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Wan-Duo Kurt Ma

dblp:325/6200 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2024
0000-0002-9499-2623ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visual content generation and editing · 66% Computer animation and physical simulation · 34%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.812024
Directed Diffusion: Direct Control of Object Placement through Attention Guidance · AAAI 2024
Machine learning › Generative modeling › diffusion model
text-to-image generation
0.812024
Directed Diffusion: Direct Control of Object Placement through Attention Guidance · AAAI 2024
Visual content generation and editing › video generation
diffusion-based video generation
0.812024
TrailBlazer: Trajectory Control for Diffusion-Based Video Generation · SIGGRAPH Asia 2024
Visual content generation and editing
image generation
0.812024
Directed Diffusion: Direct Control of Object Placement through Attention Guidance · AAAI 2024
Visual content generation and editing › video generation › controllable video generation
trajectory control
0.812024
TrailBlazer: Trajectory Control for Diffusion-Based Video Generation · SIGGRAPH Asia 2024
Computer animation and physical simulation
facial animation
0.612022
Animatomy: an Animator-centric, Anatomically Inspired System for 3D Facial Modeling, Animation and Transfer · SIGGRAPH Asia 2022
Computer animation and physical simulation › facial animation
facial expression transfer
0.612022
Animatomy: an Animator-centric, Anatomically Inspired System for 3D Facial Modeling, Animation and Transfer · SIGGRAPH Asia 2022

Methods — techniques the papers use, named apart from their topics

diffusion model · 2.3cross-attention guidance · 1.5performance capture · 0.6muscle fiber curve representation · 0.6deformation architecture · 0.6
YearPublicationVenuePosition
2024 Directed Diffusion: Direct Control of Object Placement through Attention Guidance
abstract
Text-guided diffusion models such as DALLE-2, Imagen, and Stable Diffusion are able to generate an effectively endless variety of images given only a short text prompt describing the desired image content. In many cases the images are of very high quality. However, these models often struggle to compose scenes containing several key objects such as characters in specified positional relationships. The missing capability to ``direct'' the placement of characters and objects both within and across images is crucial in storytelling, as recognized in the literature on film and animation theory. In this work, we take a particularly straightforward approach to providing the needed direction. Drawing on the observation that the cross-attention maps for prompt words reflect the spatial layout of objects denoted by those words, we introduce an optimization objective that produces ``activation'' at desired positions in these cross-attention maps. The resulting approach is a step toward generalizing the applicability of text-guided diffusion models beyond single images to collections of related images, as in storybooks. Directed Diffusion provides easy high-level positional control over multiple objects, while making use of an existing pre-trained model and maintaining a coherent blend between the positioned objects and the background. Moreover, it requires only a few lines to implement.
Wan-Duo Kurt Ma, Avisek Lahiri, John P. Lewis, Thomas K. Leung, W. Bastiaan Kleijn
AAAI1
2024 TrailBlazer: Trajectory Control for Diffusion-Based Video Generation
Wan-Duo Kurt Ma, John P. Lewis, W. Bastiaan Kleijn
SIGGRAPH Asia1
2022 Animatomy: an Animator-centric, Anatomically Inspired System for 3D Facial Modeling, Animation and Transfer
abstract
We present Animatomy, a novel anatomic+animator centric representation of the human face. Present FACS-based systems are plagued with problems of face muscle separation, coverage, opposition, and redundancy. We, therefore, propose a collection of muscle fiber curves as an anatomic basis, whose contraction and relaxation provide us with a fine-grained parameterization of human facial expression. We build an end-to-end modular deformation architecture using this representation that enables: automatic optimization of the parameters of a specific face from high-quality dynamic facial scans; face animation driven by performance capture, keyframes, or dynamic simulation; interactive and direct manipulation of facial expression; and animation transfer from an actor to a character. We validate our facial system by showing compelling animated results, applications, and a quantitative comparison of our facial reconstruction to ground truth performance capture. Our system is being intensively used by a large creative team on Avatar: The Way of Water. We report feedback from these users as qualitative evaluation of our system.
Byungkuk Choi, Haekwang Eom, Benjamin Mouscadet, Stephen Cullingford, Wan-Duo Kurt Ma, Stefanie Gassel, Suzi Kim, Andrew Moffat, Millicent Maier, Marco Revelant, Joe Letteri, Karan Singh 0004
SIGGRAPH Asia5