EDBT 2026 Demo / reviewers in the wild / expert
Zheng Chen 0016
dblp:33/2592-16
· DBLP profile ↗
17ranked-venue papers
9as first author
17since 2021 · last 2026
0000-0003-2439-9282ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 15 · 7 first-author · 15 since 2021Systems, architecture and hardware · 7 · 4 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | ForestSim: A Synthetic Benchmark for Intelligent Vehicle Perception in Unstructured Forest Environments
Pragat Wagle, Zheng Chen 0016, Lantao Liu |
IV | 2 |
| 2026 | DiffPano++: Scalable and Consistent Multi-View Panorama Generation with Spherical Epipolar-Aware Diffusion
Chenhao Ji, Weicai Ye, Zheng Chen 0016, Junyao Gao 0002, Xiaoshui Huang, Xuekuan Wang, Guofeng Zhang 0001, Song-Hai Zhang, Tong He 0001, Wanli Ouyang, Cairong Zhao |
Int. J. Comput. Vis. | 3 |
| 2025 | Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic ImagesabstractWide-baseline panoramic images are frequently used in applications like VR and simulations to minimize capturing labor costs and storage needs. However, synthesizing novel views from these panoramic images in real time remains a significant challenge, especially due to panoramic imagery’s high resolution and inherent distortions. Although existing 3D Gaussian splatting (3DGS) methods can produce photo-realistic views under narrow baselines, they often overfit the training views when dealing with wide-baseline panoramic images due to the difficulty in learning precise geometry from sparse 360° views. This paper presents Splatter-360, a novel end-to-end generalizable 3DGS framework designed to handle wide-baseline panoramic images. Unlike previous approaches, Splatter-360 performs multi-view matching directly in the spherical domain by constructing a spherical cost volume through a spherical sweep algorithm, enhancing the network’s depth perception and geometry estimation. Additionally, we introduce a 3D-aware bi-projection encoder to mitigate the distortions inherent in panoramic images and integrate cross-view attention to improve feature interactions across multiple viewpoints. This enables robust 3D-aware feature representations and real-time rendering capabilities. Experimental results on the HM3D [26] and Replica [27] demonstrate that Splatter-360 significantly outperforms state-of-the-art NeRF and 3DGS methods (e.g., PanoGRF, MVSplat, DepthSplat, and HiSplat) in both synthesis quality and generalization performance for wide-baseline panoramic images. Code and trained models are available at https://3d-aigc.github.io/Splatter-360/. Zheng Chen 0016, Chenming Wu, Zhelun Shen, Chen Zhao 0011, Weicai Ye, Haocheng Feng, Errui Ding, Song-Hai Zhang |
CVPR | 1 |
| 2025 | PlanarNeRF: Online Learning of Planar Primitives with Neural Radiance FieldsabstractIdentifying spatially complete planar primitives from visual data is a crucial task in computer vision. Prior methods are largely restricted to either 2D segment recovery or simplifying 3D structures, even with extensive plane annotations. We present PlanarNeRF, a novel framework capable of detecting dense 3D planes through online learning. Drawing upon the neural field representation, PlanarNeRF brings three major contributions. First, it enhances 3D plane detection with concurrent appearance and geometry knowledge. Second, a lightweight plane fitting module is used to estimate plane parameters. Third, a novel global memory bank structure with an update mechanism is introduced, ensuring consistent cross-frame correspondence. The flexible architecture of PlanarNeRF allows it to function in both 2D-supervised and self-supervised solutions, in each of which it can effectively learn from sparse training signals, significantly improving training efficiency. Through extensive experiments, we demonstrate the effectiveness of PlanarNeRF in various real-world scenarios and remarkable improvement in 3D plane detection over existing works. Zheng Chen 0016, Qingan Yan, Huangying Zhan, Changjiang Cai, Xiangyu Xu 0004, Yuzhong Huang, Ziyue Feng, Yi Xu 0002, Lantao Liu |
ICRA | 1 |
| 2025 | Benchmarking neural radiance fields for autonomous robots: An overview
Yuhang Ming 0001, Xingrui Yang 0001, Zheng Chen 0016, Jinglun Feng, Yifan Xing, Guofeng Zhang 0001 |
Eng. Appl. Artif. Intell. | 4 |
| 2024 | NARUTO: Neural Active Reconstruction from Uncertain Target ObservationsabstractWe present NARUTO, a neural active reconstruction system that combines a hybrid neural representation with uncertainty learning, enabling high-fidelity surface reconstruction. Our approach leverages a multi-resolution hashgrid as the mapping backbone, chosen for its exceptional convergence speed and capacity to capture high-frequency local features. The centerpiece of our work is the incorporation of an uncertainty learning module that dynamically quantifies reconstruction uncertainty while actively reconstructing the environment. By harnessing learned uncertainty, we propose a novel uncertainty aggregation strategy for goal searching and efficient path planning. Our system autonomously explores by targeting uncertain observations and reconstructs environments with remarkable completeness and fidelity. We also demonstrate the utility of this uncertainty-aware approach by enhancing SOTA neural SLAM systems through an active ray sampling strategy. Extensive evaluations of NARUTO in various environments, using an indoor scene simulator, confirm its superior performance and state-of-the-art status in active reconstruction, as evidenced by its impressive results on benchmark datasets like Replica and MP3D. Project page: oppo-usresearch.github.io/NARUTO-website/ Ziyue Feng, Huangying Zhan, Zheng Chen 0016, Qingan Yan, Xiangyu Xu 0004, Changjiang Cai, Qilun Zhu, Yi Xu 0002 |
