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Dmitriy V. Ivolga

dblp:324/6321 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot manipulation · 67% Legged, aerial and field robots · 33%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Legged, aerial and field robots
hopping robot
0.712023
Computational Design of Closed-Chain Linkages: Hopping Robot Driven by Morphological Computation · ICRA 2023
Robotics › Robot manipulation
grasping
0.612022
Reconfigurable Underactuated Adaptive Gripper Designed by Morphological Computation · ICRA 2022
Robotics › Robot manipulation › grasping › underactuated grasping
underactuated gripper design
0.612022
Reconfigurable Underactuated Adaptive Gripper Designed by Morphological Computation · ICRA 2022
Robotics › Robot manipulation › actuator design › compliant actuator
series elastic actuator
0.212023
Computational Design of Closed-Chain Linkages: Hopping Robot Driven by Morphological Computation · ICRA 2023

Methods — techniques the papers use, named apart from their topics

optimization · 0.7linkage synthesis · 0.6
YearPublicationVenuePosition
2023 Computational Design of Closed-Chain Linkages: Hopping Robot Driven by Morphological Computation
abstract
The main advantages of legged robots over wheeled ones are their abilities to traverse on uneven terrain due to the use of intermittent contacts and an ability to shift the center of mass relative to the contact location. A robot's leg design can be implemented by using an open-chain mechanism actuated with high-density torque actuators though this solution needs a vast energy budget. An alternative way to design a leg mechanism is the application of morphological computation principle. According to the principle, most of the desired robot's behavior can be delegated to the mechanics with minimum control effort needed to excite, stabilize or augment it. Within this paper, we have proposed a method to synthesize a leg for hopping robots. Due to optimization of mechanical structure, geometric parameters, mass distribution, and elasticity allocation, our method allows getting an energy-efficient robot with minimal control system complexity, which is accomplished via series elastic allocation and active variable length link. Based on this approach, we have designed a hopping robot with two low performance actuators that can achieve hopping, running, and, in the case of a biped or quadruped robot, walking motion. The paper describes a synthesized leg linkage and overviews prototype design, control strategy, and test results of a physical prototype.
Kirill V. Nasonov, Dmitriy V. Ivolga, Ivan I. Borisov, Sergey A. Kolyubin
ICRA2
2023 Computational Design of Closed-Chain Linkages: Respawn Algorithm for Generative Design
abstract
Designing robots is a multiphase process aimed at solving a multi-criteria optimization problem to find the best possible detailed design. Generative design (GD) aims to accelerate the design process compared to manual design, since GD allows exploring and exploiting the vast design space more efficiently. In the field of robotics, however, relevant research focuses mostly on the generation of fully-actuated open chain kinematics, which is trivial in mechanical engineering perspective. Within this paper, we address the problem of generative design of closed-chain linkage mechanisms. A GD algorithm has to be able to generate meaningful mechanisms which satisfy conditions of existence. We propose an optimization-driven algorithm for generation of planar closed-chain linkages to follow a predefined trajectory. The algorithm creates an unlimited range of physically reproducible design alternatives that can be further tested in simulation. These tests could be done in order to find solutions that satisfy extra criteria, e.g., desired dynamic behavior or low energy consumption. The proposed algorithm is called “respawn” since it builds a new linkage after the ancestor has been tested in a virtual environment in pursuit for the optimal solution. To show that the algorithm is general enough, we show a set of generated linkages that can be used for a wide class of robots.
Dmitriy V. Ivolga, Ivan I. Borisov, Kirill V. Nasonov, Sergey A. Kolyubin
IROS1
2022 Reconfigurable Underactuated Adaptive Gripper Designed by Morphological Computation
abstract
Anthropomorphic robotic grippers are required for robots, prostheses, and orthosis to enable manipulation of a priori unknown and variable-shape objects. It has to meet a wide range of sometimes contradictory requirements in terms of adaptivity, dexterity, high payload to weight ratio, robustness, aesthetics, compactness, lightweight, etc. Within this paper, we utilize the morphological computation approach to introduce design for anthropomorphic re-configurable underactuated grippers. The key to fingers' adaptivity is embedded passive variable length links and elastic elements at input joints. Based on this concept, we designed a palm-size five-finger gripper, where 14 DoFs, including thumb, are controlled by just 4 motors, such that it can perform both precision pinch and encompassing power grasps of various objects. The paper describes synthesized linkages for digits, hand design overview, control strategy, and test results of a physical prototype.
Ivan I. Borisov, Evgenii E. Khornutov, Dmitriy V. Ivolga, Nikita A. Molchanov, Ivan A. Maksimov, Sergey A. Kolyubin
ICRA3