Demo Data from EDBT 2026 / reviewers in the wild / expert
Weihong Pan
dblp:329/5981
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2025
0009-0004-4601-1634ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 5 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Rendering · 73% Geometric modeling and processing · 18% Image and video processing · 6% | |
| Artificial intelligence
3 papers |
3D vision · 100% |
Topics — the 12 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | Liberated-Gs: 3D Gaussian Splatting Independent From Sfm Point Clouds · ICCV 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | Liberated-Gs: 3D Gaussian Splatting Independent From Sfm Point Clouds · ICCV 2025 |
Rendering
gaussian splatting |
0.9 | 1 | 2025 | Tile-Wise Vs. Image-Wise: Random-Tile Loss and Training Paradigm for Gaussian Splatting · ICCV 2025 |
Rendering
neural radiance fields |
0.9 | 1 | 2025 | LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scene · CVPR 2025 |
Rendering
novel view synthesis |
0.9 | 1 | 2025 | LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scene · CVPR 2025 |
Computer vision › 3D vision
depth estimation |
0.7 | 1 | 2023 | DPS-Net: Deep Polarimetric Stereo Depth Estimation · ICCV 2023 |
Computer vision › 3D vision › depth estimation
stereo depth estimation |
0.7 | 1 | 2023 | DPS-Net: Deep Polarimetric Stereo Depth Estimation · ICCV 2023 |
Computer vision › 3D vision › feature matching
correspondence learning |
0.6 | 1 | 2022 | NeuralMarker: A Framework for Learning General Marker Correspondence · ACM Trans. Graph. 2022 |
Geometric modeling and processing
shape correspondence |
0.6 | 1 | 2022 | NeuralMarker: A Framework for Learning General Marker Correspondence · ACM Trans. Graph. 2022 |
Image and video processing › frequency domain analysis › frequency-domain image processing
frequency-domain image analysis |
0.3 | 1 | 2025 | LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scene · CVPR 2025 |
Geometric modeling and processing
point cloud processing |
0.3 | 1 | 2025 | Liberated-Gs: 3D Gaussian Splatting Independent From Sfm Point Clouds · ICCV 2025 |
Virtual and augmented reality › augmented reality
augmented reality applications |
0.2 | 1 | 2022 | NeuralMarker: A Framework for Learning General Marker Correspondence · ACM Trans. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
structure from motion · 2.9symmetric epipolar distance loss · 1.1neural network · 1.1random-tile loss · 0.9frequency-aware feature re-weighting · 0.93d frequency quantification · 0.9iso-depth cost · 0.7correlation volume · 0.7GRU · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | LookCloser: Frequency-aware Radiance Field for Tiny-Detail SceneabstractHumans perceive and comprehend their surroundings through information spanning multiple frequencies. In immersive scenes, people naturally scan their environment to grasp its overall structure while examining fine details of objects that capture their attention. However, current NeRF frameworks primarily focus on modeling either high-frequency local views or the broad structure of scenes with low-frequency information, which is limited to balancing both. We introduce FA-NeRF, a novel frequency-aware framework for view synthesis that simultaneously captures the overall scene structure and high-definition details within a single NeRF model. To achieve this, we propose a 3D frequency quantification method that analyzes the scene’s frequency distribution, enabling frequency-aware rendering. Our framework incorporates a frequency grid for fast convergence and querying, a frequency-aware feature re-weighting strategy to balance features across different frequency contents. Extensive experiments show that our method significantly outperforms existing approaches in modeling entire scenes while preserving fine details. Weihong Pan, Chong Bao, Xiyu Zhang 0003, Xiaojun Xiang, Hanqing Jiang, Hujun Bao |
CVPR | 2 |
| 2025 | Liberated-Gs: 3D Gaussian Splatting Independent From Sfm Point Clouds
Weihong Pan, Hongjia Zhai, Xiaojun Xiang, Hanqing Jiang, Guofeng Zhang 0001 |
ICCV | 1 |
| 2025 | Tile-Wise Vs. Image-Wise: Random-Tile Loss and Training Paradigm for Gaussian Splatting
Weihong Pan, Xiaojun Xiang, Hongjia Zhai, Liyang Zhou, Hanqing Jiang, Guofeng Zhang 0001 |
ICCV | 2 |
| 2023 | DPS-Net: Deep Polarimetric Stereo Depth EstimationabstractStereo depth estimation usually struggles to deal with textureless scenes for both traditional and learning-based methods due to the inherent dependence on image correspondence matching. In this paper, we propose a novel neural network, i.e., DPS-Net, to exploit both the prior geometric knowledge and polarimetric information for depth estimation with two polarimetric stereo images. Specifically, we construct both RGB and polarization correlation volumes to fully leverage the multi-domain similarity between polarimetric stereo images. Since inherent ambiguities exist in the polarization images, we introduce the iso-depth cost explicitly into the network to solve these ambiguities. Moreover, we design a cascaded dual-GRU architecture to recurrently update the disparity and effectively fuse both the multi-domain correlation features and the iso-depth cost. Besides, we present new synthetic and real polarimetric stereo datasets for evaluation. Experimental results demonstrate that our method outperforms the state-of-the-art stereo depth estimation methods. Chaoran Tian, Weihong Pan, Zimo Wang, Mao Mao, Guofeng Zhang 0001, Hujun Bao, Ping Tan 0002, Zhaopeng Cui |
ICCV | 2 |
| 2022 | NeuralMarker: A Framework for Learning General Marker CorrespondenceabstractWe tackle the problem of estimating correspondences from a general marker, such as a movie poster, to an image that captures such a marker. Conventionally, this problem is addressed by fitting a homography model based on sparse feature matching. However, they are only able to handle plane-like markers and the sparse features do not sufficiently utilize appearance information. In this paper, we propose a novel framework NeuralMarker, training a neural network estimating dense marker correspondences under various challenging conditions, such as marker deformation, harsh lighting, etc. Deep learning has presented an excellent performance in correspondence learning once provided with sufficient training data. However, annotating pixel-wise dense correspondence for training marker correspondence is too expensive. We observe that the challenges of marker correspondence estimation come from two individual aspects: geometry variation and appearance variation. We, therefore, design two components addressing these two challenges in NeuralMarker. First, we create a synthetic dataset FlyingMarkers containing marker-image pairs with ground truth dense correspondences. By training with FlyingMarkers, the neural network is encouraged to capture various marker motions. Second, we propose the novel Symmetric Epipolar Distance (SED) loss, which enables learning dense correspondence from posed images. Learning with the SED loss and the cross-lighting posed images collected by Structure-from-Motion (SfM), NeuralMarker is remarkably robust in harsh lighting environments and avoids synthetic image bias. Besides, we also propose a novel marker correspondence evaluation method circumstancing annotations on real marker-image pairs and create a new benchmark. We show that NeuralMarker significantly outperforms previous methods and enables new interesting applications, including Augmented Reality (AR) and video editing. Xiaokun Pan, Weihong Pan, Weikang Bian, Ka Chun Cheung, Guofeng Zhang 0001, Hongsheng Li 0001 |
ACM Trans. Graph. | 3 |