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Jingzhou Luo

dblp:327/7684 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2025
0009-0001-7731-6746ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 5 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 36% Vision and language · 24% Question answering and dialogue systems · 12%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
3DAffordSplat: Efficient Affordance Reasoning with 3D Gaussians · ACM Multimedia 2025
Computer vision › Vision and language › 3d vision and language
3d question answering
0.912025
DSPNet: Dual-vision Scene Perception for Robust 3D Question Answering · CVPR 2025
Computer vision › 3D vision
3d scene understanding
0.912025
DSPNet: Dual-vision Scene Perception for Robust 3D Question Answering · CVPR 2025
Natural language and speech › Question answering and dialogue systems › multimodal question answering
embodied question answering
0.912025
Beyond the Destination: A Novel Benchmark for Exploration-Aware Embodied Question Answering · ICCV 2025
Machine learning › Reinforcement learning
exploration
0.912025
Beyond the Destination: A Novel Benchmark for Exploration-Aware Embodied Question Answering · ICCV 2025
Robotics › Robot navigation and mapping › visual navigation
image-goal navigation
0.912025
Beyond the Destination: A Novel Benchmark for Exploration-Aware Embodied Question Answering · ICCV 2025
Computer vision › Vision and language
multimodal reasoning
0.912025
DSPNet: Dual-vision Scene Perception for Robust 3D Question Answering · CVPR 2025
Robotics › Robot manipulation
affordance learning
0.312025
3DAffordSplat: Efficient Affordance Reasoning with 3D Gaussians · ACM Multimedia 2025

