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Ho Yin Ng

dblp:327/7705 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0001-9316-6146ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%
Computer graphics and multimedia
2 papers
Image and video coding · 61% Virtual and augmented reality · 21% Visualization and visual analytics · 18%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic feedback
encountered-type haptic feedback
0.912025
Hit Around: Substitutional Moving Robot for Immersive and Exertion Interaction with Encountered-Type Haptic · IEEE Trans. Vis. Comput. Graph. 2025
Haptics and multimodal interaction
exertion interaction
0.912025
Hit Around: Substitutional Moving Robot for Immersive and Exertion Interaction with Encountered-Type Haptic · IEEE Trans. Vis. Comput. Graph. 2025
Image and video coding › image compression
color image compression
0.812024
What Color Scheme is More Effective in Assisting Readers to Locate Information in a Color-Coded Article? · IEEE VIS 2024

Methods — techniques the papers use, named apart from their topics

moving robot · 1.7hardware prototyping · 1.7field deployment study · 1.7user study · 0.8large language model document coding · 0.8
YearPublicationVenuePosition
2025 Hit Around: Substitutional Moving Robot for Immersive and Exertion Interaction with Encountered-Type Haptic
abstract
Previous works have shown the potential of immersive technologies to make physical activities a more engaging experience. With encountered-type haptic feedback, users can perceive a more realistic sensation for exertion interaction in substitutions reality. Although substitutional reality has utilized physical environments, props, and devices to provide encountered-type haptic feedback, these cannot withstand the fierce force of humans and do not give feedback when users move around simultaneously, such as in combat sports. In this work, we present Hit Around, a substitutional moving robot for immersive and exertion interaction, in which the user can move and punch the virtual opponent and perceive encountered-type haptic feedback anywhere. We gathered insight into immersive exertion interaction from three exhibitions with iterative prototypes, then designed and implemented the hardware system and application. To understand the ability of mobility and weight loading, we conducted two technical evaluations and a laboratory experiment to validate the feasibility. Finally, a field deployment study explored the limitations and challenges of developing immersive exertion interaction with encountered-type haptics.
Yu-Hsiang Weng, Ping-Hsuan Han, Kuan-Ning Chang, Chi-Yu Lin, Chia-Hui Lin, Ho Yin Ng, Chien-Hsing Chou, Wen-Hsin Chiu
IEEE Trans. Vis. Comput. Graph.6
2024 What Color Scheme is More Effective in Assisting Readers to Locate Information in a Color-Coded Article?
abstract
Color coding, a technique assigning specific colors to cluster information types, has proven advantages in aiding human cognitive activities, especially reading and comprehension. The rise of Large Language Models (LLMs) has streamlined document coding, enabling simple automatic text labeling with various schemes. This has the potential to make color-coding more accessible and benefit more users. However, the impact of color choice on information seeking is understudied. We conducted a user study assessing various color schemes’ effectiveness in LLM-coded text documents, standardizing contrast ratios to approximately 5.55:1 across schemes. Participants performed timed information-seeking tasks in color-coded scholarly abstracts. Results showed non-analogous and yellow-inclusive color schemes improved performance, with the latter also being more preferred by participants. These findings can inform better color scheme choices for text annotation. As LLMs advance document coding, we advocate for more research focusing on the "color" aspect of color-coding techniques.
Ho Yin Ng, Ting-Hao 'Kenneth' Huang
IEEE VIS1