Jingxi Xu 0002

dblp:33/10762-2 · DBLP profile ↗
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8ranked-venue papers
2as first author
6since 2021 · last 2024
0000-0003-0632-7963ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-author · 5 since 2021Systems, architecture and hardware · 7 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2024 An Investigation of Multi-feature Extraction and Super-resolution with Fast Microphone Arrays
abstract
In this work, we use MEMS microphones as vibration sensors to simultaneously classify texture and estimate contact position and velocity. Vibration sensors are an important facet of both human and robotic tactile sensing, providing fast detection of contact and onset of slip. Microphones are an attractive option for implementing vibration sensing as they offer a fast response and can be sampled quickly, are affordable, and occupy a very small footprint. Our prototype sensor uses only a sparse array (8-9 mm spacing) of distributed MEMS microphones (<$1, 3.76×2.95×1.10 mm) embedded under an elastomer. We use transformer-based architectures for data analysis, taking advantage of the microphones’ high sampling rate to run our models on time-series data as opposed to individual snapshots. This approach allows us to obtain 77.3% average accuracy on 4-class texture classification (84.2% when excluding the slowest drag velocity), 1.8 mm mean error on contact localization, and 5.6 mm/s mean error on contact velocity. We show that the learned texture and localization models are robust to varying velocity and generalize to unseen velocities. We also report that our sensor provides fast contact detection, an important advantage of fast transducers. This investigation illustrates the capabilities one can achieve with a MEMS microphone array alone, leaving valuable sensor real estate available for integration with complementary tactile sensing modalities.
Eric T. Chang, Runsheng Wang, Peter Ballentine, Jingxi Xu 0002, Trey Smith, Brian Coltin, Ioannis Kymissis, Matei T. Ciocarlie
ICRA4
2024 Meta-Learning for Fast Adaptation in Intent Inferral on a Robotic Hand Orthosis for Stroke
abstract
We propose MetaEMG, a meta-learning approach for fast adaptation in intent inferral on a robotic hand orthosis for stroke. One key challenge in machine learning for assistive and rehabilitative robotics with disabled-bodied subjects is the difficulty of collecting labeled training data. Muscle tone and spasticity often vary significantly among stroke subjects, and hand function can even change across different use sessions of the device for the same subject. We investigate the use of meta-learning to mitigate the burden of data collection needed to adapt high-capacity neural networks to a new session or subject. Our experiments on real clinical data collected from five stroke subjects show that MetaEMG can improve the intent inferral accuracy with a small session- or subject-specific dataset and very few fine-tuning epochs. To the best of our knowledge, we are the first to formulate intent inferral on stroke subjects as a meta-learning problem and demonstrate fast adaptation to a new session or subject for controlling a robotic hand orthosis with EMG signals.
Pedro Leandro La Rotta, Jingxi Xu 0002, Ava Chen, Lauren Winterbottom, Dawn Nilsen, Joel Stein, Matei T. Ciocarlie
IROS2
2024 Asynchronously Assigning, Monitoring, and Managing Assembly Goals in Virtual Reality for High-Level Robot Teleoperation
abstract
We present a prototype virtual reality user interface for robot teleoperation that supports high-level specification of 3D object positions and orientations in remote assembly tasks. Users interact with virtual replicas of task objects. They asynchronously assign multiple goals in the form of 6DoF destination poses without needing to be familiar with specific robots and their capabilities, and manage and monitor the execution of these goals. The user interface employs two different spatiotemporal visualizations for assigned goals: one represents all goals within the user’s workspace (Aggregated View), while the other depicts each goal within a separate world in miniature (Timeline View). We conducted a user study of the interface without the robot system to compare how these visualizations affect user efficiency and task load. The results show that while the Aggregated View helped the participants finish the task faster, the participants preferred the Timeline View.
Shutaro Aoyama, Jen-Shuo Liu, Portia Wang, Shreeya Jain, Xuezhen Wang, Jingxi Xu 0002, Shuran Song, Barbara Tversky, Steven K. Feiner
VR6
2023 TANDEM3D: Active Tactile Exploration for 3D Object Recognition
abstract
Tactile recognition of 3D objects remains a challenging task. Compared to 2D shapes, the complex geometry of 3D surfaces requires richer tactile signals, more dexterous actions, and more advanced encoding techniques. In this work, we propose TANDEM3D, a method that applies a co-training framework for exploration and decision making to 3D object recognition with tactile signals. Starting with our previous work, which introduced a co-training paradigm for 2D recognition problems, we introduce a number of advances that enable us to scale up to 3D. TANDEM3D is based on a novel encoder that builds 3D object representation from contact positions and normals using PointNet++. Furthermore, by enabling 6DOF movement, TANDEM3D explores and collects discriminative touch information with high efficiency. Our method is trained entirely in simulation and validated with real-world experiments. Compared to state-of-the-art baselines, TANDEM3D achieves higher accuracy and a lower number of actions in recognizing 3D objects and is also shown to be more robust to different types and amounts of sensor noise.
