Demo Data from EDBT 2026 / reviewers in the wild / expert
Tanqiu Qiao
dblp:324/8615
· DBLP profile ↗
6ranked-venue papers
3as first author
6since 2021 · last 2026
0000-0002-6548-0514ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Autonomous driving · 53% Graph learning · 30% Video understanding and tracking · 13% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Graph learning
graph neural network |
1.0 | 1 | 2026 | ViTE: Virtual Graph Trajectory Expert Router for Pedestrian Trajectory Prediction · AAAI 2026 |
Robotics › Autonomous driving › trajectory prediction
pedestrian trajectory prediction |
1.0 | 1 | 2026 | ViTE: Virtual Graph Trajectory Expert Router for Pedestrian Trajectory Prediction · AAAI 2026 |
Robotics › Autonomous driving
trajectory prediction |
1.0 | 1 | 2026 | ViTE: Virtual Graph Trajectory Expert Router for Pedestrian Trajectory Prediction · AAAI 2026 |
Computer vision › Video understanding and tracking › action recognition
human-object interaction recognition |
0.6 | 1 | 2022 | Geometric Features Informed Multi-person Human-Object Interaction Recognition in Videos · ECCV (4) 2022 |
Machine learning › Graph learning
high-order interaction |
0.3 | 1 | 2026 | ViTE: Virtual Graph Trajectory Expert Router for Pedestrian Trajectory Prediction · AAAI 2026 |
Robotics › Autonomous driving
interaction modeling |
0.3 | 1 | 2026 | ViTE: Virtual Graph Trajectory Expert Router for Pedestrian Trajectory Prediction · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
virtual graph · 1.0mixture of experts · 1.0expert router · 1.0geometric feature learning · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | ViTE: Virtual Graph Trajectory Expert Router for Pedestrian Trajectory PredictionabstractPedestrian trajectory prediction is critical for ensuring safety in autonomous driving, surveillance systems, and urban planning applications. While early approaches primarily focus on one-hop pairwise relationships, recent studies attempt to capture high-order interactions by stacking multiple Graph Neural Network (GNN) layers. However, these approaches face a fundamental trade-off: insufficient layers may lead to under-reaching problems that limit the model's receptive field, while excessive depth can result in prohibitive computational costs. We argue that an effective model should be capable of adaptively modeling both explicit one-hop interactions and implicit high-order dependencies, rather than relying solely on architectural depth. To this end, we propose ViTE (Virtual graph Trajectory Expert router), a novel framework for pedestrian trajectory prediction. ViTE consists of two key modules: a Virtual Graph that introduces dynamic virtual nodes to model long-range and high-order interactions without deep GNN stacks, and an Expert Router that adaptively selects interaction experts based on social context using a Mixture-of-Experts design. This combination enables flexible and scalable reasoning across varying interaction patterns. Experiments on three benchmarks (ETH/UCY, NBA, and SDD) demonstrate that our method consistently achieves state-of-the-art performance, validating both its effectiveness and practical efficiency. Ruochen Li 0002, Zhanxing Zhu, Tanqiu Qiao, Hubert P. H. Shum |
AAAI | 3 |
| 2025 | Geometric visual fusion graph neural networks for multi-person human-object interaction recognition in videosabstractHuman-Object Interaction (HOI) recognition in videos requires understanding both visual patterns and geometric relationships as they evolve over time. Visual and geometric features offer complementary strengths. Visual features capture appearance context, while geometric features provide structural patterns. Effectively fusing these multimodal features without compromising their unique characteristics remains challenging. We observe that establishing robust, entity-specific representations before modeling interactions helps preserve the strengths of each modality. Therefore, we hypothesize that a bottom-up approach is crucial for effective multimodal fusion. Following this insight, we propose the Geometric Visual Fusion Graph Neural Network (GeoVis-GNN), which uses dual-attention feature fusion combined with interdependent entity graph learning. It progressively builds from entity-specific representations toward high-level interaction understanding. To advance HOI recognition to real-world scenarios, we introduce the Concurrent Partial Interaction Dataset (MPHOI-120). It captures dynamic multi-person interactions involving concurrent actions and partial engagement. This dataset helps address challenges like complex human-object dynamics and mutual occlusions. Extensive experiments demonstrate the effectiveness of our method across various HOI scenarios. These scenarios include two-person interactions, single-person activities, bimanual manipulations, and complex concurrent partial interactions. Our method achieves state-of-the-art performance. Tanqiu Qiao, Ruochen Li 0002, Frederick W. B. Li, Yoshiki Kubotani, Shigeo Morishima, Hubert P. H. Shum |
Expert Syst. Appl. | 1 |
| 2025 | Unified Spatial-Temporal Edge-Enhanced Graph Networks for Pedestrian Trajectory PredictionabstractPedestrian trajectory prediction aims to forecast future movements based on historical paths. Spatial-temporal (ST) methods often separately model spatial interactions among pedestrians and temporal dependencies of individuals. They overlook the direct impacts of interactions among different pedestrians across various time steps (i.e., high-order cross-time interactions). This limits their ability to capture ST inter-dependencies and hinders prediction performance. To address these limitations, we propose UniEdge with three major designs. Firstly, we introduce a unified ST graph data structure that simplifies high-order cross-time interactions into first-order relationships, enabling the learning of ST inter-dependencies in a single step. This avoids the information loss caused by multi-step aggregation. Secondly, traditional GNNs focus on aggregating pedestrian node features, neglecting the propagation of implicit interaction patterns encoded in edge features. We propose the Edge-to-Edge-Node-to-Node Graph Convolution (E2E-N2N-GCN), a novel dual-graph network that jointly models explicit N2N social interactions among pedestrians and implicit E2E influence propagation across these interaction patterns. Finally, to overcome the limited receptive fields and challenges in capturing long-range dependencies of auto-regressive architectures, we introduce a transformer encoder-based predictor that enables global modeling of temporal correlation. UniEdge outperforms state-of-the-arts on multiple datasets, including ETH, UCY, and SDD. Ruochen Li 0002, Tanqiu Qiao, Stamos Katsigiannis, Zhanxing Zhu, Hubert P. H. Shum |
IEEE Trans. Circuits Syst. Video Technol. | 2 |
| 2024 | TraIL-Det: Transformation-Invariant Local Feature Networks for 3D LiDAR Object Detection with Unsupervised Pre-Training
Li Li 0092, Tanqiu Qiao, Hubert P. H. Shum, Toby P. Breckon |
BMVC | 2 |
| 2024 | From Category to Scenery: An End-to-End Framework for Multi-person Human-Object Interaction Recognition in Videos
Tanqiu Qiao, Ruochen Li 0002, Frederick W. B. Li, Hubert P. H. Shum |
ICPR (15) | 1 |
| 2022 | Geometric Features Informed Multi-person Human-Object Interaction Recognition in Videos
Tanqiu Qiao, Qianhui Men, Frederick W. B. Li, Yoshiki Kubotani, Shigeo Morishima, Hubert P. H. Shum |
ECCV (4) | 1 |