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Charilaos Pipis

dblp:327/3467 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2025
0000-0003-4152-7565ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Theory of computation · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 90% Mathematical optimization · 10%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
equilibrium computation
2.332025
Efficient Learning and Computation of Linear Correlated Equilibrium in General Convex Games · STOC 2025
Polynomial-Time Computation of Exact $\Phi$-Equilibria in Polyhedral Games · NeurIPS 2024
Polynomial-Time Linear-Swap Regret Minimization in Imperfect-Information Sequential Games · NeurIPS 2023
Algorithmic game theory and mechanism design › equilibrium computation
correlated equilibrium
1.622025
Efficient Learning and Computation of Linear Correlated Equilibrium in General Convex Games · STOC 2025
Polynomial-Time Computation of Exact $\Phi$-Equilibria in Polyhedral Games · NeurIPS 2024
Algorithmic game theory and mechanism design › equilibrium computation › correlated equilibrium
extensive-form correlated equilibrium
1.422024
Polynomial-Time Computation of Exact $\Phi$-Equilibria in Polyhedral Games · NeurIPS 2024
Polynomial-Time Linear-Swap Regret Minimization in Imperfect-Information Sequential Games · NeurIPS 2023
Algorithmic game theory and mechanism design › cooperative game theory
convex games
0.912025
Efficient Learning and Computation of Linear Correlated Equilibrium in General Convex Games · STOC 2025
Mathematical optimization › continuous optimization
convex optimization
0.912025
Efficient Learning and Computation of Linear Correlated Equilibrium in General Convex Games · STOC 2025
Algorithmic game theory and mechanism design
regret minimization
0.712023
Polynomial-Time Linear-Swap Regret Minimization in Imperfect-Information Sequential Games · NeurIPS 2023
Algorithmic game theory and mechanism design › regret minimization
swap regret
0.712023
Polynomial-Time Linear-Swap Regret Minimization in Imperfect-Information Sequential Games · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

efficient learning algorithms · 0.9good-enough-response oracle · 0.8ellipsoid against hope · 0.8bilinear saddle-point · 0.8strategy transformation · 0.7no-regret learning · 0.7
YearPublicationVenuePosition
2025 Efficient Learning and Computation of Linear Correlated Equilibrium in General Convex Games
Constantinos Daskalakis, Gabriele Farina, Maxwell Fishelson, Charilaos Pipis, Jon Schneider
STOC4
2024 Polynomial-Time Computation of Exact $\Phi$-Equilibria in Polyhedral Games
abstract
It is a well-known fact that correlated equilibria can be computed in polynomial time in a large class of concisely represented games using the celebrated Ellipsoid Against Hope algorithm \citep{Papadimitriou2008:Computing, Jiang2015:Polynomial}. However, the landscape of efficiently computable equilibria in sequential (extensive-form) games remains unknown. The Ellipsoid Against Hope does not apply directly to these games, because they do not have the required ``polynomial type'' property. Despite this barrier, \citet{Huang2008:Computing} altered the algorithm to compute exact extensive-form correlated equilibria. In this paper, we generalize the Ellipsoid Against Hope and develop a simple algorithmic framework for efficiently computing saddle-points in bilinear zero-sum games, even when one of the dimensions is exponentially large. Moreover, the framework only requires a ``good-enough-response'' oracle, which is a weakened notion of a best-response oracle. Using this machinery, we develop a general algorithmic framework for computing exact linear $\Phi$-equilibria in any polyhedral game (under mild assumptions), including correlated equilibria in normal-form games, and extensive-form correlated equilibria in extensive-form games. This enables us to give the first polynomial-time algorithm for computing exact linear-deviation correlated equilibria in extensive-form games, thus resolving an open question by \citet{Farina2023:Polynomial}. Furthermore, even for the cases for which a polynomial time algorithm for exact equilibria was already known, our framework provides a conceptually simpler solution.
Gabriele Farina, Charilaos Pipis
NeurIPS2
2023 Graph Connectivity with Noisy Queries
abstract
Graph connectivity is a fundamental combinatorial optimization problem that arises in many practical applications, where usually a spanning subgraph of a network is used for its operation. However, in the real world, links may fail unexpectedly deeming the networks non-operational, while checking whether a link is damaged is costly and possibly erroneous. After an event that has damaged an arbitrary subset of the edges, the network operator must find a spanning tree of the network using non-damaged edges by making as few checks as possible. Motivated by such questions, we study the problem of finding a spanning tree in a network, when we only have access to noisy queries of the form "Does edge e exist?". We design efficient algorithms, even when edges fail adversarially, for all possible error regimes; 2-sided error (where any answer might be erroneous), false positives (where "no" answers are always correct) and false negatives (where "yes" answers are always correct). In the first two regimes we provide efficient algorithms and give matching lower bounds for general graphs. In the False Negative case we design efficient algorithms for large interesting families of graphs (e.g. bounded treewidth, sparse). Using the previous results, we provide tight algorithms for the practically useful family of planar graphs in all error regimes.
Dimitris Fotakis 0001, Evangelia Gergatsouli, Charilaos Pipis, Miltiadis Stouras, Christos Tzamos
MFCS3
2023 Polynomial-Time Linear-Swap Regret Minimization in Imperfect-Information Sequential Games
abstract
No-regret learners seek to minimize the difference between the loss they cumulated through the actions they played, and the loss they would have cumulated in hindsight had they consistently modified their behavior according to some strategy transformation function. The size of the set of transformations considered by the learner determines a natural notion of rationality. As the set of transformations each learner considers grows, the strategies played by the learners recover more complex game-theoretic equilibria, including correlated equilibria in normal-form games and extensive-form correlated equilibria in extensive-form games. At the extreme, a no-swap-regret agent is one that minimizes regret against the set of all functions from the set of strategies to itself. While it is known that the no-swap-regret condition can be attained efficiently in nonsequential (normal-form) games, understanding what is the strongest notion of rationality that can be attained efficiently in the worst case in sequential (extensive-form) games is a longstanding open problem. In this paper we provide a positive result, by showing that it is possible, in any sequential game, to retain polynomial-time (in the game tree size) iterations while achieving sublinear regret with respect to all linear transformations of the mixed strategy space, a notion called no-linear-swap regret. This notion of hindsight rationality is as strong as no-swap-regret in nonsequential games, and stronger than no-trigger-regret in sequential games—thereby proving the existence of a subset of extensive-form correlated equilibria robust to linear deviations, which we call linear-deviation correlated equilibria, that can be approached efficiently.
Gabriele Farina, Charilaos Pipis
NeurIPS2