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Fengkang Ying

dblp:329/5322 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0003-1931-378XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Motion planning and robot control · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control › path planning
collision-free path planning
0.912025
URPlanner: A Universal Paradigm for Collision-Free Robotic Motion Planning Based on Deep Reinforcement Learning · IEEE Trans. Robotics 2025
Robotics › Motion planning and robot control
motion planning
0.912025
URPlanner: A Universal Paradigm for Collision-Free Robotic Motion Planning Based on Deep Reinforcement Learning · IEEE Trans. Robotics 2025
Robotics › Motion planning and robot control
robot learning
0.912025
URPlanner: A Universal Paradigm for Collision-Free Robotic Motion Planning Based on Deep Reinforcement Learning · IEEE Trans. Robotics 2025

Methods — techniques the papers use, named apart from their topics

expert data diffusion · 0.9deep reinforcement learning · 0.9augmented policy exploration · 0.9
YearPublicationVenuePosition
2025 URPlanner: A Universal Paradigm for Collision-Free Robotic Motion Planning Based on Deep Reinforcement Learning
abstract
Collision-free motion planning for redundant robot manipulators in complex environments is yet to be explored. Although recent advancements at the intersection of deep reinforcement learning (DRL) and robotics have highlighted its potential to handle versatile robotic tasks, current DRL-based collision-free motion planners for manipulators are highly costly, hindering their deployment and application. This is due to an overreliance on the minimum distance between the manipulator and obstacles, inadequate exploration and decision-making by DRL, and inefficient data acquisition and utilization. In this article, we propose URPlanner, a universal paradigm for collision-free robotic motion planning based on DRL. URPlanner offers several advantages over existing approaches: it is platform-agnostic, cost-effective in both training and deployment, and applicable to arbitrary manipulators without solving inverse kinematics. To achieve this, we first develop a parameterized task space and a universal obstacle avoidance reward that is independent of minimum distance. Second, we introduce an augmented policy exploration and evaluation algorithm that can be applied to various DRL algorithms to enhance their performance. Third, we propose an expert data diffusion strategy for efficient policy learning, which can produce a large-scale trajectory dataset from only a few expert demonstrations. Finally, the superiority of the proposed methods is comprehensively verified through experiments.
Fengkang Ying, Hanwen Zhang 0015, Haozhe Wang 0003, Huishi Huang, Marcelo H. Ang
IEEE Trans. Robotics1
2022 Extensively Explored and Evaluated Actor-Critic With Expert-Guided Policy Learning and Fuzzy Feedback Reward for Robotic Trajectory Generation
abstract
Trajectory generation for redundant manipulators based on inverse kinematics (IK) still faces some restraints, as it lacks universal IK calculation or specific trajectory generation methods that are suitable for robots with arbitrary degrees of freedom. In this article, the IK-free trajectory generation for robot manipulators is formulated as a Markov decision process and implemented by a general method based on deep reinforcement learning. First, an extensively explored and evaluated actor-critic (E3AC) algorithm that can make diverse action explorations and comprehensive evaluations is designed to solve the trajectory generation problem. Second, a dual-memory structure with expert-guided policy learning strategy is proposed to further enhance the performance of the algorithm in the early training period by additional successful experiences and performing an increasingly unbiased data sampling. Third, a fuzzy feedback reward mechanism that can directly establish a mapping from the abundant state variables to the self-tuning reward is constructed, instead of puzzling out an explicit function to feature the complex relations among the control objects. Finally, the comparative experimental results show that, the proposed approach is more efficient in algorithm convergence and reward calculation, and is more qualified for complex tasks with strong randomness.
Fengkang Ying, Huashan Liu, Rongxin Jiang 0002, Menghua Dong
IEEE Trans. Ind. Informatics1