Methods — techniques the papers use, named apart from their topics

text-guided multi-view fusion · 0.9multimodal context-guided reasoning · 0.9hybrid exploration · 0.9frontier-based exploration · 0.9cross-modal structure alignment · 0.9adaptive dual-vision perception · 0.93d gaussian splatting · 0.9
YearPublicationVenuePosition
2025 DSPNet: Dual-vision Scene Perception for Robust 3D Question Answering
abstract
3D Question Answering (3D QA) requires the model to comprehensively understand its situated 3D scene described by the text, then reason about its surrounding environment and answer a question under that situation. However, existing methods usually rely on global scene perception from pure 3D point clouds and overlook the importance of rich local texture details from multi-view images. Moreover, due to the inherent noise in camera poses and complex occlusions, there exists significant feature degradation and reduced feature robustness problems when aligning 3D point cloud with multi-view images. In this paper, we propose a Dual-vision Scene Perception Network (DSPNet), to comprehensively integrate multi-view and point cloud features to improve robustness in 3D QA. Our Text-guided Multi-view Fusion (TGMF) module prioritizes image views that closely match the semantic content of the text. To adaptively fuse back-projected multi-view images with point cloud features, we design the Adaptive Dual-vision Perception (ADVP) module, enhancing 3D scene comprehension. Additionally, our Multimodal Context-guided Reasoning (MCGR) module facilitates robust reasoning by integrating contextual information across visual and linguistic modalities. Experimental results on SQA3D and ScanQA datasets demonstrate the superiority of our DSPNet. Codes will be available at https://github.com/LZ-CH/DSPNet.
Jingzhou Luo, Yang Liu 0267, Zhen Li 0026, Yaowei Wang 0001, Guanbin Li, Liang Lin 0004
CVPR1
2025 Beyond the Destination: A Novel Benchmark for Exploration-Aware Embodied Question Answering
abstract
Embodied Question Answering (EQA) is a challenging task in embodied intelligence that requires agents to dynamically explore 3D environments, actively gather visual information, and perform multi-step reasoning to answer questions. However, current EQA approaches suffer from critical limitations in exploration efficiency, dataset design, and evaluation metrics. Moreover, existing datasets often introduce biases or prior knowledge, leading to disembodied reasoning, while frontier-based exploration strategies struggle in cluttered environments and fail to ensure fine-grained exploration of task-relevant areas. To address these challenges, we construct the EXPloration-awaRe Embodied queStion anSwering Benchmark (EXPRESS-Bench), the largest dataset designed specifically to evaluate both exploration and reasoning capabilities. EXPRESS-Bench consists of 777 exploration trajectories and 2,044 question-trajectory pairs. To improve exploration efficiency, we propose Fine-EQA, a hybrid exploration model that integrates frontier-based and goal-oriented navigation to guide agents toward task-relevant regions more effectively. Additionally, we introduce a novel evaluation metric, Exploration-Answer Consistency (EAC), which ensures faithful assessment by measuring the alignment between answer grounding and exploration reliability. Extensive experimental comparisons with state-of-the-art EQA models demonstrate the effectiveness of our EXPRESS-Bench in advancing embodied exploration and question reasoning.
Kaixuan Jiang, Yang Liu 0119, Jingzhou Luo, Ziliang Chen 0001, Ling Pan, Guanbin Li, Liang Lin 0004
ICCV4
2025 3DAffordSplat: Efficient Affordance Reasoning with 3D Gaussians
abstract
3D affordance reasoning plays a critical role in associating human instructions with the functional regions of 3D objects, facilitating precise, task-oriented manipulations in embodied AI. However, current methods, which predominantly depend on sparse 3D point clouds, exhibit limited generalizability and robustness due to their sensitivity to coordinate variations and the inherent sparsity of the data. By contrast, 3D Gaussian Splatting (3DGS) delivers high-fidelity, real-time rendering with minimal computational overhead by representing scenes as dense, continuous distributions. This positions 3DGS as a highly effective approach for capturing fine-grained affordance details and improving recognition accuracy. Nevertheless, its full potential remains largely untapped due to the absence of large-scale, 3DGS-specific affordance datasets. To overcome these limitations, we present 3DAffordSplat, the first large-scale, multi-modal dataset tailored for 3DGS-based affordance reasoning. This dataset includes 23,672 Gaussian instances, 8,231 point cloud instances, and 6,631 manually annotated affordance labels, encompassing 21 object categories and 18 affordance types. Building upon this dataset, we introduce AffordSplatNet, a novel model specifically designed for affordance reasoning using 3DGS representations. AffordSplatNet features an innovative cross-modal structure alignment module that exploits structural consistency priors to align 3D point cloud and 3DGS representations, resulting in enhanced affordance recognition accuracy. Extensive experiments demonstrate that the 3DAffordSplat dataset significantly advances affordance learning within the 3DGS domain, while AffordSplatNet consistently outperforms existing methods across both seen and unseen settings, highlighting its robust generalization capabilities. Code, model, and video are available at https://hcplab-sysu.github.io/3DAffordSplat.
Zeming Wei, Yang Liu 0084, Jingzhou Luo, Guanbin Li, Liang Lin 0004
ACM Multimedia5
2023 VCD: Visual Causality Discovery for Cross-Modal Question Reasoning
Yang Liu 0084, Jingzhou Luo
PRCV (7)3
2022 A Lightweight Image Entropy-Based Divide-and-Conquer Network for Low-Light Image Enhancement
abstract
Images captured in low-light conditions usually suffer from degradation problems. Based on the observation, we found that different image regions have different enhancement difficulties and can be processed by networks with different capacities. Hence, in this work, we propose a lightweight image entropy-based divide-and-conquer network called IEDCN for low-light image enhancement. Our network consists of Pre-processing, Enhancement, and Refinement three stages. In the Pre-processing Stage, we crop the low-light image into patches, and classify them into “simple”, “medium” and “hard” groups according to their image entropy. Then patches in each group are enhanced separately by corresponding branches with the divide-and-conquer strategy in the Enhancement Stage. Finally, the combined segments from the branches are refined by the last stage as the final output. Compared with other state-of-the-art methods, our IEDCN with only 0.73M parameters can effectively improve the quality of enhanced images, while saving up to 53% Flops on the LOL dataset.
Hongjun Wu 0003, Jingzhou Luo, Zhi Jin 0002
ICME3