EDBT 2026 Demo / reviewers in the wild / expert
Daphne Cornelisse
dblp:326/8086
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Autonomous driving · 59% Reinforcement learning · 29% Trustworthy machine learning · 12% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Autonomous driving › simulation
closed-loop simulation |
0.9 | 1 | 2025 | GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS · ICLR 2025 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.9 | 1 | 2025 | GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS · ICLR 2025 |
GPUs and heterogeneous computing › GPU-accelerated scientific computing
GPU-accelerated simulation |
0.9 | 1 | 2025 | GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS · ICLR 2025 |
Algorithmic game theory and mechanism design
cooperative game theory |
0.6 | 1 | 2022 | Neural Payoff Machines: Predicting Fair and Stable Payoff Allocations Among Team Members · NeurIPS 2022 |
Algorithmic game theory and mechanism design › cooperative game theory
payoff allocation |
0.6 | 1 | 2022 | Neural Payoff Machines: Predicting Fair and Stable Payoff Allocations Among Team Members · NeurIPS 2022 |
Machine learning › Trustworthy machine learning
interpretability |
0.2 | 1 | 2022 | Neural Payoff Machines: Predicting Fair and Stable Payoff Allocations Among Team Members · NeurIPS 2022 |
Machine learning › Trustworthy machine learning › interpretability › shapley value
shapley value explanation |
0.2 | 1 | 2022 | Neural Payoff Machines: Predicting Fair and Stable Payoff Allocations Among Team Members · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 1.7CUDA · 1.7shapley value · 1.1neural network · 1.1core · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPSabstractMulti-agent learning algorithms have been successful at generating superhuman planning in various games but have had limited impact on the design of deployed multi-agent planners. A key bottleneck in applying these techniques to multi-agent planning is that they require billions of steps of experience. To enable the study of multi-agent planning at scale, we present GPUDrive, a GPU-accelerated, multi-agent simulator built on top of the Madrona Game Engine capable of generating over a million simulation steps per second. Observation, reward, and dynamics functions are written directly in C++, allowing users to define complex, heterogeneous agent behaviors that are lowered to high-performance CUDA. Despite these low-level optimizations, GPUDrive is fully accessible through Python, offering a seamless and efficient workflow for multi-agent, closed-loop simulation. Using GPUDrive, we train reinforcement learning agents on the Waymo Open Motion Dataset, achieving efficient goal-reaching in minutes and scaling to thousands of scenarios in hours. We open-source the code and pre-trained agents at \url{www.github.com/Emerge-Lab/gpudrive}. Saman Kazemkhani, Aarav Pandya, Daphne Cornelisse, Brennan Shacklett, Eugene Vinitsky |
ICLR | 3 |
| 2025 | Estimating cognitive biases with attention-aware inverse planningabstractPeople's goal-directed behaviors are influenced by their cognitive biases, and autonomous systems that interact with people should be aware of this. For example, people's attention to objects in their environment will be biased in a way that systematically affects how they perform everyday tasks such as driving to work. Here, building on recent work in computational cognitive science, we formally articulate the \textit{attention-aware inverse planning problem}, in which the goal is to estimate a person's attentional biases from their actions. We demonstrate how attention-aware inverse planning systematically differs from standard inverse reinforcement learning and how cognitive biases can be inferred from behavior. Finally, we present an approach to attention-aware inverse planning that combines deep reinforcement learning with computational cognitive modeling. We use this approach to infer the attentional strategies of RL agents in real-life driving scenarios selected from the Waymo Open Dataset, demonstrating the scalability of estimating cognitive biases with attention-aware inverse planning. Sounak Banerjee 0002, Daphne Cornelisse, Deepak Edakkattil Gopinath, Emily S. Sumner, Jonathan A. DeCastro, Guy Rosman, Eugene Vinitsky, Mark K. Ho |
NeurIPS | 2 |
| 2022 | Neural Payoff Machines: Predicting Fair and Stable Payoff Allocations Among Team MembersabstractIn many multi-agent settings, participants can form teams to achieve collective outcomes that may far surpass their individual capabilities. Measuring the relative contributions of agents and allocating them shares of the reward that promote long-lasting cooperation are difficult tasks. Cooperative game theory offers solution concepts identifying distribution schemes, such as the Shapley value, that fairly reflect the contribution of individuals to the performance of the team or the Core, which reduces the incentive of agents to abandon their team. Applications of such methods include identifying influential features and sharing the costs of joint ventures or team formation. Unfortunately, using these solutions requires tackling a computational barrier as they are hard to compute, even in restricted settings. In this work, we show how cooperative game-theoretic solutions can be distilled into a learned model by training neural networks to propose fair and stable payoff allocations. We show that our approach creates models that can generalize to games far from the training distribution and can predict solutions for more players than observed during training. An important application of our framework is Explainable AI: our approach can be used to speed-up Shapley value computations on many instances. Daphne Cornelisse, Thomas Rood, Yoram Bachrach, Mateusz Malinowski, Tal Kachman |
NeurIPS | 1 |