EDBT 2026 Demo / reviewers in the wild / expert
Mohammad Nomaan Qureshi
dblp:326/0180
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Motion planning and robot control · 44% Transfer learning and domain adaptation · 44% 3D vision · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control › robot learning
manipulation skill learning |
0.9 | 1 | 2025 | SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting · ICRA 2025 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
0.9 | 1 | 2025 | SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting · ICRA 2025 |
Computer vision › 3D vision
photorealistic rendering |
0.3 | 1 | 2025 | SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting · ICRA 2025 |
Methods — techniques the papers use, named apart from their topics
zero-shot transfer · 0.9gaussian splatting · 0.9RGB manipulation policy · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian SplattingabstractSim2Real transfer, particularly for manipulation policies relying on RGB images, remains a critical challenge in robotics due to the significant domain shift between syn-thetic and real-world visual data. In this paper, we propose SplatSim, a novel framework that leverages Gaussian Splatting as the primary rendering primitive to reduce the Sim2Real gap for RGB-based manipulation policies. By replacing traditional mesh representations with Gaussian Splats in simulators, SplatSim produces highly photorealistic synthetic data while maintaining the scalability and cost-efficiency of simulation. We demonstrate the effectiveness of our framework by training manipulation policies within SplatSim and deploying them in the real world in a zero-shot manner, achieving an average success rate of 86.25%, compared to 97.5% for policies trained on real-world data. Videos can be found on our project page: https://splatsim.github.io Mohammad Nomaan Qureshi, Sparsh Garg, Francisco Yandún, David Held, George Kantor, Abhisesh Silwal |
ICRA | 1 |
| 2022 | Learning Object Manipulation Skills from Video via Approximate Differentiable PhysicsabstractWe aim to teach robots to perform simple object manipulation tasks by watching a single video demonstration. Towards this goal, we propose an optimization approach that outputs a coarse and temporally evolving 3D scene to mimic the action demonstrated in the input video. Similar to previous work, a differentiable renderer ensures perceptual fidelity between the 3D scene and the 2D video. Our key novelty lies in the inclusion of a differentiable approach to solve a set of Ordinary Differential Equations (ODEs) that allows us to approximately model laws of physics such as gravity, friction, and hand-object or object-object interactions. This not only enables us to dramatically improve the quality of estimated hand and object states, but also produces physically admissible trajectories that can be directly translated to a robot without the need for costly reinforcement learning. We evaluate our approach on a 3D reconstruction task that consists of 54 video demonstrations sourced from 9 actions such as pull something from right to left or put something in front of something. Our approach improves over previous state-of-the-art by almost 30%, demonstrating superior quality on especially challenging actions involving physical interactions of two objects such as put something onto something. Finally, we showcase the learned skills on a Franka Emika Panda robot. Vladimír Petrík, Mohammad Nomaan Qureshi, Josef Sivic, Makarand Tapaswi |
IROS | 2 |