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Liron Tyomkin

dblp:328/6659 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0001-9468-5159ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval › ranking
rank aggregation
0.812024
Analyzing Fusion Methods Using the Condorcet Rule · SIGIR 2024
Information retrieval › distributed information retrieval
result fusion
0.812024
Analyzing Fusion Methods Using the Condorcet Rule · SIGIR 2024
Algorithmic game theory and mechanism design › social choice › computational social choice
voting rules
0.212024
Analyzing Fusion Methods Using the Condorcet Rule · SIGIR 2024

Methods — techniques the papers use, named apart from their topics

copeland rule · 1.5condorcet rule · 1.5
YearPublicationVenuePosition
2024 Analyzing Fusion Methods Using the Condorcet Rule
abstract
The fusion task is to merge document lists retrieved from a corpus for a query. We use the Condorcet voting rule to theoretically and empirically analyze fusion methods. We also demonstrate the merits of a novel fusion method based on a different voting rule: Copeland.
Liron Tyomkin, Oren Kurland
SIGIR1
2022 Adaptive search space pruning in complex strategic problems
abstract
People have limited computational resources, yet they make complex strategic decisions over enormous spaces of possibilities. How do people efficiently search spaces with combinatorially branching paths? Here, we study players' search strategies for a winning move in a "k-in-a-row" game. We find that players use scoring strategies to prune the search space and augment this pruning by a "shutter" heuristic that focuses the search on the paths emanating from their previous move. This strong pruning has its costs-both computational simulations and behavioral data indicate that the shutter size is correlated with players' blindness to their opponent's winning moves. However, simulations of the search while varying the shutter size, complexity levels, noise levels, branching factor, and computational limitations indicate that despite its costs, a narrow shutter strategy is the dominant strategy for most of the parameter space. Finally, we show that in the presence of computational limitations, the shutter heuristic enhances the performance of deep learning networks in these end-game scenarios. Together, our findings suggest a novel adaptive heuristic that benefits search in a vast space of possibilities of a strategic game.
Ofra Amir, Liron Tyomkin, Yuval Hart
PLoS Comput. Biol.2