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Huzi Cheng

dblp:329/7408 · DBLP profile ↗
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3ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
goal-driven learning
0.812024
Goal Reduction with Loop-Removal Accelerates RL and Models Human Brain Activity in Goal-Directed Learning · NeurIPS 2024
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.812024
Goal Reduction with Loop-Removal Accelerates RL and Models Human Brain Activity in Goal-Directed Learning · NeurIPS 2024
Machine learning › Reinforcement learning › hierarchical reinforcement learning › option discovery
subgoal discovery
0.812024
Goal Reduction with Loop-Removal Accelerates RL and Models Human Brain Activity in Goal-Directed Learning · NeurIPS 2024
Computational science and engineering › computational cognitive science
cognitive modeling
0.212024
Goal Reduction with Loop-Removal Accelerates RL and Models Human Brain Activity in Goal-Directed Learning · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

soft actor-critic · 1.5replay buffer distillation · 1.5deep q-learning · 1.5
YearPublicationVenuePosition
2025 Replay as a Basis for Backpropagation Through Time in the Brain
abstract
How episodic memories are formed in the brain is a continuing puzzle for the neuroscience community. The brain areas that are critical for episodic learning (e.g., the hippocampus) are characterized by recurrent connectivity and generate frequent offline replay events. The function of the replay events is a subject of active debate. Recurrent connectivity, computational simulations show, enables sequence learning when combined with a suitable learning algorithm such as backpropagation through time (BPTT). BPTT, however, is not biologically plausible. We describe here, for the first time, a biologically plausible variant of BPTT in a reversible recurrent neural network, R2N2, that critically leverages offline replay to support episodic learning. The model uses forward and backward offline replay to transfer information between two recurrent neural networks, a cache and a consolidator, that perform rapid one-shot learning and statistical learning, respectively. Unlike replay in standard BPTT, this architecture requires no artificial external memory store. This approach outperforms existing solutions like random feedback local online learning and reservoir network. It also accounts for the functional significance of hippocampal replay events. We demonstrate the R2N2 network properties using benchmark tests from computer science and simulate the rodent delayed alternation T-maze task.
Huzi Cheng, Joshua W. Brown
Neural Comput.1
2024 Goal Reduction with Loop-Removal Accelerates RL and Models Human Brain Activity in Goal-Directed Learning
abstract
Goal-directed planning presents a challenge for classical RL algorithms due to the vastness of the combinatorial state and goal spaces, while humans and animals adapt to complex environments, especially with diverse, non-stationary objectives, often employing intermediate goals for long-horizon tasks. Here, we propose a goal reduction mechanism for effectively deriving subgoals from arbitrary and distant original goals, using a novel loop-removal technique. The product of the method, called goal-reducer, distills high-quality subgoals from a replay buffer, all without the need for prior global environmental knowledge. Simulations show that the goal-reducer can be integrated into RL frameworks like Deep Q-learning and Soft Actor-Critic. It accelerates performance in both discrete and continuous action space tasks, such as grid world navigation and robotic arm manipulation, relative to the corresponding standard RL models. Moreover, the goal-reducer, when combined with a local policy, without iterative training, outperforms its integrated deep RL counterparts in solving a navigation task. This goal reduction mechanism also models human problem-solving. Comparing the model's performance and activation with human behavior and fMRI data in a treasure hunting task, we found matching representational patterns between an goal-reducer agent's components and corresponding human brain areas, particularly the vmPFC and basal ganglia. The results suggest that humans may use a similar computational framework for goal-directed behaviors.
Huzi Cheng, Joshua W. Brown
NeurIPS1
2020 A recurrent neural network framework for flexible and adaptive decision making based on sequence learning
abstract
The brain makes flexible and adaptive responses in a complicated and ever-changing environment for an organism's survival. To achieve this, the brain needs to understand the contingencies between its sensory inputs, actions, and rewards. This is analogous to the statistical inference that has been extensively studied in the natural language processing field, where recent developments of recurrent neural networks have found many successes. We wonder whether these neural networks, the gated recurrent unit (GRU) networks in particular, reflect how the brain solves the contingency problem. Therefore, we build a GRU network framework inspired by the statistical learning approach of NLP and test it with four exemplar behavior tasks previously used in empirical studies. The network models are trained to predict future events based on past events, both comprising sensory, action, and reward events. We show the networks can successfully reproduce animal and human behavior. The networks generalize the training, perform Bayesian inference in novel conditions, and adapt their choices when event contingencies vary. Importantly, units in the network encode task variables and exhibit activity patterns that match previous neurophysiology findings. Our results suggest that the neural network approach based on statistical sequence learning may reflect the brain's computational principle underlying flexible and adaptive behaviors and serve as a useful approach to understand the brain.
Huzi Cheng, Tianming Yang
PLoS Comput. Biol.2