Demo Data from EDBT 2026 / reviewers in the wild / expert
Diego Royo
dblp:325/2710
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2023
0000-0001-6880-322XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computational photography and imaging · 38% Virtual and augmented reality · 38% Rendering · 23% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging
non-line-of-sight imaging |
0.7 | 1 | 2023 | Virtual Mirrors: Non-Line-of-Sight Imaging Beyond the Third Bounce · ACM Trans. Graph. 2023 |
Virtual and augmented reality › immersive interaction
virtual mirror |
0.7 | 1 | 2023 | Virtual Mirrors: Non-Line-of-Sight Imaging Beyond the Third Bounce · ACM Trans. Graph. 2023 |
Rendering
light transport |
0.2 | 1 | 2023 | Virtual Mirrors: Non-Line-of-Sight Imaging Beyond the Third Bounce · ACM Trans. Graph. 2023 |
Rendering › reflectance modeling
specular reflection |
0.2 | 1 | 2023 | Virtual Mirrors: Non-Line-of-Sight Imaging Beyond the Third Bounce · ACM Trans. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
wave-based rendering · 0.7computational aperture synthesis · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Virtual Mirrors: Non-Line-of-Sight Imaging Beyond the Third BounceabstractNon-line-of-sight (NLOS) imaging methods are capable of reconstructing complex scenes that are not visible to an observer using indirect illumination. However, they assume only third-bounce illumination, so they are currently limited to single-corner configurations, and present limited visibility when imaging surfaces at certain orientations. To reason about and tackle these limitations, we make the key observation that planar diffuse surfaces behave specularly at wavelengths used in the computational wave-based NLOS imaging domain. We call such surfaces virtual mirrors. We leverage this observation to expand the capabilities of NLOS imaging using illumination beyond the third bounce, addressing two problems: imaging single-corner objects at limited visibility angles, and imaging objects hidden behind two corners. To image objects at limited visibility angles, we first analyze the reflections of the known illuminated point on surfaces of the scene as an estimator of the position and orientation of objects with limited visibility. We then image those limited visibility objects by computationally building secondary apertures at other surfaces that observe the target object from a direct visibility perspective. Beyond single-corner NLOS imaging, we exploit the specular behavior of virtual mirrors to image objects hidden behind a second corner by imaging the space behind such virtual mirrors, where the mirror image of objects hidden around two corners is formed. No specular surfaces were involved in the making of this paper. Diego Royo, Talha Sultan, Adolfo Muñoz 0001, Khadijeh Masumnia-Bisheh, Eric Brandt, Diego Gutierrez, Andreas Velten, Julio Marco |
ACM Trans. Graph. | 1 |
| 2022 | Non-line-of-sight transient renderingabstractThe capture and analysis of light in flight, or light in transient state, has enabled applications such as range imaging, reflectance estimation and especially non-line-of-sight (NLOS) imaging. For this last case, hidden geometry can be reconstructed using time-resolved measurements of indirect diffuse light emitted by a laser. Transient rendering is a key tool for developing such new applications, significantly more challenging than its steady-state counterpart. In this work, we introduce a set of simple yet effective subpath sampling techniques targeting transient light transport simulation in occluded scenes. We analyze the usual capture setups of NLOS scenes, where both the camera and light sources are focused on particular points in the scene. Also, the hidden geometry can be difficult to sample using conventional techniques. We leverage that configuration to reduce the integration path space. We implement our techniques in a modified version of Mitsuba 2 adapted for transient light transport, allowing us to support parallelization, polarization, and differentiable rendering. Diego Royo, Jorge Manuel García, Adolfo Muñoz 0001, Adrián Jarabo |
Comput. Graph. | 1 |