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Mance E. Harmon

dblp:33/2729 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 1996
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 53% Deep learning architectures and training · 27% Motion planning and robot control · 20%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.011996
Residual Q-Learning Applied to Visual Attention · ICML 1996
Machine learning › Reinforcement learning › value-based reinforcement learning
residual q-learning
0.011996
Residual Q-Learning Applied to Visual Attention · ICML 1996
Machine learning › Deep learning architectures and training › attention mechanism
visual attention
0.011996
Residual Q-Learning Applied to Visual Attention · ICML 1996
Robotics › Motion planning and robot control › robot control › optimization-based control
differential game
0.011994
Advantage Updating Applied to a Differrential Game · NIPS 1994

Methods — techniques the papers use, named apart from their topics

q-learning · 0.0advantage updating · 0.0
YearPublicationVenuePosition
1996 Residual Q-Learning Applied to Visual Attention
Cesar Bandera, Francisco J. Vico, José Manuel Bravo, Mance E. Harmon, Leemon Baird
ICML4
1994 Advantage Updating Applied to a Differrential Game
Mance E. Harmon, Leemon Baird, A. Harry Klopf
NIPS1