Demo Data from EDBT 2026 / reviewers in the wild / expert
Charles Rose
dblp:33/1348
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 1996
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › motion synthesis › motion composition
motion transition generation |
0.0 | 1 | 1996 | Efficient Generation of Motion Transitions Using Spacetime Constraints · SIGGRAPH 1996 |
Computer animation and physical simulation › optimization-based animation
spacetime constraints |
0.0 | 1 | 1996 | Efficient Generation of Motion Transitions Using Spacetime Constraints · SIGGRAPH 1996 |
Methods — techniques the papers use, named apart from their topics
recursive dynamics · 0.0inverse kinematics · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1996 | Efficient Generation of Motion Transitions Using Spacetime ConstraintsabstractThis paper describes the application of space time constraints to creating transitions between segments of human body motion.The motion transition generation uses a combination of spacetime constraints and inverse kinematic constraints to generate seamless and dynamically plausible transitions between motion segments.We use a fast recursive dynamics formulation which makes it possible to use spacetime constraints on systems with many degrees of freedom, such as human figures.The system uses an interpreter of a motion expression language to allow the user to manipulate motion data, break it into pieces, and reassemble it into new, more complex, motions.We have successfully used the system to create basis motions, cyclic data, and seamless motion transitions on a human body model with 44 degrees of freedom. Charles Rose, Brian K. Guenter, Bobby Bodenheimer, Michael F. Cohen |
SIGGRAPH | 1 |