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Nanyi Wang

dblp:326/8927 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 77% Ubiquitous computing and smart environments · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
multimodal feedback
0.912025
Effects of Information Widgets on Time Perception during Mentally Demanding Tasks · CHI 2025

Methods — techniques the papers use, named apart from their topics

within-subjects experiment · 0.9multimodal widgets · 0.9
YearPublicationVenuePosition
2025 Effects of Information Widgets on Time Perception during Mentally Demanding Tasks
abstract
This article examined how different time and task management information widgets affect time perception across modalities. In mentally demanding office environments, effective countdown representations are crucial for enhancing temporal awareness and productivity. We developed TickSens, a set of information widgets with different modalities, and conducted a within-subjects experiment with 30 participants to evaluate the five types of time perception modes: visual, auditory, haptic, as well as the blank and the timer modes. Our assessment focused on the technology acceptance, cognitive performance and emotional responses. Results indicated that compared to the blank and the timer modes, the use of modalities significantly improved the cognitive performance and positive emotional responses, and was better received by participants. The visual mode had the best task performance, while the auditory feedback was effective in boosting focus and the haptic mode significantly enhances user acceptance. The study revealed varied user preferences that enlightened the integration of these widgets into office.
Zengrui Li, Qijun Gao, Nanyi Wang, Xipei Ren
CHI5
2024 Understanding emotional values of bionic features for educational service robots: A cross-age examination using multi-modal data
Nanyi Wang, Zengrui Li, Pingting Chen, Xipei Ren
Adv. Eng. Informatics1
2024 Investigating emotional design of the intelligent cockpit based on visual sequence data and improved LSTM
Nanyi Wang, Zengrui Li, Pingting Chen, Xipei Ren
Adv. Eng. Informatics1
2022 Emotional computing at the Edge to Support Effective IoE Applications in Future Classroom
abstract
Nowadays, future classroom lacks sensing ability to determine the emotional status of the included actors. This paper thus discusses an Edge Computing enhanced Emotional computing (EC2) framework to effectively analyze, process, induce and infer those human-based subjective data to obtain useful emotional features (happy, stressed, etc) of the actors, then control the correlated facilities in the classroom to behave accordingly. Under this deployment, future classroom will become smarter and be more applicable for different schools. According to the living lab in Sichuan Tianfu New Area Luxelakes Primary School, the EC2-framework is validated to be effective.
Lijuan Huang, Nanyi Wang
ICALT2