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Paul Mattes

dblp:326/8101 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2024
0009-0006-6507-5355ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Computer networks · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 67% Immersive interaction · 33%
Artificial intelligence
1 paper
Reinforcement learning · 100%
Computer networks
1 paper
Internet architecture and protocols · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
model-based reinforcement learning
0.812024
Hieros: Hierarchical Imagination on Structured State Space Sequence World Models · ICML 2024
Immersive interaction
augmented reality
0.812024
A Comprehensive User Study on Augmented Reality-Based Data Collection Interfaces for Robot Learning · HRI 2024
Human-robot interaction › learning from demonstration
kinesthetic teaching
0.812024
A Comprehensive User Study on Augmented Reality-Based Data Collection Interfaces for Robot Learning · HRI 2024
Human-robot interaction
learning from demonstration
0.812024
A Comprehensive User Study on Augmented Reality-Based Data Collection Interfaces for Robot Learning · HRI 2024
Machine learning › Reinforcement learning › hierarchical reinforcement learning
hierarchical policy learning
0.212024
Hieros: Hierarchical Imagination on Structured State Space Sequence World Models · ICML 2024
Virtual and augmented reality › augmented reality
augmented reality interface
0.212024
A Comprehensive User Study on Augmented Reality-Based Data Collection Interfaces for Robot Learning · HRI 2024
Internet architecture and protocols
wide area network
0.212023
OneWAN is better than two: Unifying a split WAN architecture · NSDI 2023

Methods — techniques the papers use, named apart from their topics

user study · 1.5UEQ+ · 1.5world model · 0.8structured state-space sequence model · 0.8
YearPublicationVenuePosition
2024 A Comprehensive User Study on Augmented Reality-Based Data Collection Interfaces for Robot Learning
abstract
Future versatile robots need the ability to learn new tasks and behaviors from demonstrations. Recent advances in virtual and augmented reality position these technologies as great candidates for the efficient and intuitive collection of large sets of demonstrations. While there are different possible approaches to control a virtual robot there has not yet been an evaluation of these control interfaces in regards to their efficiency and intuitiveness. These characteristics become particularly important when working with non-expert users and complex manipulation tasks. To this end, this work investigates five different interfaces to control a virtual robot in a comprehensive user study across various virtualized tasks in an AR setting. These interfaces include Hand Tracking, Virtual Kinesthetic Teaching, Gamepad and Motion Controller. Additionally, this work introduces Kinesthetic Teaching as a novel interface to control virtual robots in AR settings, where the virtual robot mimics the movement of a real robot manipulated by the user. This study reveals valuable insights into their usability and effectiveness. It shows that the proposed Kinesthetic Teaching interface significantly outperforms other interfaces in both objective and subjective metrics based on success rate, task completeness, and completion time and User Experience Questionnaires (UEQ+).
Xinkai Jiang, Paul Mattes, Xiaogang Jia, Nicolas Schreiber, Gerhard Neumann, Rudolf Lioutikov
HRI2
2024 Hieros: Hierarchical Imagination on Structured State Space Sequence World Models
abstract
One of the biggest challenges to modern deep reinforcement learning (DRL) algorithms is sample efficiency. Many approaches learn a world model in order to train an agent entirely in imagination, eliminating the need for direct environment interaction during training. However, these methods often suffer from either a lack of imagination accuracy, exploration capabilities, or runtime efficiency. We propose HIEROS, a hierarchical policy that learns time abstracted world representations and imagines trajectories at multiple time scales in latent space. HIEROS uses an S5 layer-based world model, which predicts next world states in parallel during training and iteratively during environment interaction. Due to the special properties of S5 layers, our method can train in parallel and predict next world states iteratively during imagination. This allows for more efficient training than RNN-based world models and more efficient imagination than Transformer-based world models. We show that our approach outperforms the state of the art in terms of mean and median normalized human score on the Atari 100k benchmark, and that our proposed world model is able to predict complex dynamics very accurately. We also show that HIEROS displays superior exploration capabilities compared to existing approaches.
Paul Mattes, Rainer Schlosser, Ralf Herbrich
ICML1
2023 OneWAN is better than two: Unifying a split WAN architecture
Umesh Krishnaswamy, Rachee Singh, Paul Mattes, Paul-Andre C. Bissonnette, Nikolaj S. Bjørner, Zahira Nasrin, Sonal Kothari, Prabhakar Reddy, John Abeln, Srikanth Kandula, Himanshu Raj, Luis Irún-Briz, Jamie Gaudette, Erica Lan
NSDI3