Demo Data from EDBT 2026 / reviewers in the wild / expert
Haofei Lu
dblp:325/1719
· DBLP profile ↗
6ranked-venue papers
4as first author
6since 2021 · last 2025
0009-0001-6333-9533ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 4 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 37% Generative modeling · 32% Motion planning and robot control · 19% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 50% Image and video processing · 50% |
Topics — the 13 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › diffusion model
diffusion planning |
1.7 | 2 | 2025 | Habitizing Diffusion Planning for Efficient and Effective Decision Making · ICML 2025 What Makes a Good Diffusion Planner for Decision Making? · ICLR 2025 |
Machine learning › Generative modeling
diffusion model |
1.1 | 2 | 2025 | Habitizing Diffusion Planning for Efficient and Effective Decision Making · ICML 2025 What Makes a Good Diffusion Planner for Decision Making? · ICLR 2025 |
Machine learning › Reinforcement learning
offline reinforcement learning |
1.1 | 2 | 2025 | What Makes a Good Diffusion Planner for Decision Making? · ICLR 2025 Habitizing Diffusion Planning for Efficient and Effective Decision Making · ICML 2025 |
Robotics › Motion planning and robot control › robot control › learning control
control policy optimization |
0.9 | 1 | 2025 | BodyGen: Advancing Towards Efficient Embodiment Co-Design · ICLR 2025 |
Robotics › Motion planning and robot control
robot control |
0.9 | 1 | 2025 | BodyGen: Advancing Towards Efficient Embodiment Co-Design · ICLR 2025 |
Machine learning › Reinforcement learning
exploration |
0.8 | 1 | 2024 | PAE: Reinforcement Learning from External Knowledge for Efficient Exploration · ICLR 2024 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.8 | 1 | 2024 | PAE: Reinforcement Learning from External Knowledge for Efficient Exploration · ICLR 2024 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery |
0.8 | 1 | 2024 | PAE: Reinforcement Learning from External Knowledge for Efficient Exploration · ICLR 2024 |
Visual content generation and editing
style transfer |
0.6 | 1 | 2022 | Universal Video Style Transfer via Crystallization, Separation, and Blending · IJCAI 2022 |
Image and video processing › video processing
temporal consistency |
0.6 | 1 | 2022 | Universal Video Style Transfer via Crystallization, Separation, and Blending · IJCAI 2022 |
Image and video processing
video enhancement |
0.6 | 1 | 2022 | Universal Video Style Transfer via Crystallization, Separation, and Blending · IJCAI 2022 |
Visual content generation and editing › style transfer
video style transfer |
0.6 | 1 | 2022 | Universal Video Style Transfer via Crystallization, Separation, and Blending · IJCAI 2022 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge engineering › knowledge integration
external knowledge integration |
0.2 | 1 | 2024 | PAE: Reinforcement Learning from External Knowledge for Efficient Exploration · ICLR 2024 |
Methods — techniques the papers use, named apart from their topics
u-net · 0.9transformer · 0.9topology-aware self-attention · 0.9temporal credit assignment · 0.9habitization · 0.9guided sampling · 0.9distillation · 0.9diffusion model · 0.9intrinsic reward · 0.8cross-modal fusion · 0.8crystallization-separation-blending · 0.6VGG features · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | What Makes a Good Diffusion Planner for Decision Making?abstractDiffusion models have recently shown significant potential in solving decision-making problems, particularly in generating behavior plans -- also known as diffusion planning. While numerous studies have demonstrated the impressive performance of diffusion planning, the mechanisms behind the key components of a good diffusion planner remain unclear and the design choices are highly inconsistent in existing studies. In this work, we address this issue through systematic empirical experiments on diffusion planning in an offline reinforcement learning (RL) setting, providing practical insights into the essential components of diffusion planning. We trained and evaluated over 6,000 diffusion models, identifying the critical components such as guided sampling, network architecture, action generation and planning strategy. We revealed that some design choices opposite to the common practice in previous work in diffusion planning actually lead to better performance, e.g., unconditional sampling with selection can be better than guided sampling and Transformer outperforms U-Net as denoising network. Based on these insights, we suggest a simple yet strong diffusion planning baseline that achieves state-of-the-art results on standard offline RL benchmarks. Code: https://github.com/Josh00-Lu/DiffusionVeteran. Haofei Lu, Yifei Shen 0004, Dongsheng Li 0002 |
ICLR | 1 |
| 2025 | BodyGen: Advancing Towards Efficient Embodiment Co-DesignabstractEmbodiment co-design aims to optimize a robot's morphology and control policy simultaneously.
While prior work has demonstrated its potential for generating environment-adaptive robots, this field still faces persistent challenges in optimization efficiency due to the (i) combinatorial nature of morphological search spaces and (ii) intricate dependencies between morphology and control.
We prove that the ineffective morphology representation and unbalanced reward signals between the design and control stages are key obstacles to efficiency.
