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Stefan Antoszko

dblp:326/1172 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Software testing · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Software testing
web application testing
0.612022
Automatically Detecting Visual Bugs in HTML5 Canvas Games · ASE 2022

Methods — techniques the papers use, named apart from their topics

snapshot testing · 0.6image similarity metrics · 0.6
YearPublicationVenuePosition
2022 Automatically Detecting Visual Bugs in HTML5 Canvas Games
abstract
The HTML5 is used to display high quality graphics in web applications such as web games (i.e., games). However, automatically testing games is not possible with existing web testing techniques and tools, and manual testing is laborious. Many widely used web testing tools rely on the Document Object Model (DOM) to drive web test automation, but the contents of the are not represented in the DOM. The main alternative approach, snapshot testing, involves comparing oracle snapshot images with test-time snapshot images using an image similarity metric to catch visual bugs, i.e., bugs in the graphics of the web application. However, creating and maintaining oracle snapshot images for games is onerous, defeating the purpose of test automation. In this paper, we present a novel approach to automatically detect visual bugs in games. By leveraging an internal representation of objects on the , we decompose snapshot images into a set of object images, each of which is compared with a respective oracle asset (e.g., a sprite) using four similarity metrics: percentage overlap, mean squared error, structural similarity, and embedding similarity. We evaluate our approach by injecting 24 visual bugs into a custom game, and find that our approach achieves an accuracy of 100%, compared to an accuracy of 44.6% with traditional snapshot testing.
Finlay Macklon, Mohammad Reza Taesiri, Markos Viggiato, Stefan Antoszko, Natalia Romanova, Dale Paas, Cor-Paul Bezemer
ASE4