CVPR | 3 |
| 2024 | Stereo-NEC: Enhancing Stereo Visual-Inertial SLAM Initialization with Normal Epipolar ConstraintsabstractWe propose an accurate and robust initialization approach for stereo visual-inertial SLAM systems. Unlike the current state-of-the-art method, which heavily relies on the accuracy of a pure visual SLAM system to estimate inertial variables without updating camera poses, potentially compromising accuracy and robustness, our approach offers a different solution. We realize the crucial impact of precise gyroscope bias estimation on rotation accuracy. This, in turn, affects trajectory accuracy due to the accumulation of translation errors. To address this, we first independently estimate the gyroscope bias and use it to formulate a maximum a posteriori problem for further refinement. After this refinement, we proceed to update the rotation estimation by performing IMU integration with gyroscope bias removed from gyroscope measurements. We then leverage robust and accurate rotation estimates to enhance translation estimation via 3-DoF bundle adjustment. Moreover, we introduce a novel approach for determining the success of the initialization by evaluating the residual of the normal epipolar constraint. Extensive evaluations on the EuRoC dataset illustrate that our method excels in accuracy and robustness. It outperforms ORB-SLAM3, the current leading stereo visual-inertial initialization method, in terms of absolute trajectory error and relative rotation error, while maintaining competitive computational speed. Notably, even with 5 keyframes for initialization, our method consistently surpasses the state-of-the-art approach using 10 keyframes in rotation accuracy. The open source code is available at https://github.com/ApdowJN/Stereo-NEC.git. Chieh Chou, Ganesh Sevagamoorthy, Zheng Chen 0016, Ziyue Feng, Youjie Xia, Feiyang Cai, Yi Xu 0002, Philippos Mordohai |
ICRA | 5 |
| 2024 | Visual-Geometry GP-based Navigable Space for Autonomous NavigationabstractAutonomous navigation in unknown environments is challenging and requires the consideration of both geometric and semantic information to assess the navigability of the environment. In this work, we propose a novel space modeling framework, Visual-Geometry Sparse Gaussian Process (VG-SGP), that simultaneously considers the semantics and geometry of the scene. Our proposed approach can overcome the limitation of visual planners that fail to recognize geometry associated with the semantic and the geometric planners that completely overlook the semantic information which is very critical in real-world navigation. The proposed method leverages dual Sparse Gaussian Processes in an integrated manner; the first is trained to forecast geometrically navigable spaces while the second predicts the semantically navigable areas. This integrated model is able to pinpoint the overlapping (geometric and semantic) navigable space. The simulation and real-world experiments demonstrate that the proposed VG-SGP model, coupled with our innovative navigation strategy, outperforms models solely reliant on visual or geometric navigation algorithms, highlighting a superior adaptive behavior. We provided a demonstration video1and open-sourced our code2. Durgakant Pushp, Zheng Chen 0016, Lantao Liu |
IROS | 3 |
| 2024 | SePaint: Semantic Map Inpainting via Multinomial DiffusionabstractPrediction beyond partial observations is crucial for robots to navigate in unknown environments because it can provide extra information regarding the surroundings beyond the current sensing range or resolution. In this work, we consider the inpainting of semantic Bird’s-Eye-View maps. We propose SePaint, an inpainting model for semantic data based on generative multinomial diffusion. To maintain semantic consistency, we need to condition the prediction for the missing regions on the known regions. We propose a novel and efficient condition strategy, Look-Back Condition (LB-Con), which performs one-step look-back operations during the reverse diffusion process. By doing so, we are able to strengthen the harmonization between unknown and known parts, leading to better completion performance. We have conducted extensive experiments on different datasets, showing our proposed model outperforms commonly used interpolation methods in various robotic applications. Zheng Chen 0016, Deepak Duggirala, David Crandall, Lei Jiang 0001, Lantao Liu |
IROS | 1 |