To advance towards efficient embodiment co-design, we propose **BodyGen**, which utilizes (1) topology-aware self-attention for both design and control, enabling efficient morphology representation with lightweight model sizes; (2) a temporal credit assignment mechanism that ensures balanced reward signals for optimization. With our findings, BodyGen achieves an average **60.03%** performance improvement against state-of-the-art baselines. We provide codes and more results on the website: https://genesisorigin.github.io. Haofei Lu, Junliang Xing, Jianshu Li, Yuanchun Shi |
ICLR | 1 |
| 2025 | Habitizing Diffusion Planning for Efficient and Effective Decision MakingabstractDiffusion models have shown great promise in decision-making, also known as diffusion planning. However, the slow inference speeds limit their potential for broader real-world applications. Here, we introduce Habi, a general framework that transforms powerful but slow diffusion planning models into fast decision-making models, which mimics the cognitive process in the brain that costly goal-directed behavior gradually transitions to efficient habitual behavior with repetitive practice. Even using a laptop CPU, the habitized model can achieve an average 800+ Hz decision-making frequency (faster than previous diffusion planners by orders of magnitude) on standard offline reinforcement learning benchmarks D4RL, while maintaining comparable or even higher performance compared to its corresponding diffusion planner. Our work proposes a fresh perspective of leveraging powerful diffusion models for real-world decision-making tasks. We also provide robust evaluations and analysis, offering insights from both biological and engineering perspectives for efficient and effective decision-making. Haofei Lu, Yifei Shen 0004, Dongsheng Li 0002, Junliang Xing |
ICML | 1 |
| 2024 | PAE: Reinforcement Learning from External Knowledge for Efficient ExplorationabstractHuman intelligence is adept at absorbing valuable insights from external knowledge.
This capability is equally crucial for artificial intelligence.
In contrast, classical reinforcement learning agents lack such capabilities and often resort to extensive trial and error to explore the environment.
This paper introduces $\textbf{PAE}$: $\textbf{P}$lanner-$\textbf{A}$ctor-$\textbf{E}$valuator, a novel framework for teaching agents to $\textit{learn to absorb external knowledge}$.
PAE integrates the Planner's knowledge-state alignment mechanism, the Actor's mutual information skill control, and the Evaluator's adaptive intrinsic exploration reward to achieve 1) effective cross-modal information fusion, 2) enhanced linkage between knowledge and state, and 3) hierarchical mastery of complex tasks.
Comprehensive experiments across
11 challenging tasks from the BabyAI and MiniHack environment suites demonstrate PAE's superior exploration efficiency with good interpretability. Haofei Lu, Junliang Xing, Renye Yan, Yaozhong Gan, Yuanchun Shi |
ICLR | 2 |
| 2023 | Dynamic Multi-View Scene Reconstruction Using Neural Implicit SurfaceabstractReconstructing general dynamic scenes is important for many computer vision and graphics applications. Recent works represent the dynamic scene with neural radiance fields for photorealistic view synthesis, while their surface geometry is under-constrained and noisy. Other works introduce surface constraints to the implicit neural representation to disentangle the ambiguity of geometry and appearance field for static scene reconstruction. To bridge the gap between rendering dynamic scenes and recovering static surface geometry, we propose a template-free method to reconstruct surface geometry and appearance using neural implicit representations from multi-view videos. We leverage topology-aware deformation and the signed distance field to learn complex dynamic surfaces via differentiable volume rendering without scene-specific prior knowledge like template models. Furthermore, we propose a novel mask-based ray selection strategy to significantly boost the optimization on challenging time-varying regions. Experiments on different multi-view video datasets demonstrate that our method achieves high-fidelity surface reconstruction as well as photorealistic novel view synthesis. Decai Chen, Haofei Lu, Ingo Feldmann, Oliver Schreer, Peter Eisert |
ICASSP | 2 |
| 2022 | Universal Video Style Transfer via Crystallization, Separation, and BlendingabstractUniversal video style transfer aims to migrate arbitrary styles to input videos. However, how to maintain the temporal consistency of videos while achieving high-quality arbitrary style transfer is still a hard nut to crack. To resolve this dilemma, in this paper, we propose the CSBNet which involves three key modules: 1) the Crystallization (Cr) Module that generates several orthogonal crystal nuclei, representing hierarchical stability-aware content and style components, from raw VGG features; 2) the Separation (Sp) Module that separates these crystal nuclei to generate the stability-enhanced content and style features; 3) the Blending (Bd) Module to cross-blend these stability-enhanced content and style features, producing more stable and higher-quality stylized videos. Moreover, we also introduce a new pair of component enhancement losses to improve network performance. Extensive qualitative and quantitative experiments are conducted to demonstrate the effectiveness and superiority of our CSBNet. Compared with the state-of-the-art models, it not only produces temporally more consistent and stable results for arbitrary videos but also achieves higher-quality stylizations for arbitrary images. Haofei Lu, Zhizhong Wang |
IJCAI | 1 |