EDBT 2026 Demo / reviewers in the wild / expert
Kim Yu-Ji
dblp:326/5472
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
0000-0002-1774-5442ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 63% Deep learning architectures and training · 33% Segmentation and scene understanding · 4% | |
| Computer graphics and multimedia
1 paper |
Rendering · 77% Computational photography and imaging · 23% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025 |
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025 |
Computer vision › 3D vision › 3d shape representation
language-embedded 3d representation |
0.9 | 1 | 2025 | Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025 |
Computer vision › 3D vision › 3d scene understanding
open-vocabulary 3d scene understanding |
0.9 | 1 | 2025 | Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025 |
Machine learning › Deep learning architectures and training
attention mechanism |
0.7 | 1 | 2023 | Scratching Visual Transformer's Back with Uniform Attention · ICCV 2023 |
Machine learning › Deep learning architectures and training › attention mechanism
self-attention |
0.7 | 1 | 2023 | Scratching Visual Transformer's Back with Uniform Attention · ICCV 2023 |
Machine learning › Deep learning architectures and training › transformer
vision transformer |
0.7 | 1 | 2023 | Scratching Visual Transformer's Back with Uniform Attention · ICCV 2023 |
Rendering › neural rendering
radiance field |
0.6 | 1 | 2022 | HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance Fields · ECCV (32) 2022 |
Computer vision › 3D vision › 3d object detection
3d object localization |
0.3 | 1 | 2025 | Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025 |
Computer vision › Segmentation and scene understanding
3d semantic segmentation |
0.3 | 1 | 2025 | Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025 |
Computational photography and imaging
high dynamic range imaging |
0.2 | 1 | 2022 | HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance Fields · ECCV (32) 2022 |
Methods — techniques the papers use, named apart from their topics
product quantization · 0.9language feature registration · 0.9CLIP embedding · 0.9uniform attention · 0.7context broadcasting · 0.7self-calibration · 0.6plenoxels · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding RegistrationabstractWe introduce Dr. Splat, a novel approach for open-vocabulary 3D scene understanding leveraging 3D Gaussian Splatting. Unlike existing language-embedded 3DGS methods, which rely on a rendering process, our method directly associates language-aligned CLIP embeddings with 3D Gaussians for holistic 3D scene understanding. The key of our method is a language feature registration technique where CLIP embeddings are assigned to the dominant Gaussians intersected by each pixel-ray. Moreover, we integrate Product Quantization (PQ) trained on general large-scale image data to compactly represent embeddings without per-scene optimization. Experiments demonstrate that our approach significantly outperforms existing approaches in 3D perception benchmarks, such as openvocabulary 3D semantic segmentation, 3D object localization, and 3D object selection tasks. For video results, please visit : https://drsplat.github.io/ Kim Jun-Seong, GeonU Kim, Kim Yu-Ji, Yu-Chiang Frank Wang, Jaesung Choe, Tae-Hyun Oh |
CVPR | 3 |
| 2024 | MeTTA: Single-View to 3D Textured Mesh Reconstruction with Test-Time Adaptation
Kim Yu-Ji, Hyunwoo Ha, Kim Youwang, Jaeheung Surh, Hyowon Ha, Tae-Hyun Oh |
BMVC | 1 |
| 2023 | Scratching Visual Transformer's Back with Uniform AttentionabstractThe favorable performance of Vision Transformers (ViTs) is often attributed to the multi-head self-attention (MSA), which enables global interactions at each layer of a ViT model. Previous works acknowledge the property of long-range dependency for the effectiveness in MSA. In this work, we study the role of MSA in terms of the different axis, density. Our preliminary analyses suggest that the spatial interactions of learned attention maps are close to dense interactions rather than sparse ones. This is a curious phenomenon because dense attention maps are harder for the model to learn due to softmax. We interpret this opposite behavior against softmax as a strong preference for the ViT models to include dense interaction. We thus manually insert the dense uniform attention to each layer of the ViT models to supply the much-needed dense interactions. We call this method Context Broadcasting, CB. Our study demonstrates the inclusion of CB takes the role of dense attention and thereby reduces the degree of density in the original attention maps by complying softmax in MSA. We also show that, with negligible costs of CB (1 line in your model code and no additional parameters), both the capacity and generalizability of the ViT models are increased. Nam Hyeon-Woo, Kim Yu-Ji, Byeongho Heo, Dongyoon Han, Seong Joon Oh, Tae-Hyun Oh |
ICCV | 2 |
| 2022 | HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance Fields
Kim Jun-Seong, Kim Yu-Ji, Moon Ye-Bin, Tae-Hyun Oh |
ECCV (32) | 2 |