Demo Data from EDBT 2026 / reviewers in the wild / expert
Peiwen Lai
dblp:328/9882
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 92% Rendering · 8% | |
| Artificial intelligence
2 papers |
Vision and language · 57% 3D vision · 43% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Vision and language › vision-language model
multimodal large language model |
0.9 | 1 | 2025 | LLM-driven Multimodal and Multi-Identity Listening Head Generation · CVPR 2025 |
Visual content generation and editing › talking head generation
listening head generation |
0.9 | 1 | 2025 | LLM-driven Multimodal and Multi-Identity Listening Head Generation · CVPR 2025 |
Visual content generation and editing
multimodal content generation |
0.9 | 1 | 2025 | LLM-driven Multimodal and Multi-Identity Listening Head Generation · CVPR 2025 |
Computer vision › 3D vision
implicit neural representation |
0.7 | 1 | 2023 | Parametric Implicit Face Representation for Audio-Driven Facial Reenactment · CVPR 2023 |
Visual content generation and editing › face editing
face reenactment |
0.7 | 1 | 2023 | Parametric Implicit Face Representation for Audio-Driven Facial Reenactment · CVPR 2023 |
Rendering
neural radiance fields |
0.2 | 1 | 2023 | Parametric Implicit Face Representation for Audio-Driven Facial Reenactment · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
instance normalization · 1.7identity disentanglement · 1.7adaptive instance normalization · 1.7VQ-VAE · 1.7tri-plane structure · 1.3data augmentation · 1.3conditional image synthesis · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | LLM-driven Multimodal and Multi-Identity Listening Head GenerationabstractGenerating natural listener responses in conversational scenarios is crucial for creating engaging digital humans and avatars. Recent work has shown that large language models (LLMs) can be effectively leveraged for this task, demonstrating remarkable capabilities in generating contextually appropriate listener behaviors. However, current LLM-based methods face two critical limitations: they rely solely on speech content, overlooking other crucial communication signals, and they entangle listener identity with response generation, compromising output fidelity and generalization. In this work, we present a novel framework that addresses these limitations while maintaining the advantages of LLMs. Our approach introduces a Multimodal-LM architecture that jointly processes speech content, acoustics, and speaker emotion, capturing the full spectrum of communication cues. Additionally, we propose an identity disentanglement strategy using instance normalization and adaptive instance normalization in a VQ-VAE framework, enabling high-fidelity listening head synthesis with flexible identity control. Extensive experiments demonstrate that our method significantly outperforms existing approaches in terms of response naturalness and fidelity, while enabling effective identity control without retraining. Peiwen Lai, Weizhi Zhong, Yipeng Qin, Xiaohang Ren, Baoyuan Wang, Guanbin Li |
CVPR | 1 |
| 2023 | Parametric Implicit Face Representation for Audio-Driven Facial ReenactmentabstractAudio-driven facial reenactment is a crucial technique that has a range of applications in film-making, virtual avatars and video conferences. Existing works either employ explicit intermediate face representations (e.g., 2D facial landmarks or 3D face models) or implicit ones (e.g., Neural Radiance Fields), thus suffering from the trade-offs between interpretability and expressive power, hence between controllability and quality of the results. In this work, we break these trade-offs with our novel parametric implicit face representation and propose a novel audio-driven facial reenactment framework that is both controllable and can generate high-quality talking heads. Specifically, our parametric implicit representation parameterizes the implicit representation with interpretable parameters of 3D face models, thereby taking the best of both explicit and implicit methods. In addition, we propose several new techniques to improve the three components of our framework, including i) incorporating contextual information into the audio-to-expression parameters encoding; ii) using conditional image synthesis to parameterize the implicit representation and implementing it with an innovative tri-plane structure for efficient learning; iii) formulating facial reenactment as a conditional image inpainting problem and proposing a novel data augmentation technique to improve model generalizability. Extensive experiments demonstrate that our method can generate more realistic results than previous methods with greater fidelity to the identities and talking styles of speakers. Ricong Huang, Peiwen Lai, Yipeng Qin, Guanbin Li |
CVPR | 2 |
| 2022 | Lesion-Aware Dynamic Kernel for Polyp Segmentation
Ruifei Zhang, Peiwen Lai, Feng Gao 0014, Xiao-Jian Wu, Guanbin Li |
MICCAI (3) | 2 |