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Gwangtak Bae

dblp:326/2212 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2026
0000-0001-8943-3205ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 86% Robot navigation and mapping · 12% Autonomous driving · 2%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 54% Rendering · 46%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d reconstruction › geometric reconstruction
3d line reconstruction
1.012026
RoEL: Robust Event-Based 3-D Line Reconstruction · IEEE Trans. Robotics 2026
Computer vision › 3D vision
camera pose estimation
1.012026
RoEL: Robust Event-Based 3-D Line Reconstruction · IEEE Trans. Robotics 2026
Computer vision › 3D vision
event-based vision
1.012026
RoEL: Robust Event-Based 3-D Line Reconstruction · IEEE Trans. Robotics 2026
Computer vision › 3D vision › pose estimation
pose refinement
1.012026
RoEL: Robust Event-Based 3-D Line Reconstruction · IEEE Trans. Robotics 2026
Computer vision › 3D vision
3d scene understanding
0.912025
Learning 3D Scene Analogies With Neural Contextual Scene Maps · ICCV 2025
Computer vision › 3D vision › geometric estimation
scene alignment
0.912025
Learning 3D Scene Analogies With Neural Contextual Scene Maps · ICCV 2025
Robotics › Robot navigation and mapping › SLAM
dense SLAM
0.812024
I2-SLAM: Inverting Imaging Process for Robust Photorealistic Dense SLAM · ECCV (27) 2024
Computer vision › 3D vision › 3d reconstruction
photorealistic reconstruction
0.812024
I2-SLAM: Inverting Imaging Process for Robust Photorealistic Dense SLAM · ECCV (27) 2024
Computer vision › 3D vision › point cloud processing
LiDAR point cloud processing
0.612022
SLiDE: Self-supervised LiDAR De-snowing Through Reconstruction Difficulty · ECCV (39) 2022
Computer vision › 3D vision
3d reconstruction
0.312026
RoEL: Robust Event-Based 3-D Line Reconstruction · IEEE Trans. Robotics 2026
Rendering
inverse rendering
0.212024
I2-SLAM: Inverting Imaging Process for Robust Photorealistic Dense SLAM · ECCV (27) 2024
Robotics › Autonomous driving › perception › perception robustness
perception in adverse weather
0.212022
SLiDE: Self-supervised LiDAR De-snowing Through Reconstruction Difficulty · ECCV (39) 2022

Methods — techniques the papers use, named apart from their topics

descriptor fields · 1.7coarse-to-fine alignment · 1.7line tracking · 1.0geometric cost function · 1.0self-supervised reconstruction · 0.6
YearPublicationVenuePosition
2026 RoEL: Robust Event-Based 3-D Line Reconstruction
abstract
Event cameras in motion tend to detect object boundaries or texture edges, which produce lines of brightness changes, especially in man-made environments. While lines can constitute a robust intermediate representation that is consistently observed, the sparse nature of lines may lead to drastic deterioration with minor estimation errors. Only a few previous works, often accompanied by additional sensors, utilize lines to compensate for the severe domain discrepancies of event sensors along with unpredictable noise characteristics. We propose a method that can stably extract tracks of varying appearances of lines using a clever algorithmic process that observes multiple representations from various time slices of events, compensating for potential adversaries within the event data. We then propose geometric cost functions that can refine the 3D line maps and camera poses, eliminating projective distortions and depth ambiguities. The 3D line maps are highly compact and can be equipped with our proposed cost function, which can be adapted for any observations that can detect and extract line structures or projections of them, including 3D point cloud maps or image observations. We demonstrate that our formulation is powerful enough to exhibit a significant performance boost in event-based mapping and pose refinement across diverse datasets, and can be flexibly applied to multimodal scenarios. Our results confirm that the proposed line-based formulation is a robust and effective approach for the practical deployment of event-based perceptual modules. Project page
Gwangtak Bae, Seunggu Kang, Ayoung Kim, Young Min Kim 0001
IEEE Trans. Robotics1
2025 Learning 3D Scene Analogies With Neural Contextual Scene Maps
abstract
Understanding scene contexts is crucial for machines to perform tasks and adapt prior knowledge in unseen or noisy 3D environments. As data-driven learning is intractable to comprehensively encapsulate diverse ranges of layouts and open spaces, we propose teaching machines to identify relational commonalities in 3D spaces. Instead of focusing on point-wise or object-wise representations, we introduce 3D scene analogies, which are smooth maps between 3D scene regions that align spatial relationships. Unlike well-studied single instance-level maps, these scene-level maps smoothly link large scene regions, potentially enabling unique applications in trajectory transfer in AR/VR, long demonstration transfer for imitation learning, and context-aware object rearrangement. To find 3D scene analogies, we propose neural contextual scene maps, which extract descriptor fields summarizing semantic and geometric contexts, and holistically align them in a coarse-to-fine manner for map estimation. This approach reduces reliance on individual feature points, making it robust to input noise or shape variations. Experiments demonstrate the effectiveness of our approach in identifying scene analogies and transferring trajectories or object placements in diverse indoor scenes, indicating its potential for robotics and AR/VR applications. Project page including the code is available through this link: https://82magnolia.github.io/3d_scene_analogies/.
Gwangtak Bae, Eun Sun Lee
ICCV2
2024 I2-SLAM: Inverting Imaging Process for Robust Photorealistic Dense SLAM
Gwangtak Bae, Changwoon Choi, Hyeongjun Heo, Sang Min Kim, Young Min Kim 0001
ECCV (27)1
2022 SLiDE: Self-supervised LiDAR De-snowing Through Reconstruction Difficulty
Gwangtak Bae, Seongyong Ahn, Jihong Min, Inwook Shim
ECCV (39)1