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Samir Agarwala

dblp:326/1599 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 100%
Computer graphics and multimedia
2 papers
Rendering · 77% Computational photography and imaging · 23%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.222023
Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark · NeurIPS 2023
PlaneFormers: From Sparse View Planes to 3D Reconstruction · ECCV (3) 2022
Computer vision › 3D vision › neural rendering
differentiable rendering
0.712023
Accidental Light Probes · CVPR 2023
Computer vision › 3D vision › inverse rendering
illumination estimation
0.712023
Accidental Light Probes · CVPR 2023
Computer vision › 3D vision
inverse rendering
0.712023
Accidental Light Probes · CVPR 2023
Rendering
inverse rendering
0.712023
Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark · NeurIPS 2023
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
planar surface reconstruction
0.612022
PlaneFormers: From Sparse View Planes to 3D Reconstruction · ECCV (3) 2022
Performance modeling and evaluation
benchmarking
0.212023
Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark · NeurIPS 2023
Computer vision › 3D vision › 3d reconstruction › multi-view reconstruction
sparse-view reconstruction
0.212022
PlaneFormers: From Sparse View Planes to 3D Reconstruction · ECCV (3) 2022

Methods — techniques the papers use, named apart from their topics

multi-view imaging · 2.0physically-based shading · 1.3differentiable rendering · 1.3transformer · 0.6
YearPublicationVenuePosition
2023 Accidental Light Probes
abstract
Recovering lighting in a scene from a single image is a fundamental problem in computer vision. While a mirror ball light probe can capture omnidirectional lighting, light probes are generally unavailable in everyday images. In this work, we study recovering lighting from accidental light probes (ALPs)-common, shiny objects like Coke cans, which often accidentally appear in daily scenes. We propose a physically-based approach to model ALPs and estimate lighting from their appearances in single images. The main idea is to model the appearance of ALPs by photogram-metrically principled shading and to invert this process via differentiable rendering to recover incidental illumination. We demonstrate that we can put an ALP into a scene to allow high-fidelity lighting estimation. Our model can also recover lighting for existing images that happen to contain an ALP**Project website: https://kovenyu.com/ALP. I'd rather be Shiny. - Tamatoa from Moana, 2016
Hong-Xing Yu, Samir Agarwala, Charles Herrmann, Richard Szeliski, Noah Snavely, Jiajun Wu 0001, Deqing Sun
CVPR2
2023 Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark
abstract
We introduce Stanford-ORB, a new real-world 3D Object inverse Rendering Benchmark. Recent advances in inverse rendering have enabled a wide range of real-world applications in 3D content generation, moving rapidly from research and commercial use cases to consumer devices. While the results continue to improve, there is no real-world benchmark that can quantitatively assess and compare the performance of various inverse rendering methods. Existing real-world datasets typically only consist of the shape and multi-view images of objects, which are not sufficient for evaluating the quality of material recovery and object relighting. Methods capable of recovering material and lighting often resort to synthetic data for quantitative evaluation, which on the other hand does not guarantee generalization to complex real-world environments. We introduce a new dataset of real-world objects captured under a variety of natural scenes with ground-truth 3D scans, multi-view images, and environment lighting. Using this dataset, we establish the first comprehensive real-world evaluation benchmark for object inverse rendering tasks from in-the-wild scenes, and compare the performance of various existing methods. All data, code, and models can be accessed at https://stanfordorb.github.io/
Zhengfei Kuang, Hong-Xing Yu, Samir Agarwala, Shangzhe Wu, Jiajun Wu 0001
NeurIPS4
2022 PlaneFormers: From Sparse View Planes to 3D Reconstruction
Samir Agarwala, Linyi Jin, Chris Rockwell 0001, David F. Fouhey
ECCV (3)1