Jingxi Xu 0002, Shuran Song, Matei T. Ciocarlie
ICRA1
2022 Adaptive Semi-Supervised Intent Inferral to Control a Powered Hand Orthosis for Stroke
abstract
In order to provide therapy in a functional context, controls for wearable robotic orthoses need to be robust and intuitive. We have previously introduced an intuitive, user-driven, EMG-based method to operate a robotic hand orthosis, but the process of training a control that is robust to concept drift (changes in the input signal) places a substantial burden on the user. In this paper, we explore semi-supervised learning as a paradigm for controlling a powered hand orthosis for stroke subjects. To the best of our knowledge, this is the first use of semi-supervised learning for an orthotic application. Specifically, we propose a disagreement-based semi-supervision algorithm for handling intrasession concept drift based on multimodal ipsilateral sensing. We evaluate the performance of our algorithm on data collected from five stroke subjects. Our results show that the proposed algorithm helps the device adapt to intrasession drift using unlabeled data and reduces the training burden placed on the user. We also validate the feasibility of our proposed algorithm with a functional task; in these experiments, two subjects successfully completed multiple instances of a pick-and-handover task.
Jingxi Xu 0002, Cassie Meeker, Ava Chen, Lauren Winterbottom, Michaela Fraser, Sangwoo Park 0003, Lynne M. Weber, Mitchell Miya, Dawn Nilsen, Joel Stein, Matei T. Ciocarlie
ICRA1
2021 Dynamic Grasping with Reachability and Motion Awareness
abstract
Grasping in dynamic environments presents a unique set of challenges. A stable and reachable grasp can become unreachable and unstable as the target object moves, motion planning needs to be adaptive and in real time, the delay in computation makes prediction necessary. In this paper, we present a dynamic grasping framework that is reachability-aware and motion-aware. Specifically, we model the reachability space of the robot using a signed distance field which enables us to quickly screen unreachable grasps. Also, we train a neural network to predict the grasp quality conditioned on the current motion of the target. Using these as ranking functions, we quickly filter a large grasp database to a few grasps in real time. In addition, we present a seeding approach for arm motion generation that utilizes solution from previous time step. This quickly generates a new arm trajectory that is close to the previous plan and prevents fluctuation. We implement a recurrent neural network (RNN) for modelling and predicting the object motion. Our extensive experiments demonstrate the importance of each of these components and we validate our pipeline on a real robot.
Iretiayo Akinola, Jingxi Xu 0002, Shuran Song, Peter K. Allen
IROS2
2020 Accelerated Robot Learning via Human Brain Signals
abstract
In reinforcement learning (RL), sparse rewards are a natural way to specify the task to be learned. However, most RL algorithms struggle to learn in this setting since the learning signal is mostly zeros. In contrast, humans are good at assessing and predicting the future consequences of actions and can serve as good reward/policy shapers to accelerate the robot learning process. Previous works have shown that the human brain generates an error-related signal, measurable using electroencephelography (EEG), when the human perceives the task being done erroneously. In this work, we propose a method that uses evaluative feedback obtained from human brain signals measured via scalp EEG to accelerate RL for robotic agents in sparse reward settings. As the robot learns the task, the EEG of a human observer watching the robot attempts is recorded and decoded into noisy error feedback signal. From this feedback, we use supervised learning to obtain a policy that subsequently augments the behavior policy and guides exploration in the early stages of RL. This bootstraps the RL learning process to enable learning from sparse reward. Using a simple robotic navigation task as a test bed, we show that our method achieves a stable obstacle-avoidance policy with high success rate, outperforming learning from sparse rewards only that struggles to achieve obstacle avoidance behavior or fails to advance to the goal.
Iretiayo Akinola, Junyao Shi, Xiaomin He, Pawan Lapborisuth, Jingxi Xu 0002, David Watkins-Valls, Paul Sajda, Peter K. Allen
ICRA6
2020 Learning Your Way Without Map or Compass: Panoramic Target Driven Visual Navigation
abstract
We present a robot navigation system that uses an imitation learning framework to successfully navigate in complex environments. Our framework takes a pre-built 3D scan of a real environment and trains an agent from pre-generated expert trajectories to navigate to any position given a panoramic view of the goal and the current visual input without relying on map, compass, odometry, or relative position of the target at runtime. Our end-to-end trained agent uses RGB and depth (RGBD) information and can handle large environments (up to 1031m2) across multiple rooms (up to 40) and generalizes to unseen targets. We show that when compared to several baselines our method (1) requires fewer training examples and less training time, (2) reaches the goal location with higher accuracy, and (3) produces better solutions with shorter paths for long-range navigation tasks.
David Watkins-Valls, Jingxi Xu 0002, Nicholas R. Waytowich, Peter K. Allen
IROS2