EDBT 2026 Demo / reviewers in the wild / expert
Anjun Hu
dblp:326/0466
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 50% 3D vision · 50% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | MiDSummer: Multi-Guidance Diffusion for Controllable Zero-Shot Immersive Gaussian Splatting Scene Generation · ICCV 2025 |
Computer vision › 3D vision › 3d generation
3d scene generation |
0.9 | 1 | 2025 | MiDSummer: Multi-Guidance Diffusion for Controllable Zero-Shot Immersive Gaussian Splatting Scene Generation · ICCV 2025 |
Machine learning › Generative modeling › diffusion model › controllable generation
controllable scene generation |
0.9 | 1 | 2025 | MiDSummer: Multi-Guidance Diffusion for Controllable Zero-Shot Immersive Gaussian Splatting Scene Generation · ICCV 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | MiDSummer: Multi-Guidance Diffusion for Controllable Zero-Shot Immersive Gaussian Splatting Scene Generation · ICCV 2025 |
Methods — techniques the papers use, named apart from their topics
gaussian splatting · 0.9diffusion · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | ROVER: Robust Loop Closure Verification With Trajectory Prior in Repetitive EnvironmentsabstractLoop closure detection is important for simultaneous localization and mapping (SLAM), which associates current observations with historical keyframes, achieving drift correction and global relocalization. However, a falsely detected loop can be fatal, and this is especially difficult in repetitive environments where appearance-based features fail due to the high similarity. Therefore, verifying a loop closure is a critical step to avoid false-positive detections. Existing works in loop closure verification predominantly focus on learning invariant appearance features, neglecting the prior knowledge of the robot’s spatial-temporal motion cue, i.e., trajectory. In this article, we propose ROVER, a loop closure verification method that leverages the historical trajectory as a prior constraint to reject false loops in challenging repetitive environments. For each loop candidate, it is first used to estimate the robot trajectory with pose-graph optimization. This trajectory is then submitted to a scoring scheme that assesses its compliance with the trajectory without the loop, which we refer to as the trajectory prior constraint (TPC), to determine if the loop candidate should be accepted. Benchmark comparisons and real-world experiments demonstrate the effectiveness of the proposed method. Furthermore, we integrate ROVER into state-of-the-art SLAM systems to verify its robustness and efficiency. Jingwen Yu, Jianhao Jiao, Anjun Hu, Zhonghang Liu, Jiankun Wang 0001, Ping Tan 0002, Hong Zhang 0013 |
IEEE Trans Autom. Sci. Eng. | 4 |
| 2025 | MiDSummer: Multi-Guidance Diffusion for Controllable Zero-Shot Immersive Gaussian Splatting Scene Generation
Anjun Hu, Richard Tomsett, Valentin Gourmet, Massimo Camplani, Jas Kandola, Hanting Xie |
ICCV | 1 |
| 2024 | As Firm As Their Foundations: Creating Transferable Adversarial Examples Across Downstream Tasks with CLIP
Anjun Hu, Jindong Gu, Francesco Pinto, Konstantinos Kamnitsas, Philip Torr 0001 |
BMVC | 1 |
| 2024 | LinG3D: visualizing the spatio-temporal dynamics of clonal evolutionabstractBACKGROUND: Cancers are spatially heterogenous, thus their clonal evolution, especially following anti-cancer treatments, depends on where the mutated cells are located within the tumor tissue. For example, cells exposed to different concentrations of drugs, such as cells located near the vessels in contrast to those residing far from the vasculature, can undergo a different evolutionary path. However, classical representations of cell lineage trees do not account for this spatial component of emerging cancer clones. Here, we propose routines to trace spatial and temporal clonal evolution in computer simulations of the tumor evolution models. RESULTS: The LinG3D (Lineage Graphs in 3D) is an open-source collection of routines (in MATLAB, Python, and R) that enables spatio-temporal visualization of clonal evolution in a two-dimensional tumor slice from computer simulations of the tumor evolution models. These routines draw traces of tumor clones in both time and space, and may include a projection of a selected microenvironmental factor, such as the drug or oxygen distribution within the tumor, if such a microenvironmental factor is used in the tumor evolution model. The utility of LinG3D has been demonstrated through examples of simulated tumors with different number of clones and, additionally, in experimental colony growth assay. CONCLUSIONS: This routine package extends the classical lineage trees, that show cellular clone relationships in time, by adding the space component to show the locations of cellular clones within the 2D tumor tissue patch from computer simulations of tumor evolution models. Anjun Hu, Awino M. E. Ojwang', Kayode D. Olumoyin, Katarzyna A. Rejniak |
BMC Bioinform. | 1 |