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Peixiang Luo

dblp:325/1835 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0004-4057-0187ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Vision and language · 37% Generative modeling · 36% Legged, aerial and field robots · 27%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Computer graphics and multimedia
1 paper
Image and video processing · 77% Visual content generation and editing · 23%
Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 100%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval › retrieval models
generative retrieval
1.012026
F2RVLM: Boosting Fine-grained Fragment Retrieval for Multi-Modal Long-form Dialogue with Vision Language Model · AAAI 2026
Information retrieval
retrieval-based dialogue
1.012026
F2RVLM: Boosting Fine-grained Fragment Retrieval for Multi-Modal Long-form Dialogue with Vision Language Model · AAAI 2026
Robotics › Legged, aerial and field robots
gait assistance
0.912025
WalkVLM: Aid Visually Impaired People Walking by Vision Language Model · ICCV 2025
Computer vision › Vision and language
vision-language model
0.912025
WalkVLM: Aid Visually Impaired People Walking by Vision Language Model · ICCV 2025
Machine learning › Generative modeling
generative adversarial network
0.612022
High-Resolution and Arbitrary-Sized Chinese Landscape Painting Creation Based on Generative Adversarial Networks · IJCAI 2022
Machine learning › Generative modeling
image generation
0.612022
High-Resolution and Arbitrary-Sized Chinese Landscape Painting Creation Based on Generative Adversarial Networks · IJCAI 2022
Image and video processing
super-resolution
0.612022
High-Resolution and Arbitrary-Sized Chinese Landscape Painting Creation Based on Generative Adversarial Networks · IJCAI 2022
Computer vision › Vision and language
multimodal dialogue
0.312026
F2RVLM: Boosting Fine-grained Fragment Retrieval for Multi-Modal Long-form Dialogue with Vision Language Model · AAAI 2026
Accessibility and assistive technology
assistive technology
0.312025
WalkVLM: Aid Visually Impaired People Walking by Vision Language Model · ICCV 2025
Accessibility and assistive technology
assistive technology for visual impairment
0.312025
WalkVLM: Aid Visually Impaired People Walking by Vision Language Model · ICCV 2025
Visual content generation and editing
image generation
0.212022
High-Resolution and Arbitrary-Sized Chinese Landscape Painting Creation Based on Generative Adversarial Networks · IJCAI 2022

Methods — techniques the papers use, named apart from their topics

supervised fine-tuning · 2.0difficulty-aware curriculum sampling · 2.0GRPO-based reinforcement learning · 2.0temporal-aware adaptive prediction · 1.7chain-of-thought · 1.7super-resolution · 1.1generative adversarial network · 1.1
YearPublicationVenuePosition
2026 F2RVLM: Boosting Fine-grained Fragment Retrieval for Multi-Modal Long-form Dialogue with Vision Language Model
abstract
Traditional dialogue retrieval aims to select the most appropriate utterance or image from recent dialogue history. However, they often fail to meet users’ actual needs for revisiting semantically coherent content scattered across long-form conversations. To fill this gap, we define the Fine-grained Fragment Retrieval (FFR) task, requiring models to locate query-relevant fragments, comprising both utterances and images, from multimodal long-form dialogues. As a foundation for FFR, we construct MLDR, the longest-turn multimodal dialogue retrieval dataset to date, averaging 25.45 turns per dialogue, with each naturally spanning three distinct topics. To evaluate generalization in real-world scenarios, we curate and annotate a WeChat-based test set comprising real-world multimodal dialogues with an average of 75.38 turns. Building on these resources, we explore existing generation-based Vision-Language Models (VLMs) on FFR and observe that they often retrieve incoherent utterance-image fragments. While optimized for generating responses from visual-textual inputs, these models lack explicit supervision to ensure semantic coherence within retrieved fragments. To address this, we propose F2RVLM, a generative retrieval model trained in a two-stage paradigm: (1) supervised fine-tuning to inject fragment-level retrieval knowledge, and (2) GRPO-based reinforcement learning with multi-objective rewards to encourage outputs with semantic precision, relevance, and contextual coherence. In addition, to account for difficulty variations arising from differences in intra-fragment element distribution, ranging from locally dense to sparsely scattered, we introduce a difficulty-aware curriculum sampling that ranks training instances by predicted difficulty and gradually incorporates harder examples. This strategy enhances the model’s reasoning ability in long-form, multi-turn dialogue contexts. Experiments on both in-domain and real-domain sets demonstrate that F2RVLM substantially outperforms popular VLMs, achieving superior retrieval performance.
Hanbo Bi, Zexi Jia, Jiapei Zhang, Peixiang Luo, Xiaoyue Duan, Jinchao Zhang 0001
AAAI6
2025 WalkVLM: Aid Visually Impaired People Walking by Vision Language Model
abstract
Approximately 200 million individuals around the world suffer from varying degrees of visual impairment, making it crucial to leverage AI technology to offer walking assistance for these people. With the recent progress of vision-language models (VLMs), employing VLMs to improve this field has emerged as a popular research topic. However, most existing methods are studied on self-built question-answering datasets, lacking a unified training and testing benchmark for walk guidance. Moreover, in blind walking task, it is necessary to perform real-time streaming video parsing and generate concise yet informative reminders, which poses a great challenge for VLMs that suffer from redundant responses and low inference efficiency. In this paper, we firstly release a diverse, extensive, and unbiased walking awareness dataset, containing 12k video-manual annotation pairs from Europe and Asia to provide a fair training and testing benchmark for blind walking task. Furthermore, a WalkVLM model is proposed, which employs chain of thought for hierarchical planning to generate concise but informative reminders and utilizes temporal-aware adaptive prediction to reduce the temporal redundancy of reminders. Finally, we have established a solid benchmark for blind walking task and verified the advantages of WalkVLM in stream video processing for this task compared to other VLMs. Our dataset and code will be released at anonymous link https://walkvlm2024.github.io.
Yeshuang Zhu, Jiapei Zhang, Zexi Jia, Peixiang Luo, Xiaoyue Duan, Jie Zhou 0016, Jinchao Zhang 0001
ICCV7
2022 High-Resolution and Arbitrary-Sized Chinese Landscape Painting Creation Based on Generative Adversarial Networks
abstract
This paper outlines an automated creation system for Chinese landscape paintings based on generative adversarial networks. The system consists of three cascaded modules: generation, resizing, and super-resolution. The generation module first generates a square-shaped painting, then the resizing module predicts an appropriate aspect ratio for it and performs resizing, and finally the super-resolution module is used to increase the resolution and improve the quality. After training each module with the images we collected from the web, our system can create high-resolution landscape paintings in arbitrary sizes.
Peixiang Luo, Jinchao Zhang 0001, Jie Zhou 0016
IJCAI1