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Sara Rossi

dblp:324/7220 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2026
0009-0002-2920-0316ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 61% Haptics and multimodal interaction · 39%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
embodiment
1.012026
"Feeling" the Stretch: Enhancing Embodiment in Virtual Arm Elongation Through Spatiotemporal Modulation of Visio-Haptic Feedback · IEEE Trans. Vis. Comput. Graph. 2026
Immersive interaction
virtual reality
1.012026
"Feeling" the Stretch: Enhancing Embodiment in Virtual Arm Elongation Through Spatiotemporal Modulation of Visio-Haptic Feedback · IEEE Trans. Vis. Comput. Graph. 2026
Haptics and multimodal interaction › multimodal feedback
visuo-haptic feedback
1.012026
"Feeling" the Stretch: Enhancing Embodiment in Virtual Arm Elongation Through Spatiotemporal Modulation of Visio-Haptic Feedback · IEEE Trans. Vis. Comput. Graph. 2026
Haptics and multimodal interaction › haptic feedback
vibrotactile feedback
0.312026
"Feeling" the Stretch: Enhancing Embodiment in Virtual Arm Elongation Through Spatiotemporal Modulation of Visio-Haptic Feedback · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

vibrotactile feedback · 1.0user study · 1.0
YearPublicationVenuePosition
2026 "Feeling" the Stretch: Enhancing Embodiment in Virtual Arm Elongation Through Spatiotemporal Modulation of Visio-Haptic Feedback
abstract
The perceived realism of virtual body illusions, such as arm elongation, is dependent on congruent sensory feedback. This paper explores the effects of visio-haptic stimulation on the sense of embodiment in Virtual Reality (VR). We conducted three experiments. The first identified the optimal parameters for vibrotactile feedback by varying stimulation location and motor activation duration (250, 500, 750 ms) during a fixed visual task of 40% arm elongation over 18 seconds. We found that sequential stimulations along the entire arm with a 500ms duration per motor were the most effective. From this, we derived a formula to generalize the optimal haptic timing based on elongation velocity. The formula was then validated in two follow-up experiments: one varying the elongation percentage (26% to 80%) and another varying the elongation duration (9s to 27s). Our findings offer validated guidelines for designing more immersive haptic experiences for virtual body deformations.
Sara Rossi, Claudio Pacchierotti, Maud Marchal
IEEE Trans. Vis. Comput. Graph.1