Demo Data from EDBT 2026 / reviewers in the wild / expert
Smiljan Sinjur
dblp:33/2003
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction › teleoperation
internet-based teleoperation |
0.0 | 1 | 2003 | Control of robot arm with virtual environment via the Internet · Proc. IEEE 2003 |
Human-robot interaction
teleoperation |
0.0 | 1 | 2003 | Control of robot arm with virtual environment via the Internet · Proc. IEEE 2003 |
Methods — techniques the papers use, named apart from their topics
collision detection · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Control of robot arm with virtual environment via the InternetabstractMany enterprises experience difficulty in training people to work with expensive equipment, which is needed for carrying out profitable work tasks (e.g., production line robots). Similar problems are found when work is of a complex and safety-critical nature (e.g., nuclear environments, explosive placement, surgery). A common problem faced by educational institutions concerns the limited availability of expensive robotics equipment, with which students in the didactic program can work, in order to acquire valuable "hands on" experience. This paper describes a method of education and training involving off-line usage of virtual reality environments for task planning. When tasks are developed to the satisfaction of the trainee, they are exported to remote physical hardware, via the Internet, for real-world execution. Development of the system and the training experiments is discussed, along with some of the issues raised for telerobotics and solutions to the problem of detecting collisions in the virtual world. The approach has been shown to be viable, and increases the education and training possibilities for key workers while maintaining a low cost of ownership. The downtime of mission critical equipment is minimized while the gaining of valuable experience is maximized. Riko Safaric, Smiljan Sinjur, Borut Zalik, Robert M. Parkin |
Proc. IEEE | 2 |