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Charles Rose

dblp:33/1348 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 1996
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › motion synthesis › motion composition
motion transition generation
0.011996
Efficient Generation of Motion Transitions Using Spacetime Constraints · SIGGRAPH 1996
Computer animation and physical simulation › optimization-based animation
spacetime constraints
0.011996
Efficient Generation of Motion Transitions Using Spacetime Constraints · SIGGRAPH 1996

Methods — techniques the papers use, named apart from their topics

recursive dynamics · 0.0inverse kinematics · 0.0
YearPublicationVenuePosition
1996 Efficient Generation of Motion Transitions Using Spacetime Constraints
abstract
This paper describes the application of space time constraints to creating transitions between segments of human body motion.The motion transition generation uses a combination of spacetime constraints and inverse kinematic constraints to generate seamless and dynamically plausible transitions between motion segments.We use a fast recursive dynamics formulation which makes it possible to use spacetime constraints on systems with many degrees of freedom, such as human figures.The system uses an interpreter of a motion expression language to allow the user to manipulate motion data, break it into pieces, and reassemble it into new, more complex, motions.We have successfully used the system to create basis motions, cyclic data, and seamless motion transitions on a human body model with 44 degrees of freedom.
Charles Rose, Brian K. Guenter, Bobby Bodenheimer, Michael F. Cohen
SIGGRAPH1