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Gyanig Kumar

dblp:329/1289 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0001-9045-2630ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 77% Robot manipulation · 23%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.812024
Enhanced Human-Robot Collaboration with Intent Prediction using Deep Inverse Reinforcement Learning · ICRA 2024
Human-robot interaction › physical human-robot interaction › object handover
human-to-robot handover
0.812024
Enhanced Human-Robot Collaboration with Intent Prediction using Deep Inverse Reinforcement Learning · ICRA 2024
Robotics › Robot manipulation › physical human-robot interaction
object handover
0.212024
Enhanced Human-Robot Collaboration with Intent Prediction using Deep Inverse Reinforcement Learning · ICRA 2024

Methods — techniques the papers use, named apart from their topics

inverse reinforcement learning · 1.5feature function design · 1.5
YearPublicationVenuePosition
2025 Investigating Inverse Reinforcement Learning during Rapid Aiming Movement in Extended Reality and Human-Robot Interaction
abstract
Rapid aiming movement involves quick, accurate, pre-programmed motions used in the context of human-computer and human-robot interaction. It incorporates target forecasting to minimize the duration of tasks requiring rapid aiming. Applications include predicting target icons in UI design, driver intent in automotive technology, and human intent during human-robot collaboration. Conventional approaches often fail to capture human preferences accurately, leading to low prediction accuracy. This work explores an Inverse Reinforcement Learning (IRL)-based system for forecasting human hand movements and intended targets during rapid aiming. Sampling-based Maximum Entropy IRL (SMEIRL) with a sampler and Maximum Entropy Deep IRL (MEDIRL) algorithms were evaluated for prediction accuracy. The proposed sampler efficiently generates sample trajectories for rapid aiming tasks. User studies were conducted to assess target prediction during two tasks involving rapid aiming movement: (1) Pointing in Virtual Reality (VR) and Mixed Reality (MR), and (2) Human-robot handovers. A multimodal target prediction algorithm was analyzed for swift and accurate anticipation of the intended target, considering both hand and eye gaze. Results demonstrate that the proposed approach achieves a prediction accuracy of 98% in MR and 96% in VR for the pointing task using SMEIRL. During human-robot handover task, prediction accuracy using MEDIRL reached 99.9% when less than 20% and 40% of the task was left using only hand motion or both hand and eye gaze, respectively, surpassing state-of-the-art methods using Path Integral-IRL (PI-IRL), Recurrent Neural Network-Inverse Kinematics-Modified Kalman Filtering (RNNIK-MKF), Bayesian Predictor for Human Motion Trajectory (BP-HMT), and Classical kinematics of motion ( \(CM_{k=5}\) ).
Mukund Mitra, Gyanig Kumar, P. P. Chakrabarti 0001, Pradipta Biswas
ACM Trans. Hum. Robot Interact.2
2024 Enhanced Human-Robot Collaboration with Intent Prediction using Deep Inverse Reinforcement Learning
abstract
In shared autonomy, human-robot handover for object delivery is crucial. Accurate robot predictions of human hand motion and intentions enhance collaboration efficiency. However, low prediction accuracy increases mental and physical demands on the user. In this work, we propose a system for predicting hand motion and intended target during human-robot handover using Inverse Reinforcement Learning (IRL). A set of feature functions were designed to explicitly capture users’ preferences during the task. The proposed approach was experimentally validated through user studies. Results indicate that the proposed method outperformed other state-of-the-art methods (PI-IRL, BP-HMT, RNNIK-MKF and CMk=5) with users feeling comfortable reaching upto 60% of the total distance to the target for handover with 90% target prediction accuracy. The target prediction accuracy reaches 99.9% when less than 20% of the task remains.
Mukund Mitra, Gyanig Kumar, P. P. Chakrabarti 0001, Pradipta Biswas
ICRA2