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Fengyuan Tian

dblp:327/3612 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0000-7812-2161ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visualization and visual analytics · 100%
Artificial intelligence
3 papers
Trustworthy machine learning · 36% Efficient and distributed learning · 31% Deep learning architectures and training · 12%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
matrix reordering
0.912025
ReorderBench: A Benchmark for Matrix Reordering · IEEE Trans. Vis. Comput. Graph. 2025
Machine learning › Trustworthy machine learning
interpretability
0.812024
A Unified Interactive Model Evaluation for Classification, Object Detection, and Instance Segmentation in Computer Vision · IEEE Trans. Vis. Comput. Graph. 2024
Machine learning › Efficient and distributed learning › automated machine learning
neural architecture search
0.712023
Visual Analysis of Neural Architecture Spaces for Summarizing Design Principles · IEEE Trans. Vis. Comput. Graph. 2023
Computer vision › Image recognition and object detection › object detection
object detection evaluation
0.212024
A Unified Interactive Model Evaluation for Classification, Object Detection, and Instance Segmentation in Computer Vision · IEEE Trans. Vis. Comput. Graph. 2024

Methods — techniques the papers use, named apart from their topics

entropy-based scoring · 1.7convolution · 1.7probability distribution formulation · 1.5matrix visualization · 1.5shortest path distance · 1.3hierarchical clustering · 1.3circle-packing visualization · 1.3
YearPublicationVenuePosition
2025 ReorderBench: A Benchmark for Matrix Reordering
abstract
Matrix reordering permutes the rows and columns of a matrix to reveal meaningful visual patterns, such as blocks that represent clusters. A comprehensive collection of matrices, along with a scoring method for measuring the quality of visual patterns in these matrices, contributes to building a benchmark. This benchmark is essential for selecting or designing suitable reordering algorithms for revealing specific patterns. In this paper, we build a matrix-reordering benchmark, ReorderBench, with the goal of evaluating and improving matrix-reordering techniques. This is achieved by generating a large set of representative and diverse matrices and scoring these matrices with a convolution- and entropy-based method. Our benchmark contains 2,835,000 binary matrices and 5,670,000 continuous matrices, each generated to exhibit one of four visual patterns: block, off-diagonal block, star, or band, along with 450 real-world matrices featuring hybrid visual patterns. We demonstrate the usefulness of ReorderBench through three main applications in matrix reordering: 1) evaluating different reordering algorithms, 2) creating a unified scoring model to measure the visual patterns in any matrix, and 3) developing a deep learning model for matrix reordering.
Jiangning Zhu, Zhiyang Shen, Fengyuan Tian, Mengchen Liu, Shixia Liu
IEEE Trans. Vis. Comput. Graph.5
2024 A Unified Interactive Model Evaluation for Classification, Object Detection, and Instance Segmentation in Computer Vision
abstract
Existing model evaluation tools mainly focus on evaluating classification models, leaving a gap in evaluating more complex models, such as object detection. In this paper, we develop an open-source visual analysis tool, Uni-Evaluator, to support a unified model evaluation for classification, object detection, and instance segmentation in computer vision. The key idea behind our method is to formulate both discrete and continuous predictions in different tasks as unified probability distributions. Based on these distributions, we develop 1) a matrix-based visualization to provide an overview of model performance; 2) a table visualization to identify the problematic data subsets where the model performs poorly; 3) a grid visualization to display the samples of interest. These visualizations work together to facilitate the model evaluation from a global overview to individual samples. Two case studies demonstrate the effectiveness of Uni-Evaluator in evaluating model performance and making informed improvements.
Changjian Chen, Yukai Guo, Fengyuan Tian, Shilong Liu 0004, Weikai Yang, Jing Wu 0004, Hang Su 0006, Hanspeter Pfister, Shixia Liu
IEEE Trans. Vis. Comput. Graph.3
2023 Visual Analysis of Neural Architecture Spaces for Summarizing Design Principles
abstract
Recent advances in artificial intelligence largely benefit from better neural network architectures. These architectures are a product of a costly process of trial-and-error. To ease this process, we develop ArchExplorer, a visual analysis method for understanding a neural architecture space and summarizing design principles. The key idea behind our method is to make the architecture space explainable by exploiting structural distances between architectures. We formulate the pairwise distance calculation as solving an all-pairs shortest path problem. To improve efficiency, we decompose this problem into a set of single-source shortest path problems. The time complexity is reduced from O(kn2N) to O(knN). Architectures are hierarchically clustered according to the distances between them. A circle-packing-based architecture visualization has been developed to convey both the global relationships between clusters and local neighborhoods of the architectures in each cluster. Two case studies and a post-analysis are presented to demonstrate the effectiveness of ArchExplorer in summarizing design principles and selecting better-performing architectures.
Jun Yuan 0003, Mengchen Liu, Fengyuan Tian, Shixia Liu
IEEE Trans. Vis. Comput. Graph.3