| 2024 | Context-Generative Default Policy for Bounded Rational AgentabstractBounded rational agents often make decisions by evaluating a finite selection of choices, typically derived from a reference point termed the ‘default policy,’ based on previous experience. However, the inherent rigidity of the static default policy presents significant challenges for agents when operating in unknown environment, that are not included in agent’s prior knowledge. In this work, we introduce a context-generative default policy that leverages the region observed by the robot to predict unobserved part of the environment, thereby enabling the robot to adaptively adjust its default policy based on both the actual observed map and the imagined unobserved map. Furthermore, the adaptive nature of the bounded rationality framework enables the robot to manage unreliable or incorrect imaginations by selectively sampling a few trajectories in the vicinity of the default policy. Our approach utilizes a diffusion model for map prediction and a sampling-based planning with B-spline trajectory optimization to generate the default policy. Extensive evaluations reveal that the context-generative policy outperforms the baseline methods in identifying and avoiding unseen obstacles. Additionally, real-world experiments conducted with the Crazyflie drones demonstrate the adaptability of our proposed method, even when acting in environments outside the domain of the training distribution. Durgakant Pushp, Junhong Xu, Zheng Chen 0016, Lantao Liu |
IROS | 3 |
| 2024 | DiffPano: Scalable and Consistent Text to Panorama Generation with Spherical Epipolar-Aware DiffusionabstractDiffusion-based methods have achieved remarkable achievements in 2D image or 3D object generation, however, the generation of 3D scenes and even $360^{\circ}$ images remains constrained, due to the limited number of scene datasets, the complexity of 3D scenes themselves, and the difficulty of generating consistent multi-view images. To address these issues, we first establish a large-scale panoramic video-text dataset containing millions of consecutive panoramic keyframes with corresponding panoramic depths, camera poses, and text descriptions. Then, we propose a novel text-driven panoramic generation framework, termed DiffPano, to achieve scalable, consistent, and diverse panoramic scene generation. Specifically, benefiting from the powerful generative capabilities of stable diffusion, we fine-tune a single-view text-to-panorama diffusion model with LoRA on the established panoramic video-text dataset. We further design a spherical epipolar-aware multi-view diffusion model to ensure the multi-view consistency of the generated panoramic images. Extensive experiments demonstrate that DiffPano can generate scalable, consistent, and diverse panoramic images with given unseen text descriptions and camera poses. Weicai Ye, Chenhao Ji, Zheng Chen 0016, Junyao Gao 0002, Xiaoshui Huang, Song-Hai Zhang, Wanli Ouyang, Tong He 0001, Cairong Zhao, Guofeng Zhang 0001 |
NeurIPS | 3 |
| 2024 | Show Your Face: Restoring Complete Facial Images from Partial Observations for VR MeetingabstractVirtual Reality (VR) headsets allow users to interact with the virtual world. However, the device physically blocks visual connections among users, causing huge inconveniences for VR meetings. To address this issue, studies have been conducted to restore human faces from images captured by Headset Mounted Cameras (HMC). Unfortunately, existing approaches heavily rely on high-resolution person-specific 3D models which are prohibitively expensive to apply to large-scale scenarios. Our goal is to design an efficient framework for restoring users’ facial data in VR meetings. Specifically, we first build a new dataset, named Facial Image Composition (FIC) data which approximates the real HMC images from a VR headset. By leveraging the heterogeneity of the HMC images, we decompose the restoration problem into a local geometry transformation and global color/style fusion. Then we propose a 2D light-weight facial image composition network (FIC-Net), where three independent local models are responsible for transforming raw HMC patches and the global model performs a fusion of the transformed HMC patches with a pre-recorded reference image. Finally, we also propose a stage-wise training strategy to optimize the generalization of our FIC-Net. We have validated the effectiveness of our proposed FIC-Net through extensive experiments. Zheng Chen 0016, Junsong Yuan 0001, Yi Xu 0002, Lantao Liu |
WACV | 1 |
| 2023 | IDA: Informed Domain Adaptive Semantic SegmentationabstractMixup-based data augmentation has been validated to be a critical stage in the self-training framework for unsupervised domain adaptive semantic segmentation (UDASS), which aims to transfer knowledge from a well-annotated (source) domain to an unlabeled (target) domain. Existing self-training methods usually adopt the popular region-based mixup techniques with a random sampling strategy, which unfortunately ignores the dynamic evolution of different semantics across various domains as training proceeds. To improve the UDA-SS performance, we propose an Informed Domain Adaptation (IDA) model, a self-training framework that mixes the data based on class-level segmentation performance, which aims to emphasize small-region semantics during mixup. In our IDA model, the class-level performance is tracked by an expected confidence score (ECS). We then use a dynamic schedule to determine the mixing ratio for data in different domains. Extensive experimental results reveal that our proposed method is able to outperform the state-of-the-art UDA-SS method by a margin of 1.1 mIoU in the adaptation of GTA-V to Cityscapes and of 0.9 mIoU in the adaptation of SYNTHIA to Cityscapes. Code link: https://github.com/ArlenCHEN/IDA.git Zheng Chen 0016, Zhengming Ding, Jason Gregory, Lantao Liu |
