Demo Data from EDBT 2026 / reviewers in the wild / expert
Chaoyi Zhou
dblp:325/4163
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 100% | |
| Artificial intelligence
2 papers |
3D vision · 48% Generative modeling · 45% Representation and self-supervised learning · 8% |
Topics — the 14 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | Latent Radiance Fields with 3D-aware 2D Representations · ICLR 2025 |
Rendering
differentiable rendering |
0.9 | 1 | 2025 | Bézier Splatting for Fast and Differentiable Vector Graphics Rendering · NeurIPS 2025 |
Rendering
gaussian splatting |
0.9 | 1 | 2025 | Bézier Splatting for Fast and Differentiable Vector Graphics Rendering · NeurIPS 2025 |
Rendering
rasterization |
0.9 | 1 | 2025 | Bézier Splatting for Fast and Differentiable Vector Graphics Rendering · NeurIPS 2025 |
Rendering › volume rendering
splatting |
0.9 | 1 | 2025 | Bézier Splatting for Fast and Differentiable Vector Graphics Rendering · NeurIPS 2025 |
Rendering › geometric rendering
vector graphics rendering |
0.9 | 1 | 2025 | Bézier Splatting for Fast and Differentiable Vector Graphics Rendering · NeurIPS 2025 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | 3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors · NeurIPS 2024 |
Machine learning › Generative modeling › diffusion model › diffusion prior
video diffusion prior |
0.8 | 1 | 2024 | 3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors · NeurIPS 2024 |
Rendering › gaussian splatting
3d gaussian splatting |
0.8 | 1 | 2024 | 3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors · NeurIPS 2024 |
Rendering
novel view synthesis |
0.8 | 1 | 2024 | 3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors · NeurIPS 2024 |
Machine learning › Representation and self-supervised learning › representation learning
latent representation learning |
0.3 | 1 | 2025 | Latent Radiance Fields with 3D-aware 2D Representations · ICLR 2025 |
Computer vision › 3D vision
neural radiance field |
0.3 | 1 | 2025 | Latent Radiance Fields with 3D-aware 2D Representations · ICLR 2025 |
Computer vision › 3D vision › novel view synthesis
radiance field |
0.3 | 1 | 2025 | Latent Radiance Fields with 3D-aware 2D Representations · ICLR 2025 |
Computer vision › 3D vision
3d scene reconstruction |
0.2 | 1 | 2024 | 3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
spatial-temporal decoder · 1.53d gaussian splatting · 1.52d video diffusion · 1.5densification · 0.9autoencoding · 0.9adaptive pruning · 0.9VAE-radiance field alignment · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Latent Radiance Fields with 3D-aware 2D RepresentationsabstractLatent 3D reconstruction has shown great promise in empowering 3D semantic understanding and 3D generation by distilling 2D features into the 3D space. However, existing approaches struggle with the domain gap between 2D feature space and 3D representations, resulting in degraded rendering performance. To address this challenge, we propose a novel framework that integrates 3D awareness into the 2D latent space. The framework consists of three stages: (1) a correspondence-aware autoencoding method that enhances the 3D consistency of 2D latent representations, (2) a latent radiance field (LRF) that lifts these 3D-aware 2D representations into 3D space, and (3) a VAE-Radiance Field (VAE-RF) alignment strategy that improves image decoding from the rendered 2D representations. Extensive experiments demonstrate that our method outperforms the state-of-the-art latent 3D reconstruction approaches in terms of synthesis performance and cross-dataset generalizability across diverse indoor and outdoor scenes. To our knowledge, this is the first work showing the radiance field representations constructed from 2D latent representations can yield photorealistic 3D reconstruction performance. Chaoyi Zhou, Siyu Huang |
ICLR | 1 |
| 2025 | Bézier Splatting for Fast and Differentiable Vector Graphics RenderingabstractDifferentiable vector graphics (VGs) are widely used in image vectorization and vector synthesis, while existing representations are costly to optimize and struggle to achieve high-quality rendering results for high-resolution images. This work introduces a new differentiable VG representation, dubbed Bézier Splatting, that enables fast yet high-fidelity VG rasterization. Bézier Splatting samples 2D Gaussians along Bézier curves, which naturally provide positional gradients at object boundaries. Thanks to the efficient splatting-based differentiable rasterizer, Bézier Splatting achieves 30× and 150× faster per forward and backward rasterization step for open curves compared to DiffVG. Additionally, we introduce an adaptive pruning and densification strategy that dynamically adjusts the spatial distribution of curves to escape local minima, further improving VG quality. Furthermore, our new VG representation supports conversion to standard XML-based SVG format, enhancing interoperability with existing VG tools and pipelines. Experimental results show that Bézier Splatting significantly outperforms existing methods with better visual fidelity and significant optimization speedup. Chaoyi Zhou, Nanxuan Zhao, Siyu Huang |
NeurIPS | 2 |
| 2024 | 3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion PriorsabstractNovel-view synthesis aims to generate novel views of a scene from multiple input
images or videos, and recent advancements like 3D Gaussian splatting (3DGS)
have achieved notable success in producing photorealistic renderings with efficient
pipelines. However, generating high-quality novel views under challenging settings,
such as sparse input views, remains difficult due to insufficient information in
under-sampled areas, often resulting in noticeable artifacts. This paper presents
3DGS-Enhancer, a novel pipeline for enhancing the representation quality of
3DGS representations. We leverage 2D video diffusion priors to address the
challenging 3D view consistency problem, reformulating it as achieving temporal
consistency within a video generation process. 3DGS-Enhancer restores view-
consistent latent features of rendered novel views and integrates them with the
input views through a spatial-temporal decoder. The enhanced views are then
used to fine-tune the initial 3DGS model, significantly improving its rendering
performance. Extensive experiments on large-scale datasets of unbounded scenes
demonstrate that 3DGS-Enhancer yields superior reconstruction performance and
high-fidelity rendering results compared to state-of-the-art methods. The project
webpage is https://xiliu8006.github.io/3DGS-Enhancer-project. Chaoyi Zhou, Siyu Huang |
NeurIPS | 2 |
| 2022 | TableRobot: an automatic annotation method for heterogeneous tablesabstractAbstract Using deep learning networks to recognize the table attracts lots of attention. However, due to the lack of high-quality table datasets, the performance of using deep learning networks is limited. Therefore, TableRobot has been proposed, an automatic annotation method for heterogeneous tables. To be more specific, the annotations of table consist of the coordinates of the item block and the mapping relationship between item blocks and table cells. In order to transform the task, we successfully design an algorithm based on the greedy approach to find the optimum solution. To evaluate the performance of TableRobot, we check the annotation data of 3000 tables collected from the LaTex documents in arXiv.com , and the result shows that TableRobot can generate table annotation datasets with the accuracy of 93.2%. Besides, the table annotation data is feed into GraphTSR which is a state-of-the-art table recognition graph neural network, and the F1 value of the network has increased by nearly 10% compared with before. Guibin Wu, Yongping Xiong, Chaoyi Zhou |
Pers. Ubiquitous Comput. | 4 |