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Jiarui Ji

dblp:326/3823 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Multi-agent systems · 46% Graph learning · 46% Reinforcement learning · 7%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Graph learning
graph generation
1.012026
GRAPHIA: Harnessing Social Graph Data to Enhance LLM-Based Social Simulation · ACL (1) 2026
Knowledge, reasoning and agents › Multi-agent systems › agent-based simulation › social simulation
LLM-based social simulation
1.012026
GRAPHIA: Harnessing Social Graph Data to Enhance LLM-Based Social Simulation · ACL (1) 2026
Knowledge, reasoning and agents › Multi-agent systems › agent-based simulation
social simulation
1.012026
GRAPHIA: Harnessing Social Graph Data to Enhance LLM-Based Social Simulation · ACL (1) 2026
Machine learning › Graph learning › graph generation
temporal graph generation
1.012026
GRAPHIA: Harnessing Social Graph Data to Enhance LLM-Based Social Simulation · ACL (1) 2026

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.0graph neural network · 1.0LLM post-training · 1.0
YearPublicationVenuePosition
2026 GRAPHIA: Harnessing Social Graph Data to Enhance LLM-Based Social Simulation
abstract
Large language models (LLMs) have shown promise in simulating human-like social behaviors.Social graphs provide high-quality supervision signals that encode both local interactions and global network structure, yet they remain underutilized for LLM training.To address this gap, we propose Graphia, the first general LLM-based social graph simulation framework that leverages graph data as supervision for LLM post-training via reinforcement learning.With GNN-based structural rewards, Graphia trains specialized agents to predict whom to interact with (destination selection) and how to interact (edge generation), followed by designed graph generation pipelines.We evaluate Graphia under two settings: Transductive Dynamic Graph Generation (TDGG), a micro-level task with our proposed node-wise interaction alignment metrics; and Inductive Dynamic Graph Generation (IDGG), a macro-level task with our proposed metrics for aligning emergent network properties.On three real-world networks, Graphia improves micro-level alignment by 6.1% in the composite destination selection score, 12% in edge classification accuracy, and 27.9% in edge content BERTScore over the strongest baseline.For macro-level alignment, it achieves 35.98% higher structural similarity and 28.71% better replication of social phenomena such as power laws and echo chambers.Our results show that social graphs can serve as high-quality supervision signals for LLM post-training, closing the gap between agent behaviors and network dynamics for LLMbased simulation.Code is available at https: //github.com/Ji-Cather/Graphia.git.
Jiarui Ji, Zhewei Wei, Bin Tong
ACL (1)1
2025 SAMAG: Structure-Aware Multi-Agent Graph Generation with Large Language Models
Jingcheng Cen, Jiarui Ji, Zhen Wang 0036, Zhewei Wei, Yaliang Li, Bolin Ding
IEEE Big Data2