Demo Data from EDBT 2026 / reviewers in the wild / expert
Hangjie Shi
dblp:329/5357
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Motion planning and robot control · 39% Vision and language · 20% Reinforcement learning · 20% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% |
Topics — the 5 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
imitation learning |
0.8 | 1 | 2024 | Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning · ICML 2024 |
Robotics › Motion planning and robot control › robot learning › manipulation learning
language-conditioned manipulation |
0.8 | 1 | 2024 | Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning · ICML 2024 |
Computer vision › Vision and language
multimodal prompt |
0.8 | 1 | 2024 | Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning · ICML 2024 |
Robotics › Motion planning and robot control
robot learning |
0.8 | 1 | 2024 | Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning · ICML 2024 |
Knowledge, reasoning and agents › Multi-agent systems › human-agent interaction
embodied conversational agents |
0.7 | 1 | 2023 | Alexa Arena: A User-Centric Interactive Platform for Embodied AI · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
simulation platform · 1.3human evaluation · 1.3multi-task fine-tuning · 0.8large language model · 0.8inverse dynamics pretraining · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuningabstractPrompt-based learning has been demonstrated as a compelling paradigm contributing to large language models’ tremendous success (LLMs). Inspired by their success in language tasks, existing research has leveraged LLMs in embodied instruction following and task planning. In this work, we tackle the problem of training a robot to understand multimodal prompts, interleaving vision signals with text descriptions. This type of task poses a major challenge to robots’ capability to understand the interconnection and complementarity between vision and language signals. In this work, we introduce an effective framework that learns a policy to perform robot manipulation with multimodal prompts from multi-task expert trajectories. Our methods consist of a two-stage training pipeline that performs inverse dynamics pretraining and multi-task finetuning. To facilitate multimodal understanding, we design our multimodal prompt encoder by augmenting a pretrained LM with a residual connection to the visual input and model the dependencies among action dimensions. Empirically, we evaluate the efficacy of our method on the VIMA-BENCH and establish a new state-of-the-art (10% improvement in success rate). Moreover, we demonstrate that our model exhibits remarkable in-context learning ability. Qiaozi Gao, Michael Johnston, Xiaofeng Gao 0002, Xuehai He, Hangjie Shi, Suhaila M. Shakiah, Reza Ghanadan, William Yang Wang |
ICML | 6 |
| 2023 | Alexa Arena: A User-Centric Interactive Platform for Embodied AIabstractWe introduce Alexa Arena, a user-centric simulation platform to facilitate research in building assistive conversational embodied agents. Alexa Arena features multi-room layouts and an abundance of interactable objects. With user-friendly graphics and control mechanisms, the platform supports the development of gamified robotic tasks readily accessible to general human users, allowing high-efficiency data collection and EAI system evaluation. Along with the platform, we introduce a dialog-enabled task completion benchmark with online human evaluations. Qiaozi Gao, Govind Thattai, Suhaila M. Shakiah, Xiaofeng Gao 0002, Shreyas Pansare, Vasu Sharma, Gaurav S. Sukhatme, Hangjie Shi, Bofei Yang, Lucy Hu, Karthika Arumugam, Shui Hu, Matthew Wen, Dinakar Guthy, Shunan Chung, Rohan Khanna, Osman Ipek, Leslie Ball, Kate Bland, Heather Rocker, Michael Johnston, Reza Ghanadan, Dilek Hakkani-Tür, Premkumar Natarajan |
NeurIPS | 8 |