Demo Data from EDBT 2026 / reviewers in the wild / expert
Pinxuan Dai
dblp:325/5396
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0001-6983-3463ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 71% Virtual and augmented reality · 18% Geometric modeling and processing · 5% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
4d gaussian splatting |
0.9 | 1 | 2025 | 4D Gaussian Videos with Motion Layering · ACM Trans. Graph. 2025 |
Rendering › novel view synthesis
free-viewpoint rendering |
0.9 | 1 | 2025 | 4D Gaussian Videos with Motion Layering · ACM Trans. Graph. 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | Neural Shell Texture Splatting: More Details and Fewer Primitives · ICCV 2025 |
Rendering › neural rendering
neural scene representation |
0.9 | 1 | 2025 | 4D Gaussian Videos with Motion Layering · ACM Trans. Graph. 2025 |
Virtual and augmented reality › 3d video
volumetric video |
0.9 | 1 | 2025 | 4D Gaussian Videos with Motion Layering · ACM Trans. Graph. 2025 |
Geometric modeling and processing › shape representation
primitive-based representation |
0.3 | 1 | 2025 | Neural Shell Texture Splatting: More Details and Fewer Primitives · ICCV 2025 |
Multimedia systems and quality of experience › video streaming
volumetric video streaming |
0.3 | 1 | 2025 | 4D Gaussian Videos with Motion Layering · ACM Trans. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
quantization · 0.9neural shell texture · 0.9motion layering · 0.9h.265 encoding · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Neural Shell Texture Splatting: More Details and Fewer Primitives
Anpei Chen, Jincheng Xiong, Pinxuan Dai, Yujun Shen, Weiwei Xu 0003 |
ICCV | 4 |
| 2025 | 4D Gaussian Videos with Motion LayeringabstractOnline free-view navigation in volumetric videos requires high-quality rendering and real-time streaming in order to provide immersive user experiences. However, existing methods ( e.g. , dynamic NeRF and 3DGS) may not handle dynamic scenes with complex motions, and their models may not be streamable due to storage and bandwidth constraints. In this paper, we propose a novel 4D Gaussian Video (4DGV) approach that enables the creation and streaming of photorealistic, volumetric videos for dynamic scenes over the Internet. The core of our 4DGV is a novel streamable group of Gaussians (GOG) representation based on motion layering. Each GOG consists of static and dynamic points obtained via lifting 2D segmentation into 3D in motion layering, where the deformation of each dynamic point is represented as the temporal offset of its attributes. We also adaptively convert static points back to dynamic points to handle the appearance change, (e.g. , moving shadows and reflections), of static objects through optimization. To support real-time streaming of 4DGVs, we show that by applying quantization on Gaussian attributes and H.265 encoding on deformation offsets, our GOG representation can be significantly compressed (to around 6% of the original model size) without sacrificing the accuracy (PSNR loss less than 0.01dB). Extensive experiments on standard benchmarks demonstrate that our method outperforms state-of-the-art volumetric video approaches, with superior rendering quality and minimum storage overheads. Pinxuan Dai, Peiquan Zhang, Ke Xu 0010, Yifan Peng 0001, Dandan Ding, Yujun Shen, Yin Yang 0002, Xinguo Liu, Rynson W. H. Lau, Weiwei Xu 0003 |
ACM Trans. Graph. | 1 |
| 2022 | Deep Flow Rendering: View Synthesis via Layer-aware Reflection FlowabstractAbstract Novel view synthesis (NVS) generates images from unseen viewpoints based on a set of input images. It is a challenge because of inaccurate lighting optimization and geometry inference. Although current neural rendering methods have made significant progress, they still struggle to reconstruct global illumination effects like reflections and exhibit ambiguous blurs in highly view‐dependent areas. This work addresses high‐quality view synthesis to emphasize reflection on non‐concave surfaces. We propose Deep Flow Rendering that optimizes direct and indirect lighting separately, leveraging texture mapping, appearance flow, and neural rendering. A learnable texture is used to predict view‐independent features, meanwhile enabling efficient reflection extraction. To accurately fit view‐dependent effects, we adopt a constrained neural flow to transfer image‐space features from nearby views to the target view in an edge‐preserving manner. Then we further implement a fusing renderer that utilizes the predictions of both layers to form the output image. The experiments demonstrate that our method outperforms the state‐of‐the‐art methods at synthesizing various scenes with challenging reflection effects. Pinxuan Dai, Ning Xie 0003 |
Comput. Graph. Forum | 1 |