IROS | 1 |
| 2023 | PanoGRF: Generalizable Spherical Radiance Fields for Wide-baseline PanoramasabstractAchieving an immersive experience enabling users to explore virtual environments with six degrees of freedom (6DoF) is essential for various applications such as virtual reality (VR). Wide-baseline panoramas are commonly used in these applications to reduce network bandwidth and storage requirements. However, synthesizing novel views from these panoramas remains a key challenge. Although existing neural radiance field methods can produce photorealistic views under narrow-baseline and dense image captures, they tend to overfit the training views when dealing with wide-baseline panoramas due to the difficulty in learning accurate geometry from sparse $360^{\circ}$ views. To address this problem, we propose PanoGRF, Generalizable Spherical Radiance Fields for Wide-baseline Panoramas, which construct spherical radiance fields incorporating $360^{\circ}$ scene priors. Unlike generalizable radiance fields trained on perspective images, PanoGRF avoids the information loss from panorama-to-perspective conversion and directly aggregates geometry and appearance features of 3D sample points from each panoramic view based on spherical projection. Moreover, as some regions of the panorama are only visible from one view while invisible from others under wide baseline settings, PanoGRF incorporates $360^{\circ}$ monocular depth priors into spherical depth estimation to improve the geometry features. Experimental results on multiple panoramic datasets demonstrate that PanoGRF significantly outperforms state-of-the-art generalizable view synthesis methods for wide-baseline panoramas (e.g., OmniSyn) and perspective images (e.g., IBRNet, NeuRay). Zheng Chen 0016, Yan-Pei Cao 0001, Chen Wang 0049, Ying Shan, Song-Hai Zhang |
NeurIPS | 1 |
| 2023 | StructNeRF: Neural Radiance Fields for Indoor Scenes With Structural HintsabstractNeural Radiance Fields (NeRF) achieve photo-realistic view synthesis with densely captured input images. However, the geometry of NeRF is extremely under-constrained given sparse views, resulting in significant degradation of novel view synthesis quality. Inspired by self-supervised depth estimation methods, we propose StructNeRF, a solution to novel view synthesis for indoor scenes with sparse inputs. StructNeRF leverages the structural hints naturally embedded in multi-view inputs to handle the unconstrained geometry issue in NeRF. Specifically, it tackles the texture and non-texture regions respectively: a patch-based multi-view consistent photometric loss is proposed to constrain the geometry of textured regions; for non-textured ones, we explicitly restrict them to be 3D consistent planes. Through the dense self-supervised depth constraints, our method improves both the geometry and the view synthesis performance of NeRF without any additional training on external data. Extensive experiments on several real-world datasets demonstrate that StructNeRF shows superior or comparable performance compared to state-of-the-art methods (e.g. NeRF, DSNeRF, RegNeRF, Dense Depth Priors, MonoSDF, etc.) for indoor scenes with sparse inputs both quantitatively and qualitatively. Zheng Chen 0016, Chen Wang 0049, Song-Hai Zhang |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2022 | Local Homography Estimation on User-Specified Textureless Regions
Zheng Chen 0016, Xiaonan Fang 0001, Song-Hai Zhang |
J. Comput. Sci. Technol. | 1 |
| 2021 | Efficient Map Prediction via Low-Rank Matrix CompletionabstractIn many autonomous mapping tasks, the maps cannot be accurately constructed due to various reasons such as sparse, noisy, and partial sensor measurements. We propose a novel map prediction method built upon recent success of Low-Rank Matrix Completion. The proposed map prediction is able to achieve both map interpolation and extrapolation on raw poor-quality maps with missing or noisy observations. We validate with extensive simulated experiments that the approach can achieve real-time computation for large maps, and the performance is superior to state-of-the-art map prediction approach — Bayesian Hilbert Mapping in terms of mapping accuracy and computation time. Then we demonstrate that with the proposed real-time map prediction framework, the coverage convergence rate (per action step) for a set of representative coverage planning methods commonly used for environmental modeling and monitoring tasks can be significantly improved. Zheng Chen 0016, Lantao Liu |
ICRA | 1 |