EDBT 2026 Demo / reviewers in the wild / expert
Yinzhen Xu
dblp:327/1997
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Robot manipulation · 68% 3D vision · 18% Reinforcement learning · 14% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation › grasping
multifingered grasping |
1.3 | 2 | 2023 | DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulation · ICRA 2023 UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy · CVPR 2023 |
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
goal-conditioned policy |
0.7 | 1 | 2023 | UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy · CVPR 2023 |
Robotics › Robot manipulation
grasping |
0.7 | 1 | 2023 | UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy · CVPR 2023 |
Robotics › Robot manipulation › grasping › grasp planning
grasp pose generation |
0.7 | 1 | 2023 | UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy · CVPR 2023 |
Robotics › Robot manipulation › grasping › grasp planning
grasp synthesis |
0.7 | 1 | 2023 | DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulation · ICRA 2023 |
Computer vision › 3D vision › 3d shape reconstruction
object shape reconstruction |
0.2 | 1 | 2023 | Tracking and Reconstructing Hand Object Interactions from Point Cloud Sequences in the Wild · AAAI 2023 |
Methods — techniques the papers use, named apart from their topics
teacher-student distillation · 0.7probabilistic model · 0.7optimization-based tracking · 0.7joint optimization · 0.7handtracknet · 0.7differentiable force closure estimation · 0.7curriculum learning · 0.7MANO hand model · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Tracking and Reconstructing Hand Object Interactions from Point Cloud Sequences in the WildabstractIn this work, we tackle the challenging task of jointly tracking hand object poses and reconstructing their shapes from depth point cloud sequences in the wild, given the initial poses at frame 0. We for the first time propose a point cloud-based hand joint tracking network, HandTrackNet, to estimate the inter-frame hand joint motion. Our HandTrackNet proposes a novel hand pose canonicalization module to ease the tracking task, yielding accurate and robust hand joint tracking. Our pipeline then reconstructs the full hand via converting the predicted hand joints into a MANO hand. For object tracking, we devise a simple yet effective module that estimates the object SDF from the first frame and performs optimization-based tracking. Finally, a joint optimization step is adopted to perform joint hand and object reasoning, which alleviates the occlusion-induced ambiguity and further refines the hand pose. During training, the whole pipeline only sees purely synthetic data, which are synthesized with sufficient variations and by depth simulation for the ease of generalization. The whole pipeline is pertinent to the generalization gaps and thus directly transferable to real in-the-wild data. We evaluate our method on two real hand object interaction datasets, e.g. HO3D and DexYCB, without any fine-tuning. Our experiments demonstrate that the proposed method significantly outperforms the previous state-of-the-art depth-based hand and object pose estimation and tracking methods, running at a frame rate of 9 FPS. We have released our code on https://github.com/PKU-EPIC/HOTrack. Jiayi Chen 0003, Mi Yan, Jiazhao Zhang, Yinzhen Xu, Yijia Weng, Li Yi 0001, Shuran Song, He Wang 0010 |
AAAI | 4 |
| 2023 | UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned PolicyabstractIn this work, we tackle the problem of learning universal robotic dexterous grasping from a point cloud observation under a table-top setting. The goal is to grasp and lift up objects in high-quality and diverse ways and generalize across hundreds of categories and even the unseen. Inspired by successful pipelines used in parallel gripper grasping, we split the task into two stages: 1) grasp proposal (pose) generation and 2) goal-conditioned grasp execution. For the first stage, we propose a novel probabilistic model of grasp pose conditioned on the point cloud observation that factorizes rotation from translation and articulation. Trained on our synthesized large-scale dexterous grasp dataset, this model enables us to sample diverse and high-quality dexterous grasp poses for the object point cloud. For the second stage, we propose to replace the motion planning used in parallel gripper grasping with a goal-conditioned grasp policy, due to the complexity involved in dexterous grasping execution. Note that it is very challenging to learn this highly generalizable grasp policy that only takes realistic inputs without oracle states. We thus propose several important innovations, including state canonicalization, object curriculum, and teacher-student distillation. In-tegrating the two stages, our final pipeline becomes the first to achieve universal generalization for dexterous grasping, demonstrating an average success rate of more than 60% on thousands of object instances, which significantly out-performs all baselines, meanwhile showing only a minimal generalization gap. Yinzhen Xu, Weikang Wan, Zikang Shan, Hao Shen 0015, Ruicheng Wang, Yijia Weng, Jiayi Chen 0003, Tengyu Liu, Li Yi 0001, He Wang 0010 |
CVPR | 1 |
| 2023 | DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on SimulationabstractRobotic dexterous grasping is the first step to enable human-like dexterous object manipulation and thus a crucial robotic technology. However, dexterous grasping is much more under-explored than object grasping with parallel grippers, partially due to the lack of a large-scale dataset. In this work, we present a large-scale robotic dexterous grasp dataset, DexGraspNet, generated by our proposed highly efficient synthesis method that can be generally applied to any dexterous hand. Our method leverages a deeply accelerated differentiable force closure estimator and thus can efficiently and robustly synthesize stable and diverse grasps on a large scale. We choose ShadowHand and generate 1.32 million grasps for 5355 objects, covering more than 133 object categories and containing more than 200 diverse grasps for each object instance, with all grasps having been validated by the Isaac Gym simulator. Compared to the previous dataset from Liu et al. generated by GraspIt!, our dataset has not only more objects and grasps, but also higher diversity and quality. Via performing cross-dataset experiments, we show that training several algorithms of dexterous grasp synthesis on our dataset significantly outperforms training on the previous one. To access our data and code, including code for human and Allegro grasp synthesis, please visit our project page: https://pku-epic.github.io/DexGraspNet/. Ruicheng Wang, Jiayi Chen 0003, Yinzhen Xu, Puhao Li, Tengyu Liu, He Wang 0010 |
ICRA | 4 |