.8deep reinforcement learning · 0.8
YearPublicationVenuePosition
2026 VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representations
Fatemeh Zargarbashi, Dhruv Agrawal, Jakob Buhmann, Martin Guay, Stelian Coros, Robert W. Sumner
Comput. Graph. Forum1
2026 VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representations
abstract
Abstract Human motion data is inherently rich and complex, containing both semantic content and subtle stylistic features that are challenging to model. We propose a novel method for effective disentanglement of the style and content in human motion data to facilitate style transfer. Our approach is guided by the insight that content corresponds to coarse motion attributes while style captures the finer, expressive details. To model this hierarchy, we employ Residual Vector Quantized Variational Autoencoders (RVQ‐VAEs) to learn a coarse‐to‐fine representation of motion. We further enhance the disentanglement by integrating codebook learning with contrastive learning and a novel information leakage loss to organize the content and the style across different codebooks. We harness this disentangled representation using our simple and effective inference‐time technique Quantized Code Swapping , which enables motion style transfer without requiring any fine‐tuning for unseen styles. Our framework demonstrates strong versatility across multiple inference applications, including style transfer, style removal, and motion blending.
Fatemeh Zargarbashi, Dhruv Agrawal, Jakob Buhmann, Martin Guay, Stelian Coros, Robert W. Sumner
Comput. Graph. Forum1
2026 Two2Four: Generative Quadruped Puppeteering from Human Motion
abstract
Realistic animal motion for virtual production is typically obtained either through motion capture of highly trained performers who accurately mimic animal behavior, or by retargeting ordinary human motion using complex control setups. Both approaches are challenging and often fail to fully reproduce the nuances of natural animal motion, motivating data-driven alternatives. We present an automatic human-to-quadruped puppeteering framework that produces plausible and controllable quadruped motions from ordinary human motion data. Our approach employs a two-stage generative diffusion model trained purely on quadruped motion data. By introducing a structured conditioning and inpainting strategy, our method supports a wide range of actions, including walking, running, jumping, sitting, and lying. Furthermore, we enable fine-grained intuitive control of the quadruped motion such as head movement control and individual limb puppeteering. Experimental results demonstrate improved motion realism and controllability compared to existing retargeting approaches, highlighting the effectiveness of our framework as a tool for animation and virtual production applications.
Fatemeh Zargarbashi, Zehong Qiu, Dhruv Agrawal, Stelian Coros, Robert W. Sumner, Martin Guay, Jakob Buhmann
Comput. Graph. Forum1
2024 Deep Compliant Control for Legged Robots
abstract
Control policies trained using deep reinforcement learning often generate stiff, high-frequency motions in response to unexpected disturbances. To promote more natural and compliant balance recovery strategies, we propose a simple modification to the typical reinforcement learning training process. Our key insight is that stiff responses to perturbations are due to an agent’s incentive to maximize task rewards at all times, even as perturbations are being applied. As an alternative, we introduce an explicit recovery stage where tracking rewards are given irrespective of the motions generated by the control policy. This allows agents a chance to gradually recover from disturbances before attempting to carry out their main tasks. Through an in-depth analysis, we highlight both the compliant nature of the resulting control policies, as well as the benefits that compliance brings to legged locomotion. In our simulation and hardware experiments, the compliant policy achieves more robust, energy-efficient, and safe interactions with the environment.
Adrian Hartmann, Dongho Kang, Fatemeh Zargarbashi, Miguel Zamora, Stelian Coros
ICRA3
2022 Simulation and Fabrication of Soft Robots with Embedded Skeletons
abstract
Soft robots can be incredibly robust and safe but typically fail to match the strength and precision of rigid robots. This dichotomy between soft and rigid is recently starting to break down, with emerging research interest in hybrid soft-rigid robots. In this work, we draw inspiration from Nature, which achieves the best of both worlds by coupling soft and rigid tissues-like muscle and bone-to produce biological systems capable of both robustness and strength. We present foundational, general-purpose pipelines to simulate and fabricate cable-driven soft-rigid robots with embedded skeletons. We show that robots built using these methods can fluidly mimic biological systems while achieving greater force output and external load resistance than purely soft robots. Finally, we show how our simulation and fabrication pipelines can be leveraged to create more complex robots and do model-based control.
James M. Bern, Fatemeh Zargarbashi, Annan Zhang, Josie Hughes, Daniela Rus
